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        	<title>Resident Evil: Deadly Silence for DS Reviews - Metacritic</title>
	
    
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                                                                                                                                                                                <h3>Top
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<div class="item">
    <a href="/game/switch/metroid-dread">

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<div class="metascore_w medium game positive">89</div>

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                Metroid Dread
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<div class="metascore_w medium game positive">78</div>

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                Alan Wake Remastered
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<div class="metascore_w medium game positive">78</div>

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                Back 4 Blood
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<div class="metascore_w medium game positive">76</div>

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                New World
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<div class="metascore_w medium game mixed">74</div>

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                Far Cry 6
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                                                    <span class="primary_feature_text" section="articles"><a href="/pictures/every-james-bond-film-ranked-worst-to-best">Every James Bond Movie, Ranked Worst to Best</a></span>
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                                                                                                                                                                                <h3>Top
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<div class="item">
    <a href="/movie/wheel-of-fortune-and-fantasy">

        <div class="img-wrap">
            <img src="https://static.metacritic.com/images/products/movies/6/41257047ce658a1c8786c5e86bb3bd84-98.jpg" alt="Wheel of Fortune and Fantasy" />
                            

        
<div class="metascore_w medium movie positive">82</div>

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                Wheel of Fortune and Fantasy
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<div class="item">
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            <img src="https://static.metacritic.com/images/products/movies/1/dddc1c6c1468dd4b9297e1f7eb9b750c-98.jpg" alt="The Last Duel" />
                            

        
<div class="metascore_w medium movie positive">71</div>

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                The Last Duel
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    </a>
</div>

                    
<div class="item">
    <a href="/movie/bond-25">

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            <img src="https://static.metacritic.com/images/products/movies/5/97dd1ec47b12cd9d83b637eb2457d3e6-98.jpg" alt="No Time to Die" />
                            

        
<div class="metascore_w medium movie positive">68</div>

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                    <div class="product-name">
                No Time to Die
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        </div>
    </a>
</div>

                    
<div class="item">
    <a href="/movie/ghostbusters-afterlife">

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            <img src="https://static.metacritic.com/images/products/movies/2/323ff2dca5b52157d6cee77187f9c37b-98.jpg" alt="Ghostbusters: Afterlife" />
                            

        
<div class="metascore_w medium movie positive">62</div>

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                Ghostbusters: Afterlife
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<div class="item last">
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            <img src="https://static.metacritic.com/images/products/movies/7/7792ba6f37a6aa5fec16c5b73ea8484c-98.jpg" alt="Halloween Kills" />
                            

        
<div class="metascore_w medium movie mixed">47</div>

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                Halloween Kills
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                                                    <span class="primary_feature_text" section="articles"><a href="/pictures/october-2021-tv-preview-succession-dune-csi">What to Watch in October: 22 Notable TV Shows & Streaming Movies</a></span>
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                                                                                                                                                                                <h3>Top
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<div class="top-five" section=top_shows>
                    
<div class="item">
    <a href="/tv/succession/season-3">

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            <img src="https://static.metacritic.com/images/products/tv/7/044de697ec36e353443c787c68654fd8-98.jpg" alt="Succession: Season 3" />
                                                                                    <img src="/images/icons/mc-mustwatch-sm.svg" class="must-see-list" />
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                Succession: Season 3
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<div class="item">
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                                <h1>Resident Evil: Deadly Silence</h1>
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                                                        DS
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                                                        Capcom
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                    <span class="data" >Feb  7, 2006</span>
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                                            Mixed or average reviews
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                                                                                                                                                        <span class="inline_expand_collapse inline_collapsed"><span class="blurb blurb_collapsed">(Also known as "BioHazard: Deadly Silence" in Japan)  Experience the terror of Raccoon City as heroes Chris Redfield and Jill Valentine try to survive a mansion filled with flesh hungry zombies, giant spiders, horrific amphibious creatures, mutant dogs and worse.  Now the Survival Horror</span><span class="blurb blurb_expanded">(Also known as "BioHazard: Deadly Silence" in Japan)  Experience the terror of Raccoon City as heroes Chris Redfield and Jill Valentine try to survive a mansion filled with flesh hungry zombies, giant spiders, horrific amphibious creatures, mutant dogs and worse.  Now the Survival Horror Classic Resident Evil debuts with features exclusive to the Nintendo DS. Classic Mode – The original, high tension Resident Evil that features 80% exploration/puzzle solving and 20% intense battle elements. Rebirth Mode – Features a high octane game style that is 80% intense battle and 20% exploration/puzzle solving. Microphone Function – Solve puzzles and even resuscitate your injured teammate by blowing into the microphone. Bonus Mini-Game – Ward off hordes of the undead in the Master of Knifing mini-game. [Capcom]</span><span class="blurb_etc">&hellip;</span> <span class="toggle_expand_collapse toggle_expand">Expand</span></span>
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                                            <li class="summary_detail product_genre"><span class="label">Genre(s): </span><span class="data" >Action Adventure</span>,                                            <span class="data" >Horror</span>,                                            <span class="data" >Horror</span>,                                            <span class="data" >Survival</span>                                    </li>
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            data-mcvideourl="https://mt-rv-v1.gamespot.com/vr/2019/05/09/ds_residentevil_gp_ds1_011906_1000.mp4"
            data-mcvideotitle="Resident Evil: Deadly Silence Gameplay Movie 1"
            data-mcwarning=""
            data-mcrating="0"
            data-mcplaylist="1"                            data-mctrailerimg="https://gamespot.com/a/uploads/screen_small/mig/6/3/9/7/2076397-ds_residentevil_gp_ds1_011906.jpg"
                                        data-mcproductid="mc-game-107218"
                        data-mcproviderid="1">

