Initial commit from notebook

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2025-12-13 09:58:52 +03:00
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[font]
size = 11.0
[font.bold]
family = "Inconsolata LGC Nerd Font"
style = "Bold"
[font.bold_italic]
family = "Inconsolata LGC Nerd Font"
style = "Bold Italic"
[font.italic]
family = "Inconsolata LGC Nerd Font"
style = "Italic"
[font.normal]
family = "Inconsolata LGC Nerd Font"
style = "Regular"
[font.offset]
x = 0
y = 0
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# Configuration for Alacritty, the GPU enhanced terminal emulator.
# Import additional configuration files
#
# Imports are loaded in order, skipping all missing files, with the importing
# file being loaded last. If a field is already present in a previous import, it
# will be replaced.
#
# All imports must either be absolute paths starting with `/`, or paths relative
# to the user's home directory starting with `~/`.
#import:
# - /path/to/alacritty.yml
# Any items in the `env` entry below will be added as
# environment variables. Some entries may override variables
# set by alacritty itself.
#env:
# TERM variable
#
# This value is used to set the `$TERM` environment variable for
# each instance of Alacritty. If it is not present, alacritty will
# check the local terminfo database and use `alacritty` if it is
# available, otherwise `xterm-256color` is used.
#TERM: alacritty
#window:
# Window dimensions (changes require restart)
#
# Number of lines/columns (not pixels) in the terminal. Both lines and columns
# must be non-zero for this to take effect. The number of columns must be at
# least `2`, while using a value of `0` for columns and lines will fall back
# to the window manager's recommended size
#dimensions:
# columns: 0
# lines: 0
# Window position (changes require restart)
#
# Specified in number of pixels.
# If the position is not set, the window manager will handle the placement.
#position:
# x: 0
# y: 0
# Window padding (changes require restart)
#
# Blank space added around the window in pixels. This padding is scaled
# by DPI and the specified value is always added at both opposing sides.
#padding:
# x: 0
# y: 0
# Spread additional padding evenly around the terminal content.
#dynamic_padding: false
# Window decorations
#
# Values for `decorations`:
# - full: Borders and title bar
# - none: Neither borders nor title bar
#
# Values for `decorations` (macOS only):
# - transparent: Title bar, transparent background and title bar buttons
# - buttonless: Title bar, transparent background and no title bar buttons
#decorations: full
# Background opacity
#
# Window opacity as a floating point number from `0.0` to `1.0`.
# The value `0.0` is completely transparent and `1.0` is opaque.
#opacity: 1.0
# Startup Mode (changes require restart)
#
# Values for `startup_mode`:
# - Windowed
# - Maximized
# - Fullscreen
#
# Values for `startup_mode` (macOS only):
# - SimpleFullscreen
#startup_mode: Windowed
# Window title
#title: Alacritty
# Allow terminal applications to change Alacritty's window title.
#dynamic_title: true
# Window class (Linux/BSD only):
#class:
# Application instance name
#instance: Alacritty
# General application class
#general: Alacritty
# Decorations theme variant
#
# Override the variant of the System theme/GTK theme/Wayland client side
# decorations. Commonly supported values are `Dark`, `Light`, and `None` for
# auto pick-up. Set this to `None` to use the default theme variant.
#decorations_theme_variant: None
# Resize increments
#
# Prefer resizing window by discrete steps equal to cell dimensions.
#resize_increments: false
# Make `Option` key behave as `Alt` (macOS only):
# - OnlyLeft
# - OnlyRight
# - Both
# - None (default)
#option_as_alt: None
#scrolling:
# Maximum number of lines in the scrollback buffer.
# Specifying '0' will disable scrolling.
#history: 10000
# Scrolling distance multiplier.
#multiplier: 3
# Font configuration
font:
# Normal (roman) font face
normal:
# Font family
#
# Default:
# - (macOS) Menlo
# - (Linux/BSD) monospace
# - (Windows) Consolas
family: Inconsolata LGC Nerd Font
# The `style` can be specified to pick a specific face.
style: Regular
# Bold font face
bold:
# Font family
#
# If the bold family is not specified, it will fall back to the
# value specified for the normal font.
family: Inconsolata LGC Nerd Font
# The `style` can be specified to pick a specific face.
style: Bold
# Italic font face
italic:
# Font family
#
# If the italic family is not specified, it will fall back to the
# value specified for the normal font.
family: Inconsolata LGC Nerd Font
# The `style` can be specified to pick a specific face.
style: Italic
# Bold italic font face
bold_italic:
# Font family
#
# If the bold italic family is not specified, it will fall back to the
# value specified for the normal font.
family: Inconsolata LGC Nerd Font
# The `style` can be specified to pick a specific face.
style: Bold Italic
# Point size
size: 11.0
# Offset is the extra space around each character. `offset.y` can be thought
# of as modifying the line spacing, and `offset.x` as modifying the letter
# spacing.
offset:
x: 0
y: 0
# Glyph offset determines the locations of the glyphs within their cells with
# the default being at the bottom. Increasing `x` moves the glyph to the
# right, increasing `y` moves the glyph upward.
#glyph_offset:
# x: 0
# y: 0
# Use built-in font for box drawing characters.
#
# If `true`, Alacritty will use a custom built-in font for box drawing
# characters (Unicode points 2500 - 259f).
#
#builtin_box_drawing: true
# If `true`, bold text is drawn using the bright color variants.
#draw_bold_text_with_bright_colors: false
# Colors (Tomorrow Night)
#colors:
# Default colors
#primary:
# background: '#1d1f21'
# foreground: '#c5c8c6'
# Bright and dim foreground colors
#
# The dimmed foreground color is calculated automatically if it is not
# present. If the bright foreground color is not set, or
# `draw_bold_text_with_bright_colors` is `false`, the normal foreground
# color will be used.
#dim_foreground: '#828482'
#bright_foreground: '#eaeaea'
# Cursor colors
#
# Colors which should be used to draw the terminal cursor.
#
# Allowed values are CellForeground/CellBackground, which reference the
# affected cell, or hexadecimal colors like #ff00ff.
#cursor:
# text: CellBackground
# cursor: CellForeground
# Vi mode cursor colors
#
# Colors for the cursor when the vi mode is active.
#
# Allowed values are CellForeground/CellBackground, which reference the
# affected cell, or hexadecimal colors like #ff00ff.
#vi_mode_cursor:
# text: CellBackground
# cursor: CellForeground
# Search colors
#
# Colors used for the search bar and match highlighting.
#search:
# Allowed values are CellForeground/CellBackground, which reference the
# affected cell, or hexadecimal colors like #ff00ff.
#matches:
# foreground: '#000000'
# background: '#ffffff'
#focused_match:
# foreground: '#ffffff'
# background: '#000000'
# Keyboard hints
#hints:
# First character in the hint label
#
# Allowed values are CellForeground/CellBackground, which reference the
# affected cell, or hexadecimal colors like #ff00ff.
#start:
# foreground: '#1d1f21'
# background: '#e9ff5e'
# All characters after the first one in the hint label
#
# Allowed values are CellForeground/CellBackground, which reference the
# affected cell, or hexadecimal colors like #ff00ff.
#end:
# foreground: '#e9ff5e'
# background: '#1d1f21'
# Line indicator
#
# Color used for the indicator displaying the position in history during
# search and vi mode.
#
# By default, these will use the opposing primary color.
#line_indicator:
# foreground: None
# background: None
# Footer bar
#
# Color used for the footer bar on the bottom, used by search regex input,
# hyperlink URI preview, etc.
#
#footer_bar:
# background: '#c5c8c6'
# foreground: '#1d1f21'
# Selection colors
#
# Colors which should be used to draw the selection area.
#
# Allowed values are CellForeground/CellBackground, which reference the
# affected cell, or hexadecimal colors like #ff00ff.
#selection:
# text: CellBackground
# background: CellForeground
# Normal colors
#normal:
# black: '#1d1f21'
# red: '#cc6666'
# green: '#b5bd68'
# yellow: '#f0c674'
# blue: '#81a2be'
# magenta: '#b294bb'
# cyan: '#8abeb7'
# white: '#c5c8c6'
# Bright colors
#bright:
# black: '#666666'
# red: '#d54e53'
# green: '#b9ca4a'
# yellow: '#e7c547'
# blue: '#7aa6da'
# magenta: '#c397d8'
# cyan: '#70c0b1'
# white: '#eaeaea'
# Dim colors
#
# If the dim colors are not set, they will be calculated automatically based
# on the `normal` colors.
#dim:
# black: '#131415'
# red: '#864343'
# green: '#777c44'
# yellow: '#9e824c'
# blue: '#556a7d'
# magenta: '#75617b'
# cyan: '#5b7d78'
# white: '#828482'
# Indexed Colors
#
# The indexed colors include all colors from 16 to 256.
# When these are not set, they're filled with sensible defaults.
#
# Example:
# `- { index: 16, color: '#ff00ff' }`
#
#indexed_colors: []
# Transparent cell backgrounds
#
# Whether or not `window.opacity` applies to all cell backgrounds or only to
# the default background. When set to `true` all cells will be transparent
# regardless of their background color.
#transparent_background_colors: false
# Bell
#
# The bell is rung every time the BEL control character is received.
#bell:
# Visual Bell Animation
#
# Animation effect for flashing the screen when the visual bell is rung.
#
# Values for `animation`:
# - Ease
# - EaseOut
# - EaseOutSine
# - EaseOutQuad
# - EaseOutCubic
# - EaseOutQuart
# - EaseOutQuint
# - EaseOutExpo
# - EaseOutCirc
# - Linear
#animation: EaseOutExpo
# Duration of the visual bell flash in milliseconds. A `duration` of `0` will
# disable the visual bell animation.
#duration: 0
# Visual bell animation color.
#color: '#ffffff'
# Bell Command
#
# This program is executed whenever the bell is rung.
#
# When set to `command: None`, no command will be executed.
#
# Example:
# command:
# program: notify-send
# args: ["Hello, World!"]
#
#command: None
#selection:
# This string contains all characters that are used as separators for
# "semantic words" in Alacritty.
#semantic_escape_chars: ",│`|:\"' ()[]{}<>\t"
# When set to `true`, selected text will be copied to the primary clipboard.
#save_to_clipboard: false
#cursor:
# Cursor style
#style:
# Cursor shape
#
# Values for `shape`:
# - ▇ Block
# - _ Underline
# - | Beam
#shape: Block
# Cursor blinking state
#
# Values for `blinking`:
# - Never: Prevent the cursor from ever blinking
# - Off: Disable blinking by default
# - On: Enable blinking by default
# - Always: Force the cursor to always blink
#blinking: Off
# Vi mode cursor style
#
# If the vi mode cursor style is `None` or not specified, it will fall back to
# the style of the active value of the normal cursor.
#
# See `cursor.style` for available options.
#vi_mode_style: None
# Cursor blinking interval in milliseconds.
#blink_interval: 750
# Time after which cursor stops blinking, in seconds.
#
# Specifying '0' will disable timeout for blinking.
#blink_timeout: 5
# If this is `true`, the cursor will be rendered as a hollow box when the
# window is not focused.
#unfocused_hollow: true
# Thickness of the cursor relative to the cell width as floating point number
# from `0.0` to `1.0`.
#thickness: 0.15
# Live config reload (changes require restart)
#live_config_reload: true
# Shell
#
# You can set `shell.program` to the path of your favorite shell, e.g.
# `/bin/fish`. Entries in `shell.args` are passed unmodified as arguments to the
# shell.
#
# Default:
# - (Linux/BSD/macOS) `$SHELL` or the user's login shell, if `$SHELL` is unset
# - (Windows) powershell
#shell:
# program: /bin/bash
# args:
# - --login
# Startup directory
#
# Directory the shell is started in. If this is unset, or `None`, the working
# directory of the parent process will be used.
#working_directory: None
# Offer IPC using `alacritty msg` (unix only)
#ipc_socket: true
#mouse:
# Click settings
#
# The `double_click` and `triple_click` settings control the time
# alacritty should wait for accepting multiple clicks as one double
# or triple click.
#double_click: { threshold: 300 }
#triple_click: { threshold: 300 }
# If this is `true`, the cursor is temporarily hidden when typing.
#hide_when_typing: false
# Hints
#
# Terminal hints can be used to find text or hyperlink in the visible part of
# the terminal and pipe it to other applications.
#hints:
# Keys used for the hint labels.
#alphabet: "jfkdls;ahgurieowpq"
# List with all available hints
#
# Each hint must have any of `regex` or `hyperlinks` field and either an
# `action` or a `command` field. The fields `mouse`, `binding` and
# `post_processing` are optional.
#
# The `hyperlinks` option will cause OSC 8 escape sequence hyperlinks to be
# highlighted.
#
# The fields `command`, `binding.key`, `binding.mods`, `binding.mode` and
# `mouse.mods` accept the same values as they do in the `key_bindings` section.
#
# The `mouse.enabled` field controls if the hint should be underlined while
# the mouse with all `mouse.mods` keys held or the vi mode cursor is above it.
#
# If the `post_processing` field is set to `true`, heuristics will be used to
# shorten the match if there are characters likely not to be part of the hint
# (e.g. a trailing `.`). This is most useful for URIs and applies only to
# `regex` matches.
#
# Values for `action`:
# - Copy
# Copy the hint's text to the clipboard.
# - Paste
# Paste the hint's text to the terminal or search.
# - Select
# Select the hint's text.
# - MoveViModeCursor
# Move the vi mode cursor to the beginning of the hint.
#enabled:
# - regex: "(ipfs:|ipns:|magnet:|mailto:|gemini:|gopher:|https:|http:|news:|file:|git:|ssh:|ftp:)\
# [^\u0000-\u001F\u007F-\u009F<>\"\\s{-}\\^⟨⟩`]+"
# hyperlinks: true
# command: xdg-open
# post_processing: true
# mouse:
# enabled: true
# mods: None
# binding:
# key: U
# mods: Control|Shift
# Mouse bindings
#
# Mouse bindings are specified as a list of objects, much like the key
# bindings further below.
#
# To trigger mouse bindings when an application running within Alacritty
# captures the mouse, the `Shift` modifier is automatically added as a
# requirement.
#
# Each mouse binding will specify a:
#
# - `mouse`:
#
# - Middle
# - Left
# - Right
# - Numeric identifier such as `5`
#
# - `action` (see key bindings for actions not exclusive to mouse mode)
#
# - Mouse exclusive actions:
#
# - ExpandSelection
# Expand the selection to the current mouse cursor location.
#
# And optionally:
#
# - `mods` (see key bindings)
#mouse_bindings:
# - { mouse: Right, action: ExpandSelection }
# - { mouse: Right, mods: Control, action: ExpandSelection }
# - { mouse: Middle, mode: ~Vi, action: PasteSelection }
# Key bindings
#
# Key bindings are specified as a list of objects. For example, this is the
# default paste binding:
#
# `- { key: V, mods: Control|Shift, action: Paste }`
#
# Each key binding will specify a:
#
# - `key`: Identifier of the key pressed
#
# - A-Z
# - F1-F24
# - Key0-Key9
#
# A full list with available key codes can be found here:
# https://docs.rs/winit/*/winit/event/enum.VirtualKeyCode.html#variants
#
# Instead of using the name of the keys, the `key` field also supports using
# the scancode of the desired key. Scancodes have to be specified as a
# decimal number. This command will allow you to display the hex scancodes
# for certain keys:
#
# `showkey --scancodes`.
#
# Then exactly one of:
#
# - `chars`: Send a byte sequence to the running application
#
# The `chars` field writes the specified string to the terminal. This makes
# it possible to pass escape sequences. To find escape codes for bindings
# like `PageUp` (`"\x1b[5~"`), you can run the command `showkey -a` outside
# of tmux. Note that applications use terminfo to map escape sequences back
# to keys. It is therefore required to update the terminfo when changing an
# escape sequence.
#
# - `action`: Execute a predefined action
#
# - ToggleViMode
# - SearchForward
# Start searching toward the right of the search origin.
# - SearchBackward
# Start searching toward the left of the search origin.
# - Copy
# - Paste
# - IncreaseFontSize
# - DecreaseFontSize
# - ResetFontSize
# - ScrollPageUp
# - ScrollPageDown
# - ScrollHalfPageUp
# - ScrollHalfPageDown
# - ScrollLineUp
# - ScrollLineDown
# - ScrollToTop
# - ScrollToBottom
# - ClearHistory
# Remove the terminal's scrollback history.
# - Hide
# Hide the Alacritty window.
# - Minimize
# Minimize the Alacritty window.
# - Quit
# Quit Alacritty.
# - ToggleFullscreen
# - ToggleMaximized
# - SpawnNewInstance
# Spawn a new instance of Alacritty.
# - CreateNewWindow
# Create a new Alacritty window from the current process.
# - ClearLogNotice
# Clear Alacritty's UI warning and error notice.
# - ClearSelection
# Remove the active selection.
# - ReceiveChar
# - None
#
# - Vi mode exclusive actions:
#
# - Open
# Perform the action of the first matching hint under the vi mode cursor
# with `mouse.enabled` set to `true`.
# - ToggleNormalSelection
# - ToggleLineSelection
# - ToggleBlockSelection
# - ToggleSemanticSelection
# Toggle semantic selection based on `selection.semantic_escape_chars`.
# - CenterAroundViCursor
# Center view around vi mode cursor
#
# - Vi mode exclusive cursor motion actions:
#
# - Up
# One line up.
# - Down
# One line down.
# - Left
# One character left.
# - Right
# One character right.
# - First
# First column, or beginning of the line when already at the first column.
# - Last
# Last column, or beginning of the line when already at the last column.
# - FirstOccupied
# First non-empty cell in this terminal row, or first non-empty cell of
# the line when already at the first cell of the row.
# - High
# Top of the screen.
# - Middle
# Center of the screen.
# - Low
# Bottom of the screen.
# - SemanticLeft
# Start of the previous semantically separated word.
# - SemanticRight
# Start of the next semantically separated word.
# - SemanticLeftEnd
# End of the previous semantically separated word.
# - SemanticRightEnd
# End of the next semantically separated word.
# - WordLeft
# Start of the previous whitespace separated word.
# - WordRight
# Start of the next whitespace separated word.
# - WordLeftEnd
# End of the previous whitespace separated word.
# - WordRightEnd
# End of the next whitespace separated word.
# - Bracket
# Character matching the bracket at the cursor's location.
# - SearchNext
# Beginning of the next match.
# - SearchPrevious
# Beginning of the previous match.
# - SearchStart
# Start of the match to the left of the vi mode cursor.
# - SearchEnd
# End of the match to the right of the vi mode cursor.
#
# - Search mode exclusive actions:
# - SearchFocusNext
# Move the focus to the next search match.
# - SearchFocusPrevious
# Move the focus to the previous search match.
# - SearchConfirm
# - SearchCancel
# - SearchClear
# Reset the search regex.
# - SearchDeleteWord
# Delete the last word in the search regex.
# - SearchHistoryPrevious
# Go to the previous regex in the search history.
# - SearchHistoryNext
# Go to the next regex in the search history.
#
# - macOS exclusive actions:
# - ToggleSimpleFullscreen
# Enter fullscreen without occupying another space.
#
# - Linux/BSD exclusive actions:
#
# - CopySelection
# Copy from the selection buffer.
# - PasteSelection
# Paste from the selection buffer.
#
# - `command`: Fork and execute a specified command plus arguments
#
# The `command` field must be a map containing a `program` string and an
# `args` array of command line parameter strings. For example:
# `{ program: "alacritty", args: ["-e", "vttest"] }`
#
# And optionally:
#
# - `mods`: Key modifiers to filter binding actions
#
# - Command
# - Control
# - Option
# - Super
# - Shift
# - Alt
#
# Multiple `mods` can be combined using `|` like this:
# `mods: Control|Shift`.
# Whitespace and capitalization are relevant and must match the example.
#
# - `mode`: Indicate a binding for only specific terminal reported modes
#
# This is mainly used to send applications the correct escape sequences
# when in different modes.
#
# - AppCursor
# - AppKeypad
# - Search
# - Alt
# - Vi
#
# A `~` operator can be used before a mode to apply the binding whenever
# the mode is *not* active, e.g. `~Alt`.
#
# Bindings are always filled by default, but will be replaced when a new
# binding with the same triggers is defined. To unset a default binding, it can
# be mapped to the `ReceiveChar` action. Alternatively, you can use `None` for
# a no-op if you do not wish to receive input characters for that binding.
#
# If the same trigger is assigned to multiple actions, all of them are executed
# in the order they were defined in.
#key_bindings:
#- { key: Paste, action: Paste }
#- { key: Copy, action: Copy }
#- { key: L, mods: Control, action: ClearLogNotice }
#- { key: L, mods: Control, mode: ~Vi|~Search, chars: "\x0c" }
#- { key: PageUp, mods: Shift, mode: ~Alt, action: ScrollPageUp }
#- { key: PageDown, mods: Shift, mode: ~Alt, action: ScrollPageDown }
#- { key: Home, mods: Shift, mode: ~Alt, action: ScrollToTop }
#- { key: End, mods: Shift, mode: ~Alt, action: ScrollToBottom }
# Vi Mode
#- { key: Space, mods: Shift|Control, mode: ~Search, action: ToggleViMode }
#- { key: Space, mods: Shift|Control, mode: Vi|~Search, action: ScrollToBottom }
#- { key: Escape, mode: Vi|~Search, action: ClearSelection }
#- { key: I, mode: Vi|~Search, action: ToggleViMode }
#- { key: I, mode: Vi|~Search, action: ScrollToBottom }
#- { key: C, mods: Control, mode: Vi|~Search, action: ToggleViMode }
#- { key: Y, mods: Control, mode: Vi|~Search, action: ScrollLineUp }
#- { key: E, mods: Control, mode: Vi|~Search, action: ScrollLineDown }
#- { key: G, mode: Vi|~Search, action: ScrollToTop }
#- { key: G, mods: Shift, mode: Vi|~Search, action: ScrollToBottom }
#- { key: B, mods: Control, mode: Vi|~Search, action: ScrollPageUp }
#- { key: F, mods: Control, mode: Vi|~Search, action: ScrollPageDown }
#- { key: U, mods: Control, mode: Vi|~Search, action: ScrollHalfPageUp }
#- { key: D, mods: Control, mode: Vi|~Search, action: ScrollHalfPageDown }
#- { key: Y, mode: Vi|~Search, action: Copy }
#- { key: Y, mode: Vi|~Search, action: ClearSelection }
#- { key: Copy, mode: Vi|~Search, action: ClearSelection }
#- { key: V, mode: Vi|~Search, action: ToggleNormalSelection }
#- { key: V, mods: Shift, mode: Vi|~Search, action: ToggleLineSelection }
#- { key: V, mods: Control, mode: Vi|~Search, action: ToggleBlockSelection }
#- { key: V, mods: Alt, mode: Vi|~Search, action: ToggleSemanticSelection }
#- { key: Return, mode: Vi|~Search, action: Open }
#- { key: Z, mode: Vi|~Search, action: CenterAroundViCursor }
#- { key: K, mode: Vi|~Search, action: Up }
#- { key: J, mode: Vi|~Search, action: Down }
#- { key: H, mode: Vi|~Search, action: Left }
#- { key: L, mode: Vi|~Search, action: Right }
#- { key: Up, mode: Vi|~Search, action: Up }
#- { key: Down, mode: Vi|~Search, action: Down }
#- { key: Left, mode: Vi|~Search, action: Left }
#- { key: Right, mode: Vi|~Search, action: Right }
#- { key: Key0, mode: Vi|~Search, action: First }
#- { key: Key4, mods: Shift, mode: Vi|~Search, action: Last }
#- { key: Key6, mods: Shift, mode: Vi|~Search, action: FirstOccupied }
#- { key: H, mods: Shift, mode: Vi|~Search, action: High }
#- { key: M, mods: Shift, mode: Vi|~Search, action: Middle }
#- { key: L, mods: Shift, mode: Vi|~Search, action: Low }
#- { key: B, mode: Vi|~Search, action: SemanticLeft }
#- { key: W, mode: Vi|~Search, action: SemanticRight }
#- { key: E, mode: Vi|~Search, action: SemanticRightEnd }
#- { key: B, mods: Shift, mode: Vi|~Search, action: WordLeft }
#- { key: W, mods: Shift, mode: Vi|~Search, action: WordRight }
#- { key: E, mods: Shift, mode: Vi|~Search, action: WordRightEnd }
#- { key: Key5, mods: Shift, mode: Vi|~Search, action: Bracket }
#- { key: Slash, mode: Vi|~Search, action: SearchForward }
#- { key: Slash, mods: Shift, mode: Vi|~Search, action: SearchBackward }
#- { key: N, mode: Vi|~Search, action: SearchNext }
#- { key: N, mods: Shift, mode: Vi|~Search, action: SearchPrevious }
# Search Mode
#- { key: Return, mode: Search|Vi, action: SearchConfirm }
#- { key: Escape, mode: Search, action: SearchCancel }
#- { key: C, mods: Control, mode: Search, action: SearchCancel }
#- { key: U, mods: Control, mode: Search, action: SearchClear }
#- { key: W, mods: Control, mode: Search, action: SearchDeleteWord }
#- { key: P, mods: Control, mode: Search, action: SearchHistoryPrevious }
#- { key: N, mods: Control, mode: Search, action: SearchHistoryNext }
#- { key: Up, mode: Search, action: SearchHistoryPrevious }
#- { key: Down, mode: Search, action: SearchHistoryNext }
#- { key: Return, mode: Search|~Vi, action: SearchFocusNext }
#- { key: Return, mods: Shift, mode: Search|~Vi, action: SearchFocusPrevious }
# (Windows, Linux, and BSD only)
#- { key: V, mods: Control|Shift, mode: ~Vi, action: Paste }
#- { key: C, mods: Control|Shift, action: Copy }
#- { key: F, mods: Control|Shift, mode: ~Search, action: SearchForward }
#- { key: B, mods: Control|Shift, mode: ~Search, action: SearchBackward }
#- { key: C, mods: Control|Shift, mode: Vi|~Search, action: ClearSelection }
#- { key: Insert, mods: Shift, action: PasteSelection }
#- { key: Key0, mods: Control, action: ResetFontSize }
#- { key: Equals, mods: Control, action: IncreaseFontSize }
#- { key: Plus, mods: Control, action: IncreaseFontSize }
#- { key: NumpadAdd, mods: Control, action: IncreaseFontSize }
#- { key: Minus, mods: Control, action: DecreaseFontSize }
#- { key: NumpadSubtract, mods: Control, action: DecreaseFontSize }
# (Windows only)
#- { key: Return, mods: Alt, action: ToggleFullscreen }
# (macOS only)
#- { key: K, mods: Command, mode: ~Vi|~Search, chars: "\x0c" }
#- { key: K, mods: Command, mode: ~Vi|~Search, action: ClearHistory }
#- { key: Key0, mods: Command, action: ResetFontSize }
#- { key: Equals, mods: Command, action: IncreaseFontSize }
#- { key: Plus, mods: Command, action: IncreaseFontSize }
#- { key: NumpadAdd, mods: Command, action: IncreaseFontSize }
#- { key: Minus, mods: Command, action: DecreaseFontSize }
#- { key: NumpadSubtract, mods: Command, action: DecreaseFontSize }
#- { key: V, mods: Command, action: Paste }
#- { key: C, mods: Command, action: Copy }
#- { key: C, mods: Command, mode: Vi|~Search, action: ClearSelection }
#- { key: H, mods: Command, action: Hide }
#- { key: H, mods: Command|Alt, action: HideOtherApplications }
#- { key: M, mods: Command, action: Minimize }
#- { key: Q, mods: Command, action: Quit }
#- { key: W, mods: Command, action: Quit }
#- { key: N, mods: Command, action: CreateNewWindow }
#- { key: F, mods: Command|Control, action: ToggleFullscreen }
#- { key: F, mods: Command, mode: ~Search, action: SearchForward }
#- { key: B, mods: Command, mode: ~Search, action: SearchBackward }
#debug:
# Display the time it takes to redraw each frame.
#render_timer: false
# Keep the log file after quitting Alacritty.
#persistent_logging: false
# Log level
#
# Values for `log_level`:
# - Off
# - Error
# - Warn
# - Info
# - Debug
# - Trace
#log_level: Warn
# Renderer override.
# - glsl3
# - gles2
# - gles2_pure
#renderer: None
# Print all received window events.
#print_events: false
# Highlight window damage information.
#highlight_damage: false
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# This file has been auto-generated by i3-config-wizard(1).
# It will not be overwritten, so edit it as you like.
#
# Should you change your keyboard layout some time, delete
# this file and re-run i3-config-wizard(1).
#
# i3 config file (v4)
#
# Please see https://i3wm.org/docs/userguide.html for a complete reference!
set $mod Mod4
# Font for window titles. Will also be used by the bar unless a different font
# is used in the bar {} block below.
font pango:monospace 8
default_border pixel 3
default_floating_border pixel 1
# This font is widely installed, provides lots of unicode glyphs, right-to-left
# text rendering and scalability on retina/hidpi displays (thanks to pango).
#font pango:DejaVu Sans Mono 8
# Start XDG autostart .desktop files using dex. See also
# https://wiki.archlinux.org/index.php/XDG_Autostart
#exec --no-startup-id dex --autostart --environment i3
# The combination of xss-lock, nm-applet and pactl is a popular choice, so
# they are included here as an example. Modify as you see fit.
# xss-lock grabs a logind suspend inhibit lock and will use i3lock to lock the
# screen before suspend. Use loginctl lock-session to lock your screen.
exec --no-startup-id xss-lock --transfer-sleep-lock -- i3lock --nofork
# NetworkManager is the most popular way to manage wireless networks on Linux,
# and nm-applet is a desktop environment-independent system tray GUI for it.
#exec --no-startup-id nm-applet
exec --no-startup-id picom -b
exec --no-startup-id setxkbmap -model pc104 -layout us,ru -option grp:alt_shift_toggle -option grp_led:caps -option caps:escape
exec --no-startup-id nextcloud
exec --no-startup-id unclutter --fork
# Use pactl to adjust volume in PulseAudio.
set $refresh_i3status killall -SIGUSR1 i3status
bindsym XF86AudioRaiseVolume exec --no-startup-id pactl set-sink-volume @DEFAULT_SINK@ +10% && $refresh_i3status
bindsym XF86AudioLowerVolume exec --no-startup-id pactl set-sink-volume @DEFAULT_SINK@ -10% && $refresh_i3status
bindsym XF86AudioMute exec --no-startup-id pactl set-sink-mute @DEFAULT_SINK@ toggle && $refresh_i3status
bindsym XF86AudioMicMute exec --no-startup-id pactl set-source-mute @DEFAULT_SOURCE@ toggle && $refresh_i3status
bindsym XF86MonBrightnessUp exec --no-startup-id brightnessctl set "+10%"
bindsym XF86MonBrightnessDown exec --no-startup-id brightnessctl set "10%-"
bindsym $mod+b exec --no-startup-id loginctl lock-session
# Use Mouse+$mod to drag floating windows to their wanted position
floating_modifier $mod
# move tiling windows via drag & drop by left-clicking into the title bar,
# or left-clicking anywhere into the window while holding the floating modifier.
tiling_drag modifier titlebar
# start a terminal
bindsym $mod+Return exec alacritty
# kill focused window
bindsym $mod+Shift+q kill
# start dmenu (a program launcher)
# bindsym $mod+d exec --no-startup-id dmenu_run
# A more modern dmenu replacement is rofi:
bindsym $mod+r exec "rofi -modi drun,run -show drun"
