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<div class="metascore_w medium game positive">89</div>

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<div class="metascore_w medium game positive">78</div>

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<div class="metascore_w medium game positive">78</div>

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<div class="metascore_w medium game positive">76</div>

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<div class="metascore_w medium game mixed">74</div>

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                                                    <span class="primary_feature_text" section="articles"><a href="/pictures/every-james-bond-film-ranked-worst-to-best">Every James Bond Movie, Ranked Worst to Best</a></span>
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                                                                                                                                                                                <h3>Top
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<div class="item">
    <a href="/movie/wheel-of-fortune-and-fantasy">

        <div class="img-wrap">
            <img src="https://static.metacritic.com/images/products/movies/6/41257047ce658a1c8786c5e86bb3bd84-98.jpg" alt="Wheel of Fortune and Fantasy" />
                            

        
<div class="metascore_w medium movie positive">82</div>

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                Wheel of Fortune and Fantasy
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<div class="item">
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            <img src="https://static.metacritic.com/images/products/movies/1/dddc1c6c1468dd4b9297e1f7eb9b750c-98.jpg" alt="The Last Duel" />
                            

        
<div class="metascore_w medium movie positive">71</div>

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                The Last Duel
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    </a>
</div>

                    
<div class="item">
    <a href="/movie/bond-25">

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            <img src="https://static.metacritic.com/images/products/movies/5/97dd1ec47b12cd9d83b637eb2457d3e6-98.jpg" alt="No Time to Die" />
                            

        
<div class="metascore_w medium movie positive">68</div>

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                    <div class="product-name">
                No Time to Die
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        </div>
    </a>
</div>

                    
<div class="item">
    <a href="/movie/ghostbusters-afterlife">

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            <img src="https://static.metacritic.com/images/products/movies/2/323ff2dca5b52157d6cee77187f9c37b-98.jpg" alt="Ghostbusters: Afterlife" />
                            

        
<div class="metascore_w medium movie positive">62</div>

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                Ghostbusters: Afterlife
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<div class="item last">
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            <img src="https://static.metacritic.com/images/products/movies/7/7792ba6f37a6aa5fec16c5b73ea8484c-98.jpg" alt="Halloween Kills" />
                            

        
<div class="metascore_w medium movie mixed">47</div>

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                Halloween Kills
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                                                    <span class="primary_feature_text" section="articles"><a href="/pictures/october-2021-tv-preview-succession-dune-csi">What to Watch in October: 22 Notable TV Shows & Streaming Movies</a></span>
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                                                                                                                                                                                <h3>Top
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<div class="top-five" section=top_shows>
                    
<div class="item">
    <a href="/tv/succession/season-3">

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            <img src="https://static.metacritic.com/images/products/tv/7/044de697ec36e353443c787c68654fd8-98.jpg" alt="Succession: Season 3" />
                                                                                    <img src="/images/icons/mc-mustwatch-sm.svg" class="must-see-list" />
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                Succession: Season 3
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<div class="item">
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                                                        DS
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                    <span class="label">Publisher:</span>
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                                                        Atlus
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                    <span class="data" >Oct  4, 2005</span>
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                                            Generally favorable reviews
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                        <div class="score_summary yourscore_summary {'review_id': '0', 'request_url': '/jl/rate/set-rating?product_type=game&title=Trauma+Center%3A+Under+the+Knife&release_date=2005-10-04+00%3A00%3A00&ref_type_id=30&ref_id=104412'} "  >
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                                                                                                                                                        <span class="inline_expand_collapse inline_collapsed"><span class="blurb blurb_collapsed">Take your Nintendo DS into the Operating Room! Trauma Center: Under the Knife lets YOU play doctor, performing increasingly complex surgeries. At first it's just another day in the O.R., but when a mysterious outbreak sweeps the area, the patients' lives are in your hands--no pressure. The</span><span class="blurb blurb_expanded">Take your Nintendo DS into the Operating Room! Trauma Center: Under the Knife lets YOU play doctor, performing increasingly complex surgeries. At first it's just another day in the O.R., but when a mysterious outbreak sweeps the area, the patients' lives are in your hands--no pressure. The stylus will be your scalpel as you make incisions, anesthetize problem areas, remove tumors, monitor vital signs, apply bandages, and more! Of course, you'll also have to deal with human drama between appointments. Keep a cool head, or you'll be out on the street (and all those years of medical school for nothing). [Atlus USA]</span><span class="blurb_etc">&hellip;</span> <span class="toggle_expand_collapse toggle_expand">Expand</span></span>
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<script>

    /** Chartbeat Video Strategy **/
    /* This largely uses MetaC.Video for mapping, specifically MetaC.Video.videoPlayer
    * which is a reference to the UVP player object
    */

    /**
    * Constructor for the strategy. This is what gets passed to the SDK via:
    * window['_cbv_strategies'].push(VideoStrategy);
    */
    window.VideoStrategy = function() {
        // do nothing at creation
    }

    VideoStrategy._viewStartTime = Date.now();

    /**
    * Enum for the content type. One of these values should be returned from
    * the "getContentType" function.
    * @enum {string}
    */
    VideoStrategy.ContentType = {
        AD: 'ad',
        CONTENT: 'ct'
    };

    /**
     * Enum for the ad position. One of these values should be returned from
     * the "getAdPosition" function.
     * @enum {string}
     */
    VideoStrategy.AdPosition = {
        PREROLL: 'a1',
        MIDROLL: 'a2',
        POSTROLL: 'a3',
        OVERLAY: 'a4',
        SPECIAL: 'a5'
    };

    /**
    * Indicates if the video strategy is ready for pinging.
    * Typically this is called when all path and title metadata
    * is available
    * Note: Pings should only be sent after this reads true.
    * @return {boolean} The ready state of the strategy.
    */
    VideoStrategy.prototype.isReady = function() {
        return MetaC.Video.videoPlayer !== null;
    };


    /**
    * Gets the human readable video title.
    * This is returned in the i key of the ping.
    * @return {string} The video title.
    */
    VideoStrategy.prototype.getTitle = function() {
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        // in getContentVideoData() until the video plays
        let data_wrapper = document.querySelector('#videoContainer_wrapper');
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    /**
    * Gets the video path.
    * This is returned in the p key of the ping.
    * Note: this should be the playable video path if available.
    * @return {string} The video path.
    */
    VideoStrategy.prototype.getVideoPath = function() {
        // TODO not sure what that will need to be really?
        // Assuming href
        return window.location.href;
    };


    /**
    * Gets the type of video playing. Returns value from the ContentType enum.
    * This is returned in the _vt key of the ping.
    * @return {VideoStrategy.ContentType} The type of content (ad or ct).
    */
    VideoStrategy.prototype.getContentType = function() {
        return MetaC.Video.videoPlayer.getCurrentPlaybackState().isAd ? VideoStrategy.ContentType.AD : VideoStrategy.ContentType.CONTENT;
    };