                        <div class="videoContainer_float_bar clearfix">
                <span class="videoContainer_drag"><span class="fa fa-ellipsis-v"></span><span class="fa fa-ellipsis-v"></span></span>
                <span class="videoContainer_float_title">Resident Evil: Deadly Silence Gameplay Movie 1</span>
                <span class="videoContainer_close"><span class="fa fa-close"></span></span>
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            <div id="videoContainer">
            </div>

                                                </div>
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    </div>


<script>

    /** Chartbeat Video Strategy **/
    /* This largely uses MetaC.Video for mapping, specifically MetaC.Video.videoPlayer
    * which is a reference to the UVP player object
    */

    /**
    * Constructor for the strategy. This is what gets passed to the SDK via:
    * window['_cbv_strategies'].push(VideoStrategy);
    */
    window.VideoStrategy = function() {
        // do nothing at creation
    }

    VideoStrategy._viewStartTime = Date.now();

    /**
    * Enum for the content type. One of these values should be returned from
    * the "getContentType" function.
    * @enum {string}
    */
    VideoStrategy.ContentType = {
        AD: 'ad',
        CONTENT: 'ct'
    };

    /**
     * Enum for the ad position. One of these values should be returned from
     * the "getAdPosition" function.
     * @enum {string}
     */
    VideoStrategy.AdPosition = {
        PREROLL: 'a1',
        MIDROLL: 'a2',
        POSTROLL: 'a3',
        OVERLAY: 'a4',
        SPECIAL: 'a5'
    };

    /**
    * Indicates if the video strategy is ready for pinging.
    * Typically this is called when all path and title metadata
    * is available
    * Note: Pings should only be sent after this reads true.
    * @return {boolean} The ready state of the strategy.
    */
    VideoStrategy.prototype.isReady = function() {
        return MetaC.Video.videoPlayer !== null;
    };


    /**
    * Gets the human readable video title.
    * This is returned in the i key of the ping.
    * @return {string} The video title.
    */
    VideoStrategy.prototype.getTitle = function() {
        // Grab the title off the wrapper, uvps wont know title
        // in getContentVideoData() until the video plays
        let data_wrapper = document.querySelector('#videoContainer_wrapper');
        let video_title = data_wrapper.dataset.mcvideotitle;
        return video_title;
    };


    /**
    * Gets the video path.
    * This is returned in the p key of the ping.
    * Note: this should be the playable video path if available.
    * @return {string} The video path.
    */
    VideoStrategy.prototype.getVideoPath = function() {
        // TODO not sure what that will need to be really?
        // Assuming href
        return window.location.href;
    };


    /**
    * Gets the type of video playing. Returns value from the ContentType enum.
    * This is returned in the _vt key of the ping.
    * @return {VideoStrategy.ContentType} The type of content (ad or ct).
    */
    VideoStrategy.prototype.getContentType = function() {
        return MetaC.Video.videoPlayer.getCurrentPlaybackState().isAd ? VideoStrategy.ContentType.AD : VideoStrategy.ContentType.CONTENT;
    };

    /**
     * Gets the ad position. Returns value from the AdPosition enum.
     * This is returned in the _vap key of the ping.
     * @return {YourStrategy.AdPosition|string} The ad position
     * from a1 (pre-roll), a2 (mid-roll), a3 (post-roll),
     * a4 (overlay), or a5 (special).
     */
    VideoStrategy.prototype.getAdPosition = function() {
        return "a1"; // all we have are prerolls
    };

    /**
    * Return whether the given video clip is being played from manual
    * play, autoplay, continuous play (in a playlist), or unknown.
    * @return {VideoStrategy.AutoplayType|string}
    */
    VideoStrategy.prototype.getAutoplayType = function() {
        //UNKNOWN: 'unkn',
        //MANUAL: 'man',
        //AUTOPLAY: 'auto',
        //CONTINUOUS: 'cont'

        // we cant do continous currently
        return (MetaC.Video.autoplayStatus) ? 'auto' : 'man';
    };


    /**
    * Gets the total duration of the video.
    * This is returned in the _vd key of the ping.
    * @return {number} The total duration time in milliseconds.
    */
    VideoStrategy.prototype.getTotalDuration = function() {
        let duration = MetaC.Video.videoPlayer.getContentVideoData().duration
        return (duration) ? duration * 1000 : null;
    };


    /**
    * Gets the current state of the video. Returns value from the VideoState enum.
    * This is returned in the _vs key of the ping.
    * @return {string} The current video state. {@link VideoStrategy.VideoState}
    */
    VideoStrategy.prototype.getState = function() {
        //UNPLAYED: 's1',
        //PLAYED: 's2',
        //STOPPED: 's3',
        //COMPLETED: 's4'