# There also is i3-dmenu-desktop which only displays applications shipping a
# .desktop file. It is a wrapper around dmenu, so you need that installed.
# bindcode $mod+40 exec --no-startup-id i3-dmenu-desktop
# change focus
bindsym $mod+h focus left
bindsym $mod+j focus down
bindsym $mod+k focus up
bindsym $mod+l focus right
# alternatively, you can use the cursor keys:
bindsym $mod+Left focus left
bindsym $mod+Down focus down
bindsym $mod+Up focus up
bindsym $mod+Right focus right
# move focused window
bindsym $mod+Shift+h move left
bindsym $mod+Shift+j move down
bindsym $mod+Shift+k move up
bindsym $mod+Shift+l move right
# alternatively, you can use the cursor keys:
bindsym $mod+Shift+Left move left
bindsym $mod+Shift+Down move down
bindsym $mod+Shift+Up move up
bindsym $mod+Shift+Right move right
# split in horizontal orientation
bindsym $mod+Control+h split h
# split in vertical orientation
bindsym $mod+Control+v split v
# enter fullscreen mode for the focused container
bindsym $mod+Control+f fullscreen toggle
# change container layout (stacked, tabbed, toggle split)
bindsym $mod+Control+s layout stacking
bindsym $mod+Control+w layout tabbed
bindsym $mod+Control+e layout toggle split
# toggle tiling / floating
bindsym $mod+Shift+space floating toggle
# change focus between tiling / floating windows
bindsym $mod+space focus mode_toggle
# focus the parent container
bindsym $mod+Control+a focus parent
# focus the child container
#bindsym $mod+d focus child
# Define names for default workspaces for which we configure key bindings later on.
# We use variables to avoid repeating the names in multiple places.
set $ws1 "1:a"
set $ws2 "2:s"
set $ws3 "3:d"
set $ws4 "4:f"
set $ws5 "5:u"
set $ws6 "6:i"
set $ws7 "7:o"
set $ws8 "8:p"
# switch to workspace
bindsym $mod+a workspace $ws1
bindsym $mod+s workspace $ws2
bindsym $mod+d workspace $ws3
bindsym $mod+f workspace $ws4
bindsym $mod+u workspace $ws5
bindsym $mod+i workspace $ws6
bindsym $mod+o workspace $ws7
bindsym $mod+p workspace $ws8
# move focused container to workspace
bindsym $mod+Shift+a move container to workspace $ws1
bindsym $mod+Shift+s move container to workspace $ws2
bindsym $mod+Shift+d move container to workspace $ws3
bindsym $mod+Shift+f move container to workspace $ws4
bindsym $mod+Shift+u move container to workspace $ws5
bindsym $mod+Shift+i move container to workspace $ws6
bindsym $mod+Shift+o move container to workspace $ws7
bindsym $mod+Shift+p move container to workspace $ws8
# reload the configuration file
# bindsym $mod+Shift+c reload
# restart i3 inplace (preserves your layout/session, can be used to upgrade i3)
bindsym $mod+Shift+c restart
# exit i3 (logs you out of your X session)
bindsym $mod+Shift+e exec "i3-nagbar -t warning -m 'You pressed the exit shortcut. Do you really want to exit i3? This will end your X session.' -B 'Yes, exit i3' 'i3-msg exit'"
# resize window (you can also use the mouse for that)
mode "resize" {
# These bindings trigger as soon as you enter the resize mode
# Pressing left will shrink the windows width.
# Pressing right will grow the windows width.
# Pressing up will shrink the windows height.
# Pressing down will grow the windows height.
bindsym h resize shrink width 10 px or 10 ppt
bindsym j resize grow height 10 px or 10 ppt
bindsym k resize shrink height 10 px or 10 ppt
bindsym l resize grow width 10 px or 10 ppt
# same bindings, but for the arrow keys
bindsym Left resize shrink width 10 px or 10 ppt
bindsym Down resize grow height 10 px or 10 ppt
bindsym Up resize shrink height 10 px or 10 ppt
bindsym Right resize grow width 10 px or 10 ppt
# back to normal: Enter or Escape or $mod+r
bindsym Return mode "default"
bindsym Escape mode "default"
bindsym $mod+Shift+r mode "default"
}
bindsym $mod+Shift+r mode "resize"
# Start i3bar to display a workspace bar (plus the system information i3status
# finds out, if available)
bar {
status_command i3status
}
assign [class="^firefox$"] $ws1
assign [class="^KeePassXC$"] $ws7
assign [class="^TelegramDesktop$"] $ws8
exec firefox
exec keepassxc
exec Telegram
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#################################
# Shadows #
#################################
# Enabled client-side shadows on windows. Note desktop windows
# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
# unless explicitly requested using the wintypes option.
#
# Can be set per-window using rules.
#
# Default: false
shadow = true;
# The blur radius for shadows, in pixels.
#
# Default: 12
shadow-radius = 7;
# The opacity of shadows.
#
# Range: 0.0 - 1.0
# Default: 0.75
# shadow-opacity = .75
# The left offset for shadows, in pixels.
#
# Default: -15
shadow-offset-x = -7;
# The top offset for shadows, in pixels.
#
# Default: -15
shadow-offset-y = -7;
# Hex string color value of shadow. Formatted like "#RRGGBB", e.g. "#C0FFEE".
#
# Default: #000000
# shadow-color = "#000000"
# Crop shadow of a window fully on a particular monitor to that monitor. This is
# currently implemented using the X RandR extension.
#
# Default: false
# crop-shadow-to-monitor = false
#################################
# Fading #
#################################
# Fade windows in/out when opening/closing and when opacity changes,
# unless no-fading-openclose is used. Can be set per-window using rules.
#
# Default: false
fading = true;
# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
fade-in-step = 0.07;
# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
fade-out-step = 0.07;
# The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
fade-delta = 10
# Do not fade on window open/close.
# no-fading-openclose = false
# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc.
# no-fading-destroyed-argb = false
#################################
# Transparency / Opacity #
#################################
# Opacity of window titlebars and borders.
#
# Range: 0.1 - 1.0
# Default: 1.0 (disabled)
frame-opacity = 0.9;
# Use fixed inactive dim value, instead of adjusting according to window opacity.
#
# Default: false
# inactive-dim-fixed = true
#################################
# Corners #
#################################
# Sets the radius of rounded window corners. When > 0, the compositor will
# round the corners of windows. Does not interact well with
# `transparent-clipping`.
#
# Default: 0 (disabled)
corner-radius = 0
#################################
# Blur #
#################################
# Parameters for background blurring, see BLUR section in the man page for more information.
# blur-method =
# blur-size = 12
#
# blur-deviation = false
#
# blur-strength = 5
# Blur background of semi-transparent / ARGB windows.
# Can be set per-window using rules.
#
# Default: false
# blur-background = false
# Blur background of windows when the window frame is not opaque.
# Implies:
# blur-background
#
# Default: false
# blur-background-frame = false
# Use fixed blur strength rather than adjusting according to window opacity.
#
# Default: false
# blur-background-fixed = false
# Specify the blur convolution kernel, with the following format:
# example:
# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
# Can also be a pre-defined kernel, see the man page.
#
# Default: ""
blur-kern = "3x3box";