    /**
     * Gets the ad position. Returns value from the AdPosition enum.
     * This is returned in the _vap key of the ping.
     * @return {YourStrategy.AdPosition|string} The ad position
     * from a1 (pre-roll), a2 (mid-roll), a3 (post-roll),
     * a4 (overlay), or a5 (special).
     */
    VideoStrategy.prototype.getAdPosition = function() {
        return "a1"; // all we have are prerolls
    };

    /**
    * Return whether the given video clip is being played from manual
    * play, autoplay, continuous play (in a playlist), or unknown.
    * @return {VideoStrategy.AutoplayType|string}
    */
    VideoStrategy.prototype.getAutoplayType = function() {
        //UNKNOWN: 'unkn',
        //MANUAL: 'man',
        //AUTOPLAY: 'auto',
        //CONTINUOUS: 'cont'

        // we cant do continous currently
        return (MetaC.Video.autoplayStatus) ? 'auto' : 'man';
    };


    /**
    * Gets the total duration of the video.
    * This is returned in the _vd key of the ping.
    * @return {number} The total duration time in milliseconds.
    */
    VideoStrategy.prototype.getTotalDuration = function() {
        let duration = MetaC.Video.videoPlayer.getContentVideoData().duration
        return (duration) ? duration * 1000 : null;
    };


    /**
    * Gets the current state of the video. Returns value from the VideoState enum.
    * This is returned in the _vs key of the ping.
    * @return {string} The current video state. {@link VideoStrategy.VideoState}
    */
    VideoStrategy.prototype.getState = function() {
        //UNPLAYED: 's1',
        //PLAYED: 's2',
        //STOPPED: 's3',
        //COMPLETED: 's4'

        // uvp playback states
        //`-2` = EMPTY
        //`-1` = LOADING
        //`0` = STOPPED
        //`1` = PLAYING
        //`2` = PAUSED
        //`3` = BUFFERING
        let video_state = 's1'; // assume unplayed
        if (MetaC.Video.videoPlayer.getCurrentPlaybackState){
            let player_state = MetaC.Video.videoPlayer.getCurrentPlaybackState();
            if (player_state.playBackStarted != false){
                if (player_state.playBackComplete){
                    video_state = 's4';
                } else if (player_state.playbackState === 2){ // assuming PAUSED in uvp means STOPPED to cb
                    video_state = 's3';
                } else if (player_state.playbackState === 1){ // assuming PLAYING in uvp means PLAYED to cb
                    video_state = 's2';
                }
            }
        }

        return video_state;
    };

    /**
    * Gets the thumbnail of the video.
    * This is returned in the _vtn key of the ping.
    * @return {string} The [absolute] path to the thumbnail.
    */
    VideoStrategy.prototype.getThumbnailPath = function() {
        // Grab video thumbnail off the wrapper, like title the player wont
        // know it till the video plays
        let data_wrapper = document.querySelector('#videoContainer_wrapper');
        let video_thumbnail = data_wrapper.dataset.mctrailerimg;
        return video_thumbnail;
    };


    /**
    * Gets the video player type.
    * This is returned in the _vplt key of the ping.
    * @return {string} The player type (user defined).
    */
    VideoStrategy.prototype.getPlayerType = function() {
        return uvpjs.Configuration.version;
    };

    /**
    * Gets the strategy name.
    * This represents an abbreviated (2­3 characters in length) name for your custom player strategy.
    * @return {string} The strategy name (user defined).
    */
    VideoStrategy.prototype.getStrategyName = function() {
        return "VS";
    };

    /**
    * Gets the time since start of viewing.
    * This is returned in the _vvs key of the ping.
    * @return {number} The time since viewing started in milliseconds.
    * This seems to be since page load looking at how others are handling it
    */
    VideoStrategy.prototype.getViewStartTime = function() {
        return Date.now() - VideoStrategy._viewStartTime;
    };

    /**
    * Gets the current play time of the video (where the playhead is).
    * This is returned in the _vpt key of the ping.
    * @return {number} The current play time in milliseconds.
    */
    VideoStrategy.prototype.getCurrentPlayTime = function() {
        let playback_time = MetaC.Video.videoPlayer.getCurrentPlaybackState().currentTime;
        return (playback_time > 0) ? (playback_time * 1000) : null;
    };

    /**
    * Gets the time since start of viewing for users in a play state -- regardless of current state.
    * This is returned in the _vvsp key of the ping.
    * @return {number} The time since viewing started in milliseconds.
    * uvp player .getCurrentPlaybackState().absoluteStreamTime includes ad if it
    * is a DAI ad, IMA ads will not
    */
    VideoStrategy.prototype.getViewPlayTime = function() {
        let total_playtime  = MetaC.Video.videoPlayer.getCurrentPlaybackState().absoluteStreamTime;
        return (total_playtime  > 0) ? (total_playtime  * 1000) : 0;
    };

    /**
     * Gets the time since play start for users who saw a preroll ad -- regardless of current state.
     * The timer continues after the ad completes as well.
     * This is returned in the _vasp key of the ping.
     * @return {number} The time since viewing started in milliseconds.
     */
    //VideoStrategy.prototype.getViewAdPlayTime = function() {};

    /**
    * Verifies that the given player belongs to this strategy. Used for a
    * greedy search of the matching strategy for a given element or object.
    * @param {Object} player A pointer to the player being tracked.
    * @return {boolean} If the strategy can handle this type of object.
    * 
    * The first time this is called, it will pass the player in as the uvp
    * player object, all calls after pass in the div that player is in, no
    * idea why...
    */
    VideoStrategy.verify = function(player) {
        // triple equals due to the note above
        let is_verified = player && (player.id === (window.uvpjs.domConstants.VIDEO_ID_PREFIX + "videoContainer"));
        return is_verified;
    };

</script>



<script>
                        MetaC.Video.addToPlaylist(
                    'https://mt-rv-v1.gamespot.com/vr/2019/05/06/ds_traumacenter_gp1_ds_062005_1000.mp4',
                    'Trauma Center: Under the Knife Gameplay Movie 1',
                    '12904706'
                    );
                                    MetaC.Video.addToPlaylist(
                    'https://mt-rv-v1.gamespot.com/vr/2019/05/06/ds_traumacenter_gp3_ds_062005_1000.mp4',
                    'Trauma Center: Under the Knife Gameplay Movie 3',
                    '12904707'
                    );
                                    MetaC.Video.addToPlaylist(
                    'https://mt-rv-v1.gamespot.com/vr/2019/05/08/ds_trauma_gp_ds1_100605_1000.mp4',
                    'Trauma Center: Under the Knife Gameplay Movie 4',
                    '12921395'
                    );
                                    MetaC.Video.addToPlaylist(
                    'https://mt-rv-v1.gamespot.com/vr/2019/05/08/ds_trauma_gp_ds2_100605_1000.mp4',
                    'Trauma Center: Under the Knife Gameplay Movie 5',
                    '12921396'
                    );
                </script>


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                <div class="module critic_user_reviews">
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        <div class="module reviews_module critic_reviews_module">
                    