        // uvp playback states
        //`-2` = EMPTY
        //`-1` = LOADING
        //`0` = STOPPED
        //`1` = PLAYING
        //`2` = PAUSED
        //`3` = BUFFERING
        let video_state = 's1'; // assume unplayed
        if (MetaC.Video.videoPlayer.getCurrentPlaybackState){
            let player_state = MetaC.Video.videoPlayer.getCurrentPlaybackState();
            if (player_state.playBackStarted != false){
                if (player_state.playBackComplete){
                    video_state = 's4';
                } else if (player_state.playbackState === 2){ // assuming PAUSED in uvp means STOPPED to cb
                    video_state = 's3';
                } else if (player_state.playbackState === 1){ // assuming PLAYING in uvp means PLAYED to cb
                    video_state = 's2';
                }
            }
        }

        return video_state;
    };

    /**
    * Gets the thumbnail of the video.
    * This is returned in the _vtn key of the ping.
    * @return {string} The [absolute] path to the thumbnail.
    */
    VideoStrategy.prototype.getThumbnailPath = function() {
        // Grab video thumbnail off the wrapper, like title the player wont
        // know it till the video plays
        let data_wrapper = document.querySelector('#videoContainer_wrapper');
        let video_thumbnail = data_wrapper.dataset.mctrailerimg;
        return video_thumbnail;
    };


    /**
    * Gets the video player type.
    * This is returned in the _vplt key of the ping.
    * @return {string} The player type (user defined).
    */
    VideoStrategy.prototype.getPlayerType = function() {
        return uvpjs.Configuration.version;
    };

    /**
    * Gets the strategy name.
    * This represents an abbreviated (2­3 characters in length) name for your custom player strategy.
    * @return {string} The strategy name (user defined).
    */
    VideoStrategy.prototype.getStrategyName = function() {
        return "VS";
    };

    /**
    * Gets the time since start of viewing.
    * This is returned in the _vvs key of the ping.
    * @return {number} The time since viewing started in milliseconds.
    * This seems to be since page load looking at how others are handling it
    */
    VideoStrategy.prototype.getViewStartTime = function() {
        return Date.now() - VideoStrategy._viewStartTime;
    };

    /**
    * Gets the current play time of the video (where the playhead is).
    * This is returned in the _vpt key of the ping.
    * @return {number} The current play time in milliseconds.
    */
    VideoStrategy.prototype.getCurrentPlayTime = function() {
        let playback_time = MetaC.Video.videoPlayer.getCurrentPlaybackState().currentTime;
        return (playback_time > 0) ? (playback_time * 1000) : null;
    };

    /**
    * Gets the time since start of viewing for users in a play state -- regardless of current state.
    * This is returned in the _vvsp key of the ping.
    * @return {number} The time since viewing started in milliseconds.
    * uvp player .getCurrentPlaybackState().absoluteStreamTime includes ad if it
    * is a DAI ad, IMA ads will not
    */
    VideoStrategy.prototype.getViewPlayTime = function() {
        let total_playtime  = MetaC.Video.videoPlayer.getCurrentPlaybackState().absoluteStreamTime;
        return (total_playtime  > 0) ? (total_playtime  * 1000) : 0;
    };

    /**
     * Gets the time since play start for users who saw a preroll ad -- regardless of current state.
     * The timer continues after the ad completes as well.
     * This is returned in the _vasp key of the ping.
     * @return {number} The time since viewing started in milliseconds.
     */
    //VideoStrategy.prototype.getViewAdPlayTime = function() {};

    /**
    * Verifies that the given player belongs to this strategy. Used for a
    * greedy search of the matching strategy for a given element or object.
    * @param {Object} player A pointer to the player being tracked.
    * @return {boolean} If the strategy can handle this type of object.
    * 
    * The first time this is called, it will pass the player in as the uvp
    * player object, all calls after pass in the div that player is in, no
    * idea why...
    */
    VideoStrategy.verify = function(player) {
        // triple equals due to the note above
        let is_verified = player && (player.id === (window.uvpjs.domConstants.VIDEO_ID_PREFIX + "videoContainer"));
        return is_verified;
    };