#################################
# General Settings #
#################################
# Enable remote control via D-Bus. See the man page for more details.
#
# Default: false
# dbus = true
# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
# daemon = false
# Specify the backend to use: `xrender`, `glx`, or `egl`.
#
# Default: "xrender"
backend = "xrender"
# Use higher precision during rendering, and apply dither when presenting the
# rendered screen. Reduces banding artifacts, but may cause performance
# degradation. Only works with OpenGL.
dithered-present = false;
# Enable/disable VSync.
#
# Default: false
vsync = true;
# Try to detect windows with rounded corners and don't consider them
# shaped windows. The accuracy is not very high, unfortunately.
#
# Has nothing to do with `corner-radius`.
#
# Default: false
detect-rounded-corners = true;
# Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers
# not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows.
#
# Default: false
detect-client-opacity = true;
# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
# rather than listening to 'FocusIn'/'FocusOut' event. May be more accurate,
# provided that the WM supports it.
#
# Default: false
# use-ewmh-active-win = false
# Unredirect all windows if a full-screen opaque window is detected,
# to maximize performance for full-screen windows. Known to cause flickering
# when redirecting/unredirecting windows.
#
# Default: false
# unredir-if-possible = false
# Delay before unredirecting the window, in milliseconds.
#
# Default: 0.
# unredir-if-possible-delay = 0
# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
# in the same group focused at the same time.
#
# Default: false
detect-transient = true;
# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
# group focused at the same time. This usually means windows from the same application
# will be considered focused or unfocused at the same time.
# 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too.
#
# Default: false
# detect-client-leader = false
# Use of damage information for rendering. This cause the only the part of the
# screen that has actually changed to be redrawn, instead of the whole screen
# every time. Should improve performance.
#
# Default: false
use-damage = true;
# Use X Sync fence to wait for the completion of rendering of other windows,
# before using their content to render the current screen.
#
# Required for explicit sync drivers, such as nvidia.
#
# Default: false
# xrender-sync-fence = false
# GLX backend: Use specified GLSL fragment shader for rendering window
# contents. Read the man page for a detailed explanation of the interface.
#
# Can be set per-window using rules.
#
# window-shader-fg = "default"
# Force all windows to be painted with blending. Useful if you
# have a `window-shader-fg` that could turn opaque pixels transparent.
#
# Default: false
# force-win-blend = false
# Do not use EWMH to detect fullscreen windows.
# Reverts to checking if a window is fullscreen based only on its size and coordinates.
#
# Default: false
# no-ewmh-fullscreen = false
# Dimming bright windows so their brightness doesn't exceed this set value.
# Brightness of a window is estimated by averaging all pixels in the window,
# so this could comes with a performance hit.
# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled.
#
# Default: 1.0 (disabled)
# max-brightness = 1.0
# Make transparent windows clip other windows like non-transparent windows do,
# instead of blending on top of them. e.g. placing a transparent window on top
# of another window will cut a "hole" in that window, and show the desktop background
# underneath.
#
# Default: false
# transparent-clipping = false
# Set the log level. Possible values are:
# "trace", "debug", "info", "warn", "error"
# in increasing level of importance. Case insensitive.
# If using the "TRACE" log level, it's better to log into a file
# using *--log-file*, since it can generate a huge stream of logs.
#
# Default: "warn"
# log-level = "warn";
# Set the log file.
# If *--log-file* is never specified, logs will be written to stderr.
# Otherwise, logs will to written to the given file, though some of the early
# logs might still be written to the stderr.
# When setting this option from the config file, it is recommended to use an absolute path.
#
# log-file = "/path/to/your/log/file"
# Write process ID to a file.
# write-pid-path = "/path/to/your/log/file"
# Rule-based per-window options.
#
# See WINDOW RULES section in the man page for how these work.
rules: ({
match = "window_type = 'tooltip'";
fade = false;
shadow = true;
opacity = 0.75;
full-shadow = false;
}, {
match = "window_type = 'dock' || "
"window_type = 'desktop' || "
"_GTK_FRAME_EXTENTS@";
blur-background = false;
}, {
match = "window_type != 'dock'";
# shader = "my_shader.frag";
}, {
match = "window_type = 'dock' || "
"window_type = 'desktop'";
corner-radius = 0;
}, {
match = "name = 'Notification' || "
"class_g = 'Conky' || "
"class_g ?= 'Notify-osd' || "
"class_g = 'Cairo-clock' || "
"_GTK_FRAME_EXTENTS@";
shadow = false;
})
# `@include` directive can be used to include additional configuration files.
# Relative paths are search either in the parent of this configuration file
# (when the configuration is loaded through a symlink, the symlink will be
# resolved first). Or in `$XDG_CONFIG_HOME/picom/include`.
#
# @include "extra.conf"
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[General]
filedialog-path=@Variant(\0\0\0\x11\0\0\0\v/home/fedor)
geometry=@ByteArray(\x1\xd9\xd0\xcb\0\x3\0\0\0\0\x3 \0\0\0\0\0\0\x6?\0\0\x3m\0\0\x3#\0\0\0\x3\0\0\x6<\0\0\x3j\0\0\0\0\0\0\0\0\x6@\0\0\x3#\0\0\0\x3\0\0\x6<\0\0\x3j)
[FullScreen]
pos=@Point(400 836)
screen=@Rect(0 0 1600 900)
wide=false
[MainWindow]
adv-controls=0
bgSize=@Size(794 798)
pl-dock-status=true
playlist-visible=false
playlistSize=@Size(-1 -1)
status-bar-visible=false
[RecentsMRL]
list=file:///mnt/winuser/Videos/Watchmen.mkv
times=7568337
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set selection-clipboard clipboard
set recolor true
set adjust-open width
set scroll-full-overlap 0.05