                                                    
            <div class="head head_type_1"><div class="head_wrap"><h2 class="module_title"><a href="/game/ds/trauma-center-under-the-knife/critic-reviews">Critic Reviews</a></h2></div></div>
<div class="body">
                                <div class="score_distribution">
    <div class="distribution_wrap">
        <div class="distribution_title">Score distribution:</div>
        <ol class="score_counts hover_none">
                        <li class="score_count">
                <div class="count_wrap">
                    <span class="label">Positive:</span>
                    <span class="data">
                        <a href="/game/ds/trauma-center-under-the-knife/critic-reviews?dist=positive">                            <span class="total" style="width:100%;">
                                <span class="count">38</span>
                                <span class="distribution positive"> out of 45</span>
                            </span>
                        </a>                    </span>
                </div>
            </li>
                        <li class="score_count">
                <div class="count_wrap">
                    <span class="label">Mixed:</span>
                    <span class="data">
                        <a href="/game/ds/trauma-center-under-the-knife/critic-reviews?dist=neutral">                            <span class="total" style="width:18%;">
                                <span class="count">7</span>
                                <span class="distribution mixed"> out of 45</span>
                            </span>
                        </a>                    </span>
                </div>
            </li>
                        <li class="score_count">
                <div class="count_wrap">
                    <span class="label">Negative:</span>
                    <span class="data">
                                                    <span class="total zero_total" style="width:0%;">
                                <span class="count">0</span>
                                <span class="distribution negative"> out of 45</span>
                            </span>
                                            </span>
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                    </ol>
		    </div>
</div>

                            <ol class="reviews critic_reviews">            <li class="review critic_review first_review">
                <div class="review_btm review_btm_r"><div class="review_btm review_btm_l"><div class="review_top review_top_r"><div class="review_top review_top_l">
                    <div class="review_content">
                        <div class="review_section">
                            <div class="review_stats">
                                                                
                                
                                <div class="review_critic"><div class="source"><a rel="popup:external" class="external" href="http://entertainment.timesonline.co.uk/article/0,,18589-2146076,00.html">Times Online</a></div></div>
                                
                                <div class="review_grade">
                                    

        
<div class="metascore_w medium game positive indiv perfect">100</div>

                                </div>
                            </div>
                            <div class="review_body">
                                Here is a game that is both more exciting and more educational than Casualty, ER and Scrubs put together.
                            </div>
                        </div>
                                                    <div class="review_section review_actions">
                                                                                                            
                                                                                                                                                                                <ul class="review_actions">
                                        <li class="review_action author_reviews"><a href="/publication/times-online?filter=games">All this publication's reviews</a></li>
                                        <li class="review_action full_review"><a rel="popup:external" class="external" href="http://entertainment.timesonline.co.uk/article/0,,18589-2146076,00.html">Read full review<i class="fa fa-external-link" aria-hidden="true"></i></a></li>
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            </li>
                                                        <li class="review critic_review">
                <div class="review_btm review_btm_r"><div class="review_btm review_btm_l"><div class="review_top review_top_r"><div class="review_top review_top_l">
                    <div class="review_content">
                        <div class="review_section">
                            <div class="review_stats">
                                                                
                                
                                <div class="review_critic"><div class="source"><a rel="popup:external" class="external" href="http://www.deeko.com/nintendo_ds/reviewdetail.asp?id=396">Deeko</a></div></div>
                                
                                <div class="review_grade">
                                    

        
<div class="metascore_w medium game positive indiv">90</div>

                                </div>
                            </div>
                            <div class="review_body">
                                A game that is truly incredible and oftentimes deep, offering gamers the opportunity to perform surgical procedures (fictionally) in the comfort of their own home without all the mess of a real operating room!
                            </div>
                        </div>
                                                    <div class="review_section review_actions">
                                                                                                            
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            </li>
                                                        <li class="review critic_review">
                <div class="review_btm review_btm_r"><div class="review_btm review_btm_l"><div class="review_top review_top_r"><div class="review_top review_top_l">
                    <div class="review_content">
                        <div class="review_section">
                            <div class="review_stats">
                                                                
                                
                                <div class="review_critic"><div class="source"><a rel="popup:external" class="external" href="http://www.siliconera.com/trauma-center-under-the-knife/">Siliconera</a></div></div>
                                
                                <div class="review_grade">
                                    

        
<div class="metascore_w medium game positive indiv">85</div>

                                </div>
                            </div>
                            <div class="review_body">
                                A unique experience that only the DS can handle. If you own a DS pick this game up, it’s well worth a play.
                            </div>
                        </div>
                                                    <div class="review_section review_actions">
                                                                                                            
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                                        <li class="review_action author_reviews"><a href="/publication/siliconera?filter=games">All this publication's reviews</a></li>
                                        <li class="review_action full_review"><a rel="popup:external" class="external" href="http://www.siliconera.com/trauma-center-under-the-knife/">Read full review<i class="fa fa-external-link" aria-hidden="true"></i></a></li>
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            </li>
                                                        <li class="review critic_review">
                <div class="review_btm review_btm_r"><div class="review_btm review_btm_l"><div class="review_top review_top_r"><div class="review_top review_top_l">
                    <div class="review_content">
                        <div class="review_section">
                            <div class="review_stats">
                                                                
                                
                                <div class="review_critic"><div class="source"><a rel="popup:external" class="external" href="http://www.gamesradar.com/us/ds/game/reviews/article.jsp?articleId=20061130145536337063&sectionId=1000">GamesRadar+</a></div></div>
                                
                                <div class="review_grade">
                                    

        
<div class="metascore_w medium game positive indiv">80</div>

                                </div>
                            </div>
                            <div class="review_body">
                                It's not that the story is bad; it's just that the surgeries are so addictive that you’ll be anxious to scrub back in to the O.R. and pick up your scalpel/stylus.
                            </div>
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                                <div class="review_critic"><div class="source"><a rel="popup:external" class="external" href="http://www.planetgamecube.com/reviews.cfm?action=profile&id=675">NintendoWorldReport</a></div></div>
                                
                                <div class="review_grade">
                                    

        
<div class="metascore_w medium game positive indiv">80</div>

                                </div>
                            </div>
                            <div class="review_body">
                                A wonderfully unique game that does an excellent job of sucking the player in through both the tense operations and intricate story segments.
                            </div>
                        </div>
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            </li>
                                                        <li class="review critic_review">
                <div class="review_btm review_btm_r"><div class="review_btm review_btm_l"><div class="review_top review_top_r"><div class="review_top review_top_l">
                    <div class="review_content">
                        <div class="review_section">
                            <div class="review_stats">
                                                                
                                
                                <div class="review_critic"><div class="source"><a rel="popup:external" class="external" href="http://www.gamecritics.com/review/traumacentre/main.php">GameCritics</a></div></div>
                                
                                <div class="review_grade">
                                    

        
<div class="metascore_w medium game positive indiv">80</div>

                                </div>
                            </div>
                            <div class="review_body">
                                There's nothing else on shelves quite like it, and it's a perfect example of the sort of out-of-the-box thinking that will transform Nintendo's fliptop from an ungraded GameBoy into a true next-generation handheld machine, conceptually as well as physically.
                            </div>
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            </li>
                                                        <li class="review critic_review last_review">
                <div class="review_btm review_btm_r"><div class="review_btm review_btm_l"><div class="review_top review_top_r"><div class="review_top review_top_l">
                    <div class="review_content">
                        <div class="review_section">
                            <div class="review_stats">
                                                                