</script>



<script>
                        MetaC.Video.addToPlaylist(
                    'https://mt-rv-v1.gamespot.com/vr/2019/03/26/re_0516_192_qt_4000.mp4',
                    'Resident Evil Movie 51',
                    '12662625'
                    );
                                    MetaC.Video.addToPlaylist(
                    'https://mt-rv-v1.gamespot.com/vr/2019/04/24/re_gc_12_700_1000.mp4',
                    'Resident Evil Movie 19',
                    '12831739'
                    );
                                    MetaC.Video.addToPlaylist(
                    'https://mt-rv-v1.gamespot.com/vr/2019/04/24/re1_gc_1_400_1000.mp4',
                    'Resident Evil Trailer 1',
                    '12825458'
                    );
                                    MetaC.Video.addToPlaylist(
                    'https://mt-rv-v1.gamespot.com/vr/2019/05/09/ds_residentevil_gp_ds2_011906_1000.mp4',
                    'Resident Evil: Deadly Silence Gameplay Movie 2',
                    '12937321'
                    );
                                    MetaC.Video.addToPlaylist(
                    'https://mt-rv-v1.gamespot.com/vr/2019/05/09/ds_residentevil_gp_ds3_011906_1000.mp4',
                    'Resident Evil: Deadly Silence Gameplay Movie 3',
                    '12937324'
                    );
                                    MetaC.Video.addToPlaylist(
                    'https://mt-rv-v1.gamespot.com/vr/2016/08/05/residentkineviltrailer_2_4000.mp4',
                    'Resident Evil ENTIRE SERIES Playthrough! Introducing Resident Kinevil',
                    '7174913'
                    );
                                    MetaC.Video.addToPlaylist(
                    'https://mt-rv-v1.gamespot.com/vr/2019/05/10/ds_resevilds_gp_020606m3_1000.mp4',
                    'Resident Evil: Deadly Silence Gameplay Movie 8',
                    '12938050'
                    );
                                    MetaC.Video.addToPlaylist(
                    'https://mt-rv-v1.gamespot.com/vr/2019/05/10/ds_resevilds_gp_020606m2_1000.mp4',
                    'Resident Evil: Deadly Silence Gameplay Movie 7',
                    '12938047'
                    );
                                    MetaC.Video.addToPlaylist(
                    'https://mt-rv-v1.gamespot.com/vr/2019/05/09/ds_residentevil_gp_ds5_011906_1000.mp4',
                    'Resident Evil: Deadly Silence Gameplay Movie 5',
                    '12937327'
                    );
                                    MetaC.Video.addToPlaylist(
                    'https://mt-rv-v1.gamespot.com/vr/2019/05/21/trailer_residentevil_switch_2019521_4000.mp4',
                    'Resident Evil HD Remastered - Nintendo Switch Launch Trailer',
                    '13008533'
                    );
                </script>


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            <div class="head head_type_1"><div class="head_wrap"><h2 class="module_title"><a href="/game/ds/resident-evil-deadly-silence/critic-reviews">Critic Reviews</a></h2></div></div>
<div class="body">
                                <div class="score_distribution">
    <div class="distribution_wrap">
        <div class="distribution_title">Score distribution:</div>
        <ol class="score_counts hover_none">
                        <li class="score_count">
                <div class="count_wrap">
                    <span class="label">Positive:</span>
                    <span class="data">
                        <a href="/game/ds/resident-evil-deadly-silence/critic-reviews?dist=positive">                            <span class="total" style="width:73%;">
                                <span class="count">16</span>
                                <span class="distribution positive"> out of 41</span>
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                        <li class="score_count">
                <div class="count_wrap">
                    <span class="label">Mixed:</span>
                    <span class="data">
                        <a href="/game/ds/resident-evil-deadly-silence/critic-reviews?dist=neutral">                            <span class="total" style="width:100%;">
                                <span class="count">22</span>
                                <span class="distribution mixed"> out of 41</span>
                            </span>
                        </a>                    </span>
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            </li>
                        <li class="score_count">
                <div class="count_wrap">
                    <span class="label">Negative:</span>
                    <span class="data">
                        <a href="/game/ds/resident-evil-deadly-silence/critic-reviews?dist=negative">                            <span class="total" style="width:14%;">
                                <span class="count">3</span>
                                <span class="distribution negative"> out of 41</span>
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</div>

                            <ol class="reviews critic_reviews">            <li class="review critic_review first_review">
                <div class="review_btm review_btm_r"><div class="review_btm review_btm_l"><div class="review_top review_top_r"><div class="review_top review_top_l">
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                        <div class="review_section">
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                                <div class="review_critic"><div class="source"><a rel="popup:external" class="external" href="http://etoychest.org/index.php?option=com_content&task=view&id=3515&Itemid=27">eToychest</a></div></div>
                                
                                <div class="review_grade">
                                    

        
<div class="metascore_w medium game positive indiv">90</div>

                                </div>
                            </div>
                            <div class="review_body">
                                While the game may feel a little dated, and the graphic quality is not necessarily all the Nintendo DS can offer, it is a worthy addition to anyone’s Nintendo DS library, even if this may be the fifth time you find yourself buying the 1996 original.
                            </div>
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                                <div class="review_grade">
                                    

        
<div class="metascore_w medium game positive indiv">81</div>

                                </div>
                            </div>
                            <div class="review_body">
                                As the umpteenth port it can’t score as highly as original and exclusive DS titles, but as a handheld survival/horror game it is everything I wanted.
                            </div>
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                                        <li class="review_action full_review"><a rel="popup:external" class="external" href="http://nds.gamezone.com/gzreviews/r28032.htm">Read full review<i class="fa fa-external-link" aria-hidden="true"></i></a></li>
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                </div></div></div></div>
            </li>
                                                        <li class="review critic_review">
                <div class="review_btm review_btm_r"><div class="review_btm review_btm_l"><div class="review_top review_top_r"><div class="review_top review_top_l">
                    <div class="review_content">
                        <div class="review_section">
                            <div class="review_stats">
                                                                
                                
                                <div class="review_critic"><div class="source">Play Magazine</div></div>
                                
                                <div class="review_grade">
                                    

        
<div class="metascore_w medium game positive indiv">80</div>

                                </div>
                            </div>
                            <div class="review_body">
                                It's fun to relive the experience we had years ago on a tiny handheld, and given the nature of the DS, you can forgive more of the rougher edges. [Apr 2006, p.69]
                            </div>
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                                <div class="review_critic"><div class="source">AceGamez</div></div>
                                
                                <div class="review_grade">
                                    

        
<div class="metascore_w medium game mixed indiv">70</div>

                                </div>
                            </div>
                            <div class="review_body">
                                There are many good elements to Resident Evil: Deadly Silence, but it ultimately fails to excel on the two levels it attempts: it fails as nostalgia because the weaknesses of the original get in the way of the fun, and it fails as a new game because neither the environment nor story translate to a unique or very scary experience anymore.
                            </div>
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                                <div class="review_critic"><div class="source">Electronic Gaming Monthly</div></div>
                                
                                <div class="review_grade">
                                    

        
<div class="metascore_w medium game mixed indiv">70</div>

                                </div>
                            </div>
                            <div class="review_body">
                                Not essential, but worthwhile for anyone who hasn't played the original Evil in ages. [Apr 2006, p.104]
                            </div>
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                                <div class="review_critic"><div class="source"><a rel="popup:external" class="external" href="http://nintendo.gamerfeed.com/gf/reviews/1054/">GamerFeed</a></div></div>
                                
                                <div class="review_grade">
                                    

        
<div class="metascore_w medium game mixed indiv">60</div>

                                </div>
                            </div>
                            <div class="review_body">
                                But the game certainly hasn't aged well, and what worked ten years ago (ink ribbons, that zany control scheme) isn't so attractive these days.
                            </div>
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            </li>
                                                        <li class="review critic_review last_review">
                <div class="review_btm review_btm_r"><div class="review_btm review_btm_l"><div class="review_top review_top_r"><div class="review_top review_top_l">
                    <div class="review_content">
                        <div class="review_section">
                            <div class="review_stats">
                                                                
                                
                                <div class="review_critic"><div class="source"><a rel="popup:external" class="external" href="http://www.g4tv.com/xplay/features/53610/Resident_Evil_Deadly_Silence_Review.html">G4 TV</a></div></div>
                                
                                <div class="review_grade">
                                    

        
<div class="metascore_w medium game negative indiv">40</div>

                                </div>
                            </div>
                            <div class="review_body">
                                Now, if "Rebirth Mode" was more than just the original game with some half-hearted minigames tacked on -- if it sported updated graphics and a more intuitive control scheme, things would be different.
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                                                            <li id="user_review_1665222" class="review user_review first_review">
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                                                                                            <a href="/user/doodlerman">doodlerman</a>
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                                                                                    <div class="date">Jun 15, 2011</div>
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<div class="metascore_w user medium game positive indiv perfect">10</div>

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                                        <span class="inline_expand_collapse inline_collapsed" id="review_blurb_1665222"><span class="blurb blurb_collapsed">For what has come out for the original DS, I think it's one of the better games. The original Resident Evil was a classic and it transfers</span><span class="blurb blurb_expanded">For what has come out for the original DS, I think it's one of the better games. The original Resident Evil was a classic and it transfers over to the DS extremely well. Even if it's corny by today's standards, I think they were sort of trying to model it off of a B-movie seeing it sort of starts with a cheesy live action forest sequence and the lead-in to the main menu is yet another cheesy live-action sequence of a guy getting attacked by some unseen force. The game's mystery still works today and the fact that you actually have to think about everything you do instead of running into the action and just blasting the monsters away and running through the game in a matter of minutes is great. You actually have to think about what you pick up and what you can actually carry (you have very limited amount of inventory space). Sometimes you have to sacrifice ammo, which is essential to surviving, just to carry more items - like key items used to progress in the game. This can be very annoying, but at the same time it sort of keeps the game interesting. Sure this game has flaws, but most are for those who aren't patient. The only flaw that still annoys me to this day and always will, is the fact that you have to use an ink ribbon for each save. Ink ribbons aren't necessarily difficult to find, but they take up space in your inventory (but on the bright side, they're stackable).</span><span class="blurb_etc">&hellip;</span> <span class="toggle_expand_collapse toggle_expand">Expand</span></span>
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                                                                                    <li id="user_review_390377" class="review user_review">
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                                                                                            <span>EvadN.</span>
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                                                                                    <div class="date">Aug  3, 2006</div>
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<div class="metascore_w user medium game positive indiv perfect">10</div>

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                                        <span> Awesome game! Scared the crap out of me! Although, the graphics are a little off, but the storyline is AWESOME!</span>
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                                                                                        <li id="user_review_396912" class="review user_review">
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                                                                                            <span>ChrisR.</span>
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                                                                                    <div class="date">Mar 30, 2007</div>
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<div class="metascore_w user medium game positive indiv perfect">10</div>