                                
                                <div class="review_critic"><div class="source">netjak</div></div>
                                
                                <div class="review_grade">
                                    

        
<div class="metascore_w medium game mixed indiv">69</div>

                                </div>
                            </div>
                            <div class="review_body">
                                If you find yourself in a charitable frame of mind, and can overlook the ridiculous story, one-dimensional characters, and hackneyed story elements, Trauma Center is a great twitch-action game.
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                                                                                                                                                                                <div class="review_action author_reviews"><a href="/publication/netjak?filter=games">All this publication's reviews</a></div>
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                        <p class="see_all"><a href="/game/ds/trauma-center-under-the-knife/critic-reviews">See all 45 Critic Reviews</a></p>
                    
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            <div class="module reviews_module user_reviews_module">
    <div class="head head_type_1"><div class="head_wrap"><h2 class="module_title"><a href="/game/ds/trauma-center-under-the-knife/user-reviews">User Reviews</a></h2></div></div>
            <div class="write_review"><a class="write_review" href="/game/ds/trauma-center-under-the-knife/user-reviews"><span>Write a Review</span></a></div>
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                                            <div class="score_distribution">
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        <div class="distribution_title">Score distribution:</div>
        <ol class="score_counts hover_none">
                        <li class="score_count">
                <div class="count_wrap">
                    <span class="label">Positive:</span>
                    <span class="data">
                        <a href="/game/ds/trauma-center-under-the-knife/user-reviews?dist=positive">                            <span class="total" style="width:100%;">
                                <span class="count">26</span>
                                <span class="distribution positive"> out of 28</span>
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                                                            <li id="user_review_13899331" class="review user_review first_review">
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                                                                                            <a href="/user/Kreshton">Kreshton</a>
                                                                                                                                </div>

                                                                                    <div class="date">Apr 26, 2021</div>
                                                                            </div>
                                    
                                    <div class="review_grade">
                                                
<div class="metascore_w user medium game positive indiv perfect">10</div>

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                                        <span class="inline_expand_collapse inline_collapsed" id="review_blurb_13899331"><span class="blurb blurb_collapsed">Best game about doctors with very nice plot,anime graphic in this game is very awesome.This game is classic of simulators.Trauma Center is my</span><span class="blurb blurb_expanded">Best game about doctors with very nice plot,anime graphic in this game is very awesome.This game is classic of simulators.Trauma Center is my fvourite game series.</span><span class="blurb_etc">&hellip;</span> <span class="toggle_expand_collapse toggle_expand">Expand</span></span>
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                                                                                    <li id="user_review_389858" class="review user_review">
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                                                                                            <span>JoshuaG.</span>
                                                                                                                                </div>

                                                                                    <div class="date">Jul 15, 2006</div>
                                                                            </div>
                                    
                                    <div class="review_grade">
                                                
<div class="metascore_w user medium game positive indiv perfect">10</div>

                                    </div>
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                                        <span class="inline_expand_collapse inline_collapsed" id="review_blurb_389858"><span class="blurb blurb_collapsed"> The best DS game I have played. It&#039;s very difficult, but Atlus managed to find a way to make it just a little too hard on every mission,</span><span class="blurb blurb_expanded"> The best DS game I have played. It&#039;s very difficult, but Atlus managed to find a way to make it just a little too hard on every mission, so that the player is constantly improving. The gameplay is frantic and riveting. As the story progresses, the you&#039;ll find youself learning to grab the right tool without thinking about it and doing better than you could have predicted. Frustrating? Yes, at times. But so incredibly fun that you won&#039;t want to stop until you beat that mission. Just one more try.</span><span class="blurb_etc">&hellip;</span> <span class="toggle_expand_collapse toggle_expand">Expand</span></span>
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                                                                                        <li id="user_review_69611" class="review user_review">
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                                                                                            <span>ThomasChan</span>
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                                                                                    <div class="date">Feb 12, 2008</div>
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                                    <div class="review_grade">
                                                
<div class="metascore_w user medium game positive indiv perfect">10</div>

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                                        <span class="inline_expand_collapse inline_collapsed" id="review_blurb_69611"><span class="blurb blurb_collapsed">Trauma center is one of my favorite games for the Nintendo DS. It is a very good game and is highly addictive. The story is very interesting</span><span class="blurb blurb_expanded">Trauma center is one of my favorite games for the Nintendo DS. It is a very good game and is highly addictive. The story is very interesting and I am playing it over and over again for the past week.  
<br/>Make sure you have finish all of your work first before you start playing it!</span><span class="blurb_etc">&hellip;</span> <span class="toggle_expand_collapse toggle_expand">Expand</span></span>
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                                                                                    <li id="user_review_383364" class="review user_review">
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                                                                                            <span>ShinnA.</span>
                                                                                                                                </div>

                                                                                    <div class="date">Oct 25, 2005</div>
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                                    <div class="review_grade">
                                                
<div class="metascore_w user medium game positive indiv">9</div>

                                    </div>
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                                        <span class="inline_expand_collapse inline_collapsed" id="review_blurb_383364"><span class="blurb blurb_collapsed"> Trauma Center is one of those games that goes the extra mile and produces a title that could only be on the DS. the touch surgergies have</span><span class="blurb blurb_expanded"> Trauma Center is one of those games that goes the extra mile and produces a title that could only be on the DS. the touch surgergies have just enough difficulty to make them very satisfying, and the story isn&#039;t all that bad (even if you aren&#039;t a fan of anime). This is a most worthy title that every DS enthusiast should own, if only to see this genre of games thrive.</span><span class="blurb_etc">&hellip;</span> <span class="toggle_expand_collapse toggle_expand">Expand</span></span>
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                                                                                    <li id="user_review_386469" class="review user_review">
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                                                                                            <span>TonyG.</span>
                                                                                                                                </div>

                                                                                    <div class="date">Mar 26, 2006</div>
                                                                            </div>
                                    
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<div class="metascore_w user medium game positive indiv">9</div>

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                                        <span class="inline_expand_collapse inline_collapsed" id="review_blurb_386469"><span class="blurb blurb_collapsed"> as nasty as is is, it is real fun. who would think? this game has me hooked. this is going to be a real rarity one day. happy i got it now</span><span class="blurb blurb_expanded"> as nasty as is is, it is real fun. who would think? this game has me hooked. this is going to be a real rarity one day. happy i got it now before i will have to pay big bucks on ebay in the near future. for people who think it is gross, cut it out!</span><span class="blurb_etc">&hellip;</span> <span class="toggle_expand_collapse toggle_expand">Expand</span></span>
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                                                                                    <li id="user_review_384602" class="review user_review">
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                                                                                            <span>DrewF.</span>
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                                                                                    <div class="date">Dec  7, 2005</div>
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<div class="metascore_w user medium game positive indiv">9</div>