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                                        <span class="inline_expand_collapse inline_collapsed" id="review_blurb_396912"><span class="blurb blurb_collapsed"> An AWESOME game to have on your DS. Don&#039;t listen to the bad reviews. If you are a fan of the RE games then I guarantee you&#039;ll love</span><span class="blurb blurb_expanded"> An AWESOME game to have on your DS. Don&#039;t listen to the bad reviews. If you are a fan of the RE games then I guarantee you&#039;ll love this game. If you are new to RE, then you might find it a bit hard to adapt since it&#039;s essentially a 10 yr old game. Definitely worth biuying though. Although it&#039;s basically a port, added content and features makes it worth buying, even if you already have RE. Also, the graphics are a defnite improvement over the PS1 version. Character models are much smoother and nicer looking. I have all the RE games on Gamecube and even if this DS version is no match for REmake, it&#039;s still awesome to have it on a handheld. The RE games are seriously the only games that I can never get bored of replaying. So hurry up and get this game! I managed to score it for only AU$20!</span><span class="blurb_etc">&hellip;</span> <span class="toggle_expand_collapse toggle_expand">Expand</span></span>
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                                                                                    <li id="user_review_386385" class="review user_review">
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                                                                                            <span>RobertoM.</span>
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                                                                                    <div class="date">Mar 25, 2006</div>
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<div class="metascore_w user medium game positive indiv">9</div>

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                                        <span> its a good game, but the control have some mistakes.</span>
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                                                                                    <li id="user_review_389020" class="review user_review">
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                                                                                            <span>robogomo</span>
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                                                                                    <div class="date">Jun 10, 2006</div>
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<div class="metascore_w user medium game positive indiv">9</div>

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                                        <span class="inline_expand_collapse inline_collapsed" id="review_blurb_389020"><span class="blurb blurb_collapsed"> Considering that this is game is over 10 years old...it still has a lot good play! The added features with the touch screen really bring it</span><span class="blurb blurb_expanded"> Considering that this is game is over 10 years old...it still has a lot good play! The added features with the touch screen really bring it to an all new level...and it&#039;s just great fun. It&#039;s great to have a classic like this on the DS! And I agree with others who had posted--that the reviewer from other publications were just too harsh on this game. Don&#039;t believe the hype...this is a terrific game.</span><span class="blurb_etc">&hellip;</span> <span class="toggle_expand_collapse toggle_expand">Expand</span></span>
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                                                                                    <li id="user_review_419382" class="review user_review">
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                                                                                            <span>n</span>
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                                                                                    <div class="date">Nov  8, 2008</div>
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<div class="metascore_w user medium game positive indiv">8</div>

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                                        <span class="inline_expand_collapse inline_collapsed" id="review_blurb_419382"><span class="blurb blurb_collapsed"> One thing can be said about this port: It&#039;s solid. The control improvements are welcomed and the utilization of the touchscreen in</span><span class="blurb blurb_expanded"> One thing can be said about this port: It&#039;s solid. The control improvements are welcomed and the utilization of the touchscreen in certain parts of the game is pretty neat. Quick reload, "quick knife" that doesn&#039;t take up an inventory slot, soft reset, 180 turn... they felt like there should be there in the first place. Graphics are updated: Models look a lot better with sharper textures and smoother movement. Don&#039;t worry RE purists. The same cheesy lines and the same horrible actors are still there. The Rebirth mode is a nice touch - more enemies, more puzzles and utilization of DS features.It&#039;s still the same plot and the same scenario, but still it makes a new harder challenge. I still didn&#039;t try the multiplayer but the fact that it was put in is a good idea. Survival horrors are more fun when your friends join in. Overally it&#039;s NOT perfect, but it&#039;s a fine solid port. If you need a good horror game for a camping trip, this should be your pick.</span><span class="blurb_etc">&hellip;</span> <span class="toggle_expand_collapse toggle_expand">Expand</span></span>
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                                                                                    <li id="user_review_385478" class="review user_review last_review">
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                                                                                            <span>JinF.</span>
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                                                                                    <div class="date">Feb  6, 2006</div>
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<div class="metascore_w user medium game negative indiv">2</div>

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                                        <span class="inline_expand_collapse inline_collapsed" id="review_blurb_385478"><span class="blurb blurb_collapsed"> i don&#039;t know the graphix are awefull, controls too... and alot of cheesiness is packed in package... this game was supposed to be so</span><span class="blurb blurb_expanded"> i don&#039;t know the graphix are awefull, controls too... and alot of cheesiness is packed in package... this game was supposed to be so much better.</span><span class="blurb_etc">&hellip;</span> <span class="toggle_expand_collapse toggle_expand">Expand</span></span>
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        	<title>DreamWorks Shrek Smash n' Crash Racing for DS Reviews - Metacritic</title>
	
    
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                                                <li><a href="/browse/games/score/userscore/90day/filtered" section="User's Best New Games">User's Best New Games</a></li>
                                                <li><a href="/browse/games/score/userscore/all/filtered" section="User's Best Games of All Time">User's Best Games of All Time</a></li>
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                                        <div class="column platforms">
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                                                <li class="title">Platforms:<li>
                                                <li><label for="game_ps4_open" class="mc_nav_picks" data-href="/game/playstation-4?nav-picks">PS4</label></li>
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                                                <li><label for="game_legacy_open">More...</label></li>
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                                        </div>
                                        <div class="column top-five">
                                        
                                                                                                                                                            
                                                                                                                                                                                <h3>Top
        Games
     Right Now</h3>
<div class="top-five" section=top_games>
                    
<div class="item">
    <a href="/game/switch/metroid-dread">

        <div class="img-wrap">
            <img src="https://static.metacritic.com/images/products/games/5/33ebb325c3be6cf63c66ef82c2e66574-98.jpg" alt="Metroid Dread" />
                            

        
<div class="metascore_w medium game positive">89</div>

                    </div>

                    <div class="product-name">
                Metroid Dread
            </div>
        
        <div class="mid">
                     
        </div>
    </a>
</div>

                    
<div class="item">
    <a href="/game/playstation-5/alan-wake-remastered">

        <div class="img-wrap">
            <img src="https://static.metacritic.com/images/products/games/3/e9bb3b3b500a7e9862bec6d5323f5de5-98.jpg" alt="Alan Wake Remastered" />
                            

        
<div class="metascore_w medium game positive">78</div>

                    </div>

                    <div class="product-name">
                Alan Wake Remastered
            </div>
        
        <div class="mid">
                     
        </div>
    </a>
</div>

                    
<div class="item">
    <a href="/game/pc/back-4-blood">

        <div class="img-wrap">
            <img src="https://static.metacritic.com/images/products/games/0/20e089997af4f105d782e372270a2f63-98.jpg" alt="Back 4 Blood" />
                            

        
<div class="metascore_w medium game positive">78</div>

                    </div>

                    <div class="product-name">
                Back 4 Blood
            </div>
        
        <div class="mid">
                     
        </div>
    </a>
</div>

                    
<div class="item">
    <a href="/game/pc/new-world">

        <div class="img-wrap">
            <img src="https://static.metacritic.com/images/products/games/6/c078af6a79fe88633b1d33a7b46a1a8e-98.jpg" alt="New World" />
                            

        
<div class="metascore_w medium game positive">76</div>

                    </div>

                    <div class="product-name">
                New World
            </div>
        
        <div class="mid">
                     
        </div>
    </a>
</div>

                    
<div class="item last">
    <a href="/game/playstation-5/far-cry-6">

        <div class="img-wrap">
            <img src="https://static.metacritic.com/images/products/games/6/4ba951f2092071d6782e19e3a7130a55-98.jpg" alt="Far Cry 6" />
                            

        
<div class="metascore_w medium game mixed">74</div>

                    </div>

                    <div class="product-name">
                Far Cry 6
            </div>
        
        <div class="mid">
                     
        </div>
    </a>
</div>

    </div>

                                                                            
                                                                                                                                                            
                                                                                                                                                            
                                                                                
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                                                <li class="heading">Best...</li>
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                                                <li><a href="/browse/games/score/metascore/year/ps4/filtered" section="PS4;Games This Year">Games This Year</a></li>
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                                                <li class="heading">Best...</li>
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                                                <li><a href="/browse/games/score/metascore/all/ps5/filtered" section="PS5;Games of All Time">Games of All Time</a></li>
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                                                <li class="back"><label for="game_xone_close">&lt;&lt; Back to All Platforms</label></li>
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                                                <li class="heading">Best...</li>
                                                <li><a href="/browse/games/score/metascore/90day/xboxone/filtered" section="Xbox One;New Games">New Games</a></li>
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                                                <li class="heading">Best...</li>
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                                                <li class="heading">Best...</li>
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                                                <li><a href="/browse/games/score/metascore/year/switch/filtered" section="Switch;Games This Year">Games This Year</a></li>
                                                <li><a href="/browse/games/score/metascore/all/switch/filtered" section="Switch;Games of All Time">Games of All Time</a></li>
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                                    <input id="game_pc_close" class="subtier-close" type="radio" name="subtier" index="1"/>
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                                                <li class="heading">Best...</li>
                                                <li><a href="/browse/games/score/metascore/90day/pc/filtered" section="PC;New Games">New Games</a></li>
                                                <li><a href="/browse/games/score/metascore/year/pc/filtered" section="PC;Games This Year">Games This Year</a></li>
                                                <li><a href="/browse/games/score/metascore/all/pc/filtered" section="PC;Games of All Time">Games of All Time</a></li>
                                                <li><a href="/browse/games/genre/metascore/action/pc" section="PC;Games by Genre">Games by Genre</a></li>
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                                                <li><a href="/game/stadia" section="Legacy;Stadia">Stadia</a></li>
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                                        <div class="column subnav">
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                                                <li class="heading">Legacy</li>
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                                            <ul class="multicol">
                                                <li><a href="/browse/games/score/metascore/all/3ds/filtered" section="Legacy;Best of 3DS">Best of 3DS</a></li>
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                                                        <img class="primary_feature_img" src="https://static.metacritic.com/images/features/main/TN_jamesbond-180.jpg" alt="Every James Bond Movie, Ranked Worst to Best Image" />
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                                                    <span class="primary_feature_text" section="articles"><a href="/pictures/every-james-bond-film-ranked-worst-to-best">Every James Bond Movie, Ranked Worst to Best</a></span>
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                                        <div class="column top-five">
                                        