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                                        <span class="inline_expand_collapse inline_collapsed" id="review_blurb_384602"><span class="blurb blurb_collapsed"> Tremendously oroginal game that fits the DS system AND portable gaming in general perfectly. The (normally) 5 minute time limit make it a</span><span class="blurb blurb_expanded"> Tremendously oroginal game that fits the DS system AND portable gaming in general perfectly. The (normally) 5 minute time limit make it a game that&#039;s perfect for picking it up and wasting away 5-10 minutes of your time. The challenge level is high, and at times maddening, but it makes completing a level that much more satisfying. Only reason it&#039;s not getting a 10 is because there are a COUPLE of touchscreen elements that don&#039;t quite work properly (i&#039;m thinking of the magnification). Still, if you have a DS and can find this game, it gets my highest recommendation possible. Let&#039;s begin the operation!</span><span class="blurb_etc">&hellip;</span> <span class="toggle_expand_collapse toggle_expand">Expand</span></span>
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                                                                                    <li id="user_review_394957" class="review user_review last_review">
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                                                                                            <span>DaveW.</span>
                                                                                                                                </div>

                                                                                    <div class="date">Jan 12, 2007</div>
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<div class="metascore_w user medium game mixed indiv">6</div>

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                                        <span class="inline_expand_collapse inline_collapsed" id="review_blurb_394957"><span class="blurb blurb_collapsed"> An overall great surgery sim weakened by frustratingly tedious dialog interruptions, controls that demand slightly more precision than the</span><span class="blurb blurb_expanded"> An overall great surgery sim weakened by frustratingly tedious dialog interruptions, controls that demand slightly more precision than the touch screen can offer, and a bizarre science fiction skew to the story. If you&#039;re easily frustrated or prone to wrist strain, stay away from this game.</span><span class="blurb_etc">&hellip;</span> <span class="toggle_expand_collapse toggle_expand">Expand</span></span>
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                                                                                                                                                                                <h3>Top
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     Right Now</h3>
<div class="top-five" section=top_games>
                    
<div class="item">
    <a href="/game/switch/metroid-dread">

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            <img src="https://static.metacritic.com/images/products/games/5/33ebb325c3be6cf63c66ef82c2e66574-98.jpg" alt="Metroid Dread" />
                            

        
<div class="metascore_w medium game positive">89</div>

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                Metroid Dread
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<div class="metascore_w medium game positive">78</div>

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                Alan Wake Remastered
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<div class="metascore_w medium game positive">78</div>

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                Back 4 Blood
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<div class="metascore_w medium game positive">76</div>

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                New World
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<div class="metascore_w medium game mixed">74</div>

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                Far Cry 6
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    </a>
</div>

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                                                <li class="heading">Best...</li>
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                                                <li><a href="/browse/games/score/metascore/year/ps4/filtered" section="PS4;Games This Year">Games This Year</a></li>
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                                                <li><a href="/browse/games/genre/metascore/action/ps4" section="PS4;Games by Genre">Games by Genre</a></li>
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                                                <li><a href="/browse/games/score/metascore/year/ps5/filtered" section="PS5;Games This Year">Games This Year</a></li>
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                                                                                                                                                                                <h3>Top
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<div class="item">
    <a href="/movie/wheel-of-fortune-and-fantasy">

        <div class="img-wrap">
            <img src="https://static.metacritic.com/images/products/movies/6/41257047ce658a1c8786c5e86bb3bd84-98.jpg" alt="Wheel of Fortune and Fantasy" />
                            

        
<div class="metascore_w medium movie positive">82</div>

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                Wheel of Fortune and Fantasy
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<div class="item">
    <a href="/movie/the-last-duel">

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            <img src="https://static.metacritic.com/images/products/movies/1/dddc1c6c1468dd4b9297e1f7eb9b750c-98.jpg" alt="The Last Duel" />
                            

        
<div class="metascore_w medium movie positive">71</div>

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                The Last Duel
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<div class="item">
    <a href="/movie/bond-25">

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            <img src="https://static.metacritic.com/images/products/movies/5/97dd1ec47b12cd9d83b637eb2457d3e6-98.jpg" alt="No Time to Die" />
                            

        
<div class="metascore_w medium movie positive">68</div>

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                No Time to Die
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        </div>
    </a>
</div>

                    
<div class="item">
    <a href="/movie/ghostbusters-afterlife">

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            <img src="https://static.metacritic.com/images/products/movies/2/323ff2dca5b52157d6cee77187f9c37b-98.jpg" alt="Ghostbusters: Afterlife" />
                            

        
<div class="metascore_w medium movie positive">62</div>

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                Ghostbusters: Afterlife
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            <img src="https://static.metacritic.com/images/products/movies/7/7792ba6f37a6aa5fec16c5b73ea8484c-98.jpg" alt="Halloween Kills" />
                            

        
<div class="metascore_w medium movie mixed">47</div>

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                Halloween Kills
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                                                                                                                                                                                <h3>Top
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<div class="top-five" section=top_shows>
                    
<div class="item">
    <a href="/tv/succession/season-3">

        <div class="img-wrap">
            <img src="https://static.metacritic.com/images/products/tv/7/044de697ec36e353443c787c68654fd8-98.jpg" alt="Succession: Season 3" />
                                                                                    <img src="/images/icons/mc-mustwatch-sm.svg" class="must-see-list" />
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                Succession: Season 3
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<div class="item">
    <a href="/tv/acapulco-2021/season-1">

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            <img src="https://static.metacritic.com/images/products/tv/2/40e1664aa40c0b2ee777bb3c9cba4320-98.jpg" alt="Acapulco (2021): Season 1" />
                                                                                    

        
<div class="metascore_w medium season positive">74</div>

                                                                </div>

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                Acapulco (2021): Season 1
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            <img src="https://static.metacritic.com/images/products/tv/6/1ba0d7a72379d1854774edeceaa3a9c3-98.jpg" alt="Chucky: Season 1" />
                                                                                    

        
<div class="metascore_w medium season positive">70</div>

                                                                </div>

                    <div class="product-name">
                Chucky: Season 1
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    <a href="/tv/dopesick/season-1">

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            <img src="https://static.metacritic.com/images/products/tv/2/b2f1a33541bee884297ba566c87d92db-98.jpg" alt="Dopesick" />
                                                                                    

        
<div class="metascore_w medium season positive">69</div>

                                                                </div>

                    <div class="product-name">
                Dopesick
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        </div>
    </a>
</div>

                    
<div class="item last">
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            <img src="https://static.metacritic.com/images/products/tv/2/0168fb7aa88ce6b4ab7a5df5980364c8-98.jpg" alt="Squid Game: Season 1" />
                                                                                    

        
<div class="metascore_w medium season positive">69</div>

                                                                </div>

                    <div class="product-name">
                Squid Game: Season 1
            </div>
        
        <div class="mid">
                     
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    </a>
</div>

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<div class="metascore_w user large game mixed">7.2</div>


        
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                                                                                                                                                        <span class="inline_expand_collapse inline_collapsed"><span class="blurb blurb_collapsed">Fire Emblem returns to its roots with a total overhaul of an NES classic never before released in America. New features include touch-screen controls, multiple save options and easy-to-follow tutorial chapters that shed new light on Marth's story. New players can jump into the action, even</span><span class="blurb blurb_expanded">Fire Emblem returns to its roots with a total overhaul of an NES classic never before released in America. New features include touch-screen controls, multiple save options and easy-to-follow tutorial chapters that shed new light on Marth's story. New players can jump into the action, even if they've never played a Fire Emblem game before.  Medeus, the king of the dragonkin, has been revived and is forming an alliance with a fearsome sorcerer named Gharnef. Together, they threaten to the throw the entire continent of Archanea back to an age of chaos and war. Now, it's up to young Prince Marth and his small band of loyal followers to rise up and rally all those left in the land to make one last desperate push to free Archanea from the tyranny of the Shadow Dragon. How to progress through the game: Fire Emblem: Shadow Dragon is a turn-based strategy game with a fantasy setting. Players alternate turns with opponents, moving their pieces (units) and attacking enemy units on the battlefield. There are dozens of units and different weapons and magic spells, each with its own strategic benefits-high-flying Pegasus knights move effortlessly over varied terrain, fast-moving mounted cavaliers can use swords and lances, unarmed curates use healing staves to mend the wounds of other units and so on. [Nintendo]</span><span class="blurb_etc">&hellip;</span> <span class="toggle_expand_collapse toggle_expand">Expand</span></span>
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                    <a href="/company/intelligent-systems" class="button">Intelligent Systems</a>                </span>
            </li>
                                            <li class="summary_detail product_genre"><span class="label">Genre(s): </span><span class="data" >Strategy</span>,                                            <span class="data" >Turn-Based</span>,                                            <span class="data" >Fantasy</span>,                                            <span class="data" >Fantasy</span>,                                            <span class="data" >Tactics</span>                                    </li>
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            <span class="label"># of players:</span>
            <span class="data">2 </span>
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            <span class="label">Cheats:</span>
            <span class="data"><a rel="popup:external" href="https://www.gamefaqs.com/console/ds/code/943695.html">On GameFAQs</a></span>
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                <span class="data" >E10+</span>
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     * from a1 (pre-roll), a2 (mid-roll), a3 (post-roll),
     * a4 (overlay), or a5 (special).
     */
    VideoStrategy.prototype.getAdPosition = function() {
        return "a1"; // all we have are prerolls
    };

    /**
    * Return whether the given video clip is being played from manual
    * play, autoplay, continuous play (in a playlist), or unknown.
    * @return {VideoStrategy.AutoplayType|string}
    */
    VideoStrategy.prototype.getAutoplayType = function() {
        //UNKNOWN: 'unkn',
        //MANUAL: 'man',
        //AUTOPLAY: 'auto',
        //CONTINUOUS: 'cont'

        // we cant do continous currently
        return (MetaC.Video.autoplayStatus) ? 'auto' : 'man';
    };


    /**
    * Gets the total duration of the video.
    * This is returned in the _vd key of the ping.
    * @return {number} The total duration time in milliseconds.
    */
    VideoStrategy.prototype.getTotalDuration = function() {
        let duration = MetaC.Video.videoPlayer.getContentVideoData().duration
        return (duration) ? duration * 1000 : null;
    };


    /**
    * Gets the current state of the video. Returns value from the VideoState enum.
    * This is returned in the _vs key of the ping.
    * @return {string} The current video state. {@link VideoStrategy.VideoState}
    */
    VideoStrategy.prototype.getState = function() {
        //UNPLAYED: 's1',
        //PLAYED: 's2',
        //STOPPED: 's3',
        //COMPLETED: 's4'

        // uvp playback states
        //`-2` = EMPTY
        //`-1` = LOADING
        //`0` = STOPPED
        //`1` = PLAYING
        //`2` = PAUSED
        //`3` = BUFFERING
        let video_state = 's1'; // assume unplayed
        if (MetaC.Video.videoPlayer.getCurrentPlaybackState){
            let player_state = MetaC.Video.videoPlayer.getCurrentPlaybackState();
            if (player_state.playBackStarted != false){
                if (player_state.playBackComplete){
                    video_state = 's4';
                } else if (player_state.playbackState === 2){ // assuming PAUSED in uvp means STOPPED to cb
                    video_state = 's3';
                } else if (player_state.playbackState === 1){ // assuming PLAYING in uvp means PLAYED to cb
                    video_state = 's2';
                }
            }
        }

        return video_state;
    };

    /**
    * Gets the thumbnail of the video.
    * This is returned in the _vtn key of the ping.
    * @return {string} The [absolute] path to the thumbnail.
    */
    VideoStrategy.prototype.getThumbnailPath = function() {
        // Grab video thumbnail off the wrapper, like title the player wont
        // know it till the video plays
        let data_wrapper = document.querySelector('#videoContainer_wrapper');
        let video_thumbnail = data_wrapper.dataset.mctrailerimg;
        return video_thumbnail;
    };


    /**
    * Gets the video player type.
    * This is returned in the _vplt key of the ping.
    * @return {string} The player type (user defined).
    */
    VideoStrategy.prototype.getPlayerType = function() {
        return uvpjs.Configuration.version;
    };

    /**
    * Gets the strategy name.
    * This represents an abbreviated (2­3 characters in length) name for your custom player strategy.
    * @return {string} The strategy name (user defined).
    */
    VideoStrategy.prototype.getStrategyName = function() {
        return "VS";
    };

    /**
    * Gets the time since start of viewing.
    * This is returned in the _vvs key of the ping.
    * @return {number} The time since viewing started in milliseconds.
    * This seems to be since page load looking at how others are handling it
    */
    VideoStrategy.prototype.getViewStartTime = function() {
        return Date.now() - VideoStrategy._viewStartTime;
    };

    /**
    * Gets the current play time of the video (where the playhead is).
    * This is returned in the _vpt key of the ping.
    * @return {number} The current play time in milliseconds.
    */
    VideoStrategy.prototype.getCurrentPlayTime = function() {
        let playback_time = MetaC.Video.videoPlayer.getCurrentPlaybackState().currentTime;
        return (playback_time > 0) ? (playback_time * 1000) : null;
    };

    /**
    * Gets the time since start of viewing for users in a play state -- regardless of current state.
    * This is returned in the _vvsp key of the ping.
    * @return {number} The time since viewing started in milliseconds.
    * uvp player .getCurrentPlaybackState().absoluteStreamTime includes ad if it
    * is a DAI ad, IMA ads will not
    */
    VideoStrategy.prototype.getViewPlayTime = function() {
        let total_playtime  = MetaC.Video.videoPlayer.getCurrentPlaybackState().absoluteStreamTime;
        return (total_playtime  > 0) ? (total_playtime  * 1000) : 0;
    };

    /**
     * Gets the time since play start for users who saw a preroll ad -- regardless of current state.
     * The timer continues after the ad completes as well.
     * This is returned in the _vasp key of the ping.
     * @return {number} The time since viewing started in milliseconds.
     */
    //VideoStrategy.prototype.getViewAdPlayTime = function() {};

    /**
    * Verifies that the given player belongs to this strategy. Used for a
    * greedy search of the matching strategy for a given element or object.
    * @param {Object} player A pointer to the player being tracked.
    * @return {boolean} If the strategy can handle this type of object.
    * 
    * The first time this is called, it will pass the player in as the uvp
    * player object, all calls after pass in the div that player is in, no
    * idea why...
    */
    VideoStrategy.verify = function(player) {
        // triple equals due to the note above
        let is_verified = player && (player.id === (window.uvpjs.domConstants.VIDEO_ID_PREFIX + "videoContainer"));
        return is_verified;
    };

</script>



<script>
    </script>


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            <div class="head head_type_1"><div class="head_wrap"><h2 class="module_title"><a href="/game/ds/fire-emblem-shadow-dragon/critic-reviews">Critic Reviews</a></h2></div></div>
<div class="body">
                                <div class="score_distribution">
    <div class="distribution_wrap">
        <div class="distribution_title">Score distribution:</div>
        <ol class="score_counts hover_none">
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                        <a href="/game/ds/fire-emblem-shadow-dragon/critic-reviews?dist=positive">                            <span class="total" style="width:100%;">
                                <span class="count">37</span>
                                <span class="distribution positive"> out of 42</span>
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                        <a href="/game/ds/fire-emblem-shadow-dragon/critic-reviews?dist=neutral">                            <span class="total" style="width:14%;">
                                <span class="count">5</span>
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                                <span class="count">0</span>
                                <span class="distribution negative"> out of 42</span>
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                            <ol class="reviews critic_reviews">            <li class="review critic_review first_review">
                <div class="review_btm review_btm_r"><div class="review_btm review_btm_l"><div class="review_top review_top_r"><div class="review_top review_top_l">
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                                <div class="review_critic"><div class="source"><a rel="popup:external" class="external" href="http://www.pocketgamer.co.uk/r/DS/Fire+Emblem%3A+Shadow+Dragon/review.asp?c=10508">Pocket Gamer UK</a></div></div>
                                
                                <div class="review_grade">
                                    

        
<div class="metascore_w medium game positive indiv">90</div>

                                </div>
                            </div>
                            <div class="review_body">
                                Fire Emblem's DS debut has been a long time coming but it's unquestionably worth the wait. Shadow Dragon provides astonishingly compulsive turn-based action.
                            </div>
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<div class="metascore_w medium game positive indiv">87</div>

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                            <div class="review_body">
                                Fire Emblem: Shadow Dragon debuts on Nintendo DS with a classic chapter adapted to these times. The deeply interesting story of the game with many characters to recruit and different strategies for the victories offers a unique experience. The most important feature is the online mode, simple but correct in its way. This is one of the best games to come out this year for Nintendo DS.
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                                <div class="review_critic"><div class="source"><a rel="popup:external" class="external" href="http://www.nintendoworldreport.com/reviewArt.cfm?artid=17886">NintendoWorldReport</a></div></div>
                                
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<div class="metascore_w medium game positive indiv">85</div>

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                            <div class="review_body">
                                While not revolutionary by today's standards, it is easy to understand why the original was groundbreaking in its day.
                            </div>
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                                                        <li class="review critic_review">
                <div class="review_btm review_btm_r"><div class="review_btm review_btm_l"><div class="review_top review_top_r"><div class="review_top review_top_l">
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<div class="metascore_w medium game positive indiv">82</div>

                                </div>
                            </div>
                            <div class="review_body">
                                Part of what has made Fire Emblem such a beloved series is the emotional attachment the player makes to the characters, and unfortunately, this is largely missing in Fire Emblem: Shadow Dragon. Shadow Dragon is not a bad game; heck, its a very good game. It’s a great buy for fans of the series or the genre. It’s just missing that charm that earlier games in the series had, at least for me.
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<div class="metascore_w medium game positive indiv">80</div>

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                            </div>
                            <div class="review_body">
                                Fire Emblem: Shadow Dragon continues the series' trademark strategic gameplay, this time on the Nintendo DS. If you're a sucker for the combination of strategy and roleplaying elements, this game will let you burn countless hours on your DS. Upgrading your units and making sure they survive is very addictive and fun, and the intuitive online mode is a great bonus. This is not an easy game though and not for the casual player, but for all of you strategy nuts out there, this is one great buy.
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                                <div class="review_critic"><div class="source"><a rel="popup:external" class="external" href="http://www.rpgamer.com/games/fe/feds/reviews/fedsstrev1.html">RPGamer</a></div></div>
                                
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<div class="metascore_w medium game positive indiv">80</div>

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                            <div class="review_body">
                                Fire Emblem: Shadow Dragon could be played by someone new to the series quite easily thanks to its many refinements and the tutorial contained within the Prologue chapters. Veterans of the series will find a game that combines the refinements of more recent entries, save for a lack of variety in battle objectives.
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                                                        <li class="review critic_review last_review">
                <div class="review_btm review_btm_r"><div class="review_btm review_btm_l"><div class="review_top review_top_r"><div class="review_top review_top_l">
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                                <div class="review_critic"><div class="source"><a rel="popup:external" class="external" href="http://g4tv.com/xplay/reviews/1947/Fire-Emblem-Shadow-Dragon-Review.html">G4 TV</a></div></div>
                                
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<div class="metascore_w medium game mixed indiv">60</div>

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                            <div class="review_body">
                                Fans of the series will be quick to pick this one up and will likely get much enjoyment.  New players might find more to love in the newer games in the series.  Either way, Shadow Dragon is a good move for tactical strategy gamers.
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                        <p class="see_all"><a href="/game/ds/fire-emblem-shadow-dragon/critic-reviews">See all 42 Critic Reviews</a></p>
                    
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            <div class="module reviews_module user_reviews_module">
    <div class="head head_type_1"><div class="head_wrap"><h2 class="module_title"><a href="/game/ds/fire-emblem-shadow-dragon/user-reviews">User Reviews</a></h2></div></div>
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                <div class="count_wrap">
                    <span class="label">Positive:</span>
                    <span class="data">
                        <a href="/game/ds/fire-emblem-shadow-dragon/user-reviews?dist=positive">                            <span class="total" style="width:100%;">
                                <span class="count">16</span>
                                <span class="distribution positive"> out of 36</span>
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                    <span class="label">Mixed:</span>
                    <span class="data">
                        <a href="/game/ds/fire-emblem-shadow-dragon/user-reviews?dist=neutral">                            <span class="total" style="width:81%;">
                                <span class="count">13</span>
                                <span class="distribution mixed"> out of 36</span>
                            </span>
                        </a>                    </span>
                </div>
            </li>
                        <li class="score_count">
                <div class="count_wrap">
                    <span class="label">Negative:</span>
                    <span class="data">
                        <a href="/game/ds/fire-emblem-shadow-dragon/user-reviews?dist=negative">                            <span class="total" style="width:44%;">
                                <span class="count">7</span>
                                <span class="distribution negative"> out of 36</span>
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                                                <ol class="reviews user_reviews">
                                                            <li id="user_review_79033" class="review user_review first_review">
                    <div class="review_btm review_btm_r"><div class="review_btm review_btm_l"><div class="review_top review_top_r"><div class="review_top review_top_l">
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                                        <div class="name">
                                                                                            <span>hondo</span>
                                                                                                                                </div>

                                                                                    <div class="date">Feb 21, 2009</div>
                                                                            </div>
                                    
                                    <div class="review_grade">
                                                
<div class="metascore_w user medium game positive indiv perfect">10</div>

                                    </div>
                                </div>
                                <div class="review_body">
                                                        
                                        <span class="inline_expand_collapse inline_collapsed" id="review_blurb_79033"><span class="blurb blurb_collapsed">Amazing game, pivotal game elements of characters dying makes it truly feel like a war game, they don&#039;t just faint or some crap, if you</span><span class="blurb blurb_expanded">Amazing game, pivotal game elements of characters dying makes it truly feel like a war game, they don&#039;t just faint or some crap, if you let your guys die, they DIE, so suit them up with what you need, and play smart, or you&#039;ll lose your characters, which the game does a brilliant job of getting you attached to.</span><span class="blurb_etc">&hellip;</span> <span class="toggle_expand_collapse toggle_expand">Expand</span></span>
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                                                                                    <li id="user_review_11417541" class="review user_review">
                    <div class="review_btm review_btm_r"><div class="review_btm review_btm_l"><div class="review_top review_top_r"><div class="review_top review_top_l">
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                                                                                            <a href="/user/Combusken16">Combusken16</a>
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                                                                                    <div class="date">May 24, 2020</div>
                                                                            </div>
                                    
                                    <div class="review_grade">
                                                
<div class="metascore_w user medium game positive indiv perfect">10</div>

                                    </div>
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                                        <span class="inline_expand_collapse inline_collapsed" id="review_blurb_11417541"><span class="blurb blurb_collapsed">An amazing game with a compelling story and amazing map design. It's a fun game on low and high difficulties, and reclassing gives a whole lot</span><span class="blurb blurb_expanded">An amazing game with a compelling story and amazing map design. It's a fun game on low and high difficulties, and reclassing gives a whole lot of replay-ability.</span><span class="blurb_etc">&hellip;</span> <span class="toggle_expand_collapse toggle_expand">Expand</span></span>
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                                                                                            <a href="/user/Runner19">Runner19</a>
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                                                                                    <div class="date">May  6, 2015</div>
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<div class="metascore_w user medium game positive indiv">9</div>

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                                        <span class="inline_expand_collapse inline_collapsed" id="review_blurb_5235096"><span class="blurb blurb_collapsed">this good game specialist marth come over to America and challenge are impressive me well by using my brain to think strategy, defensive and</span><span class="blurb blurb_expanded">this good game specialist marth come over to America and challenge are impressive me well by using my brain to think strategy, defensive and offensive. the sidequest are good, but people lose the unit just to access sidequest because there is another without losing character.</span><span class="blurb_etc">&hellip;</span> <span class="toggle_expand_collapse toggle_expand">Expand</span></span>
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                                                                                            <a href="/user/Theday">Theday</a>
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                                                                                    <div class="date">Jun  1, 2011</div>
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<div class="metascore_w user medium game mixed indiv">7</div>

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                                        <span class="inline_expand_collapse inline_collapsed" id="review_blurb_1651403"><span class="blurb blurb_collapsed">One step forward, Two steps back. Not as complex as it's console predecessors, but still moves the series forward. No pushing, no carrying, no</span><span class="blurb blurb_expanded">One step forward, Two steps back. Not as complex as it's console predecessors, but still moves the series forward. No pushing, no carrying, no support convos and easier levels. A very good game for newbies to the series.</span><span class="blurb_etc">&hellip;</span> <span class="toggle_expand_collapse toggle_expand">Expand</span></span>
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                                                                                    <div class="date">May 10, 2012</div>
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<div class="metascore_w user medium game mixed indiv">6</div>

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                                        <span class="inline_expand_collapse inline_collapsed" id="review_blurb_2335187"><span class="blurb blurb_collapsed">Make no mistake, this is a polished game. However, I hold Fire Emblem to a higher standard due to the quality of the other games, and this one</span><span class="blurb blurb_expanded">Make no mistake, this is a polished game. However, I hold Fire Emblem to a higher standard due to the quality of the other games, and this one fails compared to them. True this is a remake of a very old game, but nearly no attempt was made to flesh the story out or update the mechanics. Playing through it, I little attachment to my characters or the plot in general, which is simply told through a short chapter description before each mission. Fire Emblem isn't just a tactics game! There are far better TBS games out there! It's appeal has always been the RPG element, the compelling story, and lovable characters. Strip FE from this, and it becomes only a solid, but not outstanding tactical role playing game.</span><span class="blurb_etc">&hellip;</span> <span class="toggle_expand_collapse toggle_expand">Expand</span></span>
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                                                                                            <span>OmanL</span>
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                                                                                    <div class="date">Apr  2, 2009</div>
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<div class="metascore_w user medium game mixed indiv">6</div>

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                                        <span class="inline_expand_collapse inline_collapsed" id="review_blurb_423151"><span class="blurb blurb_collapsed"> I seriously struggled to finish this game, and not because of it&#039;s difficulty. It&#039;s the least accomplished and least-rewarding Fire</span><span class="blurb blurb_expanded"> I seriously struggled to finish this game, and not because of it&#039;s difficulty. It&#039;s the least accomplished and least-rewarding Fire Emblem Gmae that&#039;s been released outside of Japan. In fairness to it, it is a remake, but paying full price for it isn&#039;t really worth it. The first problem is the story. It&#039;s virtually non-existant. No events or sequences between chapters, just a "we won" speach and a map-screen intro to the next battle before you&#039;re put in the scene. The characters are one-dimensional- they barely even talk more than once and there&#039;s next to none character development, even with the main characters. The history of the continent is extremely vague and enemy units are stupid and annoying. You&#039;ll virtually never have to take defensive measures unlike in Sacred Stones when you&#039;re batting off swarms of monsters or in Radiant Dawn where you&#039;re fighting soldiers roughly as strong as yours. The reclass system further devalues each unit&#039;s character. It makes having specialized units essentially useless. In this game you may as well have a few main-characters with customizable faceless units that you can reclass or reproduce for every battle. Pah. The gameplay is solid though- same old fire emblem formula, an interesting unit addition, the balastician, and territorial battle is more important. However, things like the magic and weapon triangle are left out as are the rescue and move after action options. The graphics are somewhat charmless. Criticals are unspectacular and the physical fighting is dull. The magic animations are good, as are the maps and drawings. A decent soundtrack too. They should go for more charming graphics as opposed to realistic ones in the future, for the handheld games that is. As a normal game I&#039;d give it a seven but as a Fire Emblem it only just deserves a five. If Intelligent Systems are going to re-release remakes of that calliber then they&#039;re going to have to do it for less than full price or with more than one remake included in the game.</span><span class="blurb_etc">&hellip;</span> <span class="toggle_expand_collapse toggle_expand">Expand</span></span>
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                                                                                            <span>TeodorIkonomov</span>
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                                                                                    <div class="date">Jan 27, 2009</div>
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<div class="metascore_w user medium game negative indiv">1</div>

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                                        <span> The Best Game Ever</span>
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