                                                                                                                                                                                <h3>Top
        Movies
     Right Now</h3>
<div class="top-five" section=top_movies>
                    
<div class="item">
    <a href="/movie/wheel-of-fortune-and-fantasy">

        <div class="img-wrap">
            <img src="https://static.metacritic.com/images/products/movies/6/41257047ce658a1c8786c5e86bb3bd84-98.jpg" alt="Wheel of Fortune and Fantasy" />
                            

        
<div class="metascore_w medium movie positive">82</div>

                    </div>

                    <div class="product-name">
                Wheel of Fortune and Fantasy
            </div>
        
        <div class="mid">
                     
        </div>
    </a>
</div>

                    
<div class="item">
    <a href="/movie/the-last-duel">

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            <img src="https://static.metacritic.com/images/products/movies/1/dddc1c6c1468dd4b9297e1f7eb9b750c-98.jpg" alt="The Last Duel" />
                            

        
<div class="metascore_w medium movie positive">71</div>

                    </div>

                    <div class="product-name">
                The Last Duel
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        </div>
    </a>
</div>

                    
<div class="item">
    <a href="/movie/bond-25">

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            <img src="https://static.metacritic.com/images/products/movies/5/97dd1ec47b12cd9d83b637eb2457d3e6-98.jpg" alt="No Time to Die" />
                            

        
<div class="metascore_w medium movie positive">68</div>

                    </div>

                    <div class="product-name">
                No Time to Die
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        <div class="mid">
                     
        </div>
    </a>
</div>

                    
<div class="item">
    <a href="/movie/ghostbusters-afterlife">

        <div class="img-wrap">
            <img src="https://static.metacritic.com/images/products/movies/2/323ff2dca5b52157d6cee77187f9c37b-98.jpg" alt="Ghostbusters: Afterlife" />
                            

        
<div class="metascore_w medium movie positive">62</div>

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                Ghostbusters: Afterlife
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            <img src="https://static.metacritic.com/images/products/movies/7/7792ba6f37a6aa5fec16c5b73ea8484c-98.jpg" alt="Halloween Kills" />
                            

        
<div class="metascore_w medium movie mixed">47</div>

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                Halloween Kills
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                "applicationCategory" : "Game",
                "name" : "DreamWorks Shrek Smash n' Crash Racing",
        "description" : "In Shrek Smash n' Crash Racing, gamers take on the role of Shrek, Princess Fiona, Donkey, Puss in Boots or eight other Shrek universe characters and race around on comical vehicles such as Puss in Boots\u2019 bull, Humpty Dumpty\u2019s egg cup and Gingy's cupcake. With a wide variety of tracks featuring log swings, windmills, moving gates, draw bridges and other gauntlets that test racing skills, players must use their melee accessories such as Donkey's microphone and Pinocchio's nose to battle...",
        "datePublished" : "March 9, 2007",
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                                            ,"contentRating" : "ESRB E"
                                    ,"gamePlatform" : "DS"
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                                <h1>DreamWorks Shrek Smash n' Crash Racing</h1>
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                            <span class="platform">
                                                        DS
                                    		    </span>
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        <ul class="summary_details">
                            <li class="summary_detail publisher" >
                    <span class="label">Publisher:</span>
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											<a href="/company/activision"  >
                                                        Activision
                                                    </a>
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                                        <li class="summary_detail release_data">
                    <span class="label">Release Date:</span>
                    <span class="data" >Mar  9, 2007</span>
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                                                                                                                                                        <span class="inline_expand_collapse inline_collapsed"><span class="blurb blurb_collapsed">In Shrek Smash n' Crash Racing, gamers take on the role of Shrek, Princess Fiona, Donkey, Puss in Boots or eight other Shrek universe characters and race around on comical vehicles such as Puss in Boots’ bull, Humpty Dumpty’s egg cup and Gingy's cupcake. With a wide variety of tracks</span><span class="blurb blurb_expanded">In Shrek Smash n' Crash Racing, gamers take on the role of Shrek, Princess Fiona, Donkey, Puss in Boots or eight other Shrek universe characters and race around on comical vehicles such as Puss in Boots’ bull, Humpty Dumpty’s egg cup and Gingy's cupcake. With a wide variety of tracks featuring log swings, windmills, moving gates, draw bridges and other gauntlets that test racing skills, players must use their melee accessories such as Donkey's microphone and Pinocchio's nose to battle twisted fairy-tale opponents through 12 locations from Shrek's Swamp to Far Far Away to Fairy Godmother's Factory.  Pixie dust, ogre strength and swamp gas will boost speed and strength, as well as thwart players’ opponent’s progress if gamers fall behind. Players can pit their skills against the game’s advanced AI or enjoy the challenge of schooling their friends in multi-player, split-screen action. [Activision]</span><span class="blurb_etc">&hellip;</span> <span class="toggle_expand_collapse toggle_expand">Expand</span></span>
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                    <a href="/company/torus-games" class="button">Torus Games</a>                </span>
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                                            <li class="summary_detail product_genre"><span class="label">Genre(s): </span><span class="data" >Action</span>,                                            <span class="data" >Driving</span>,                                            <span class="data" >Racing</span>,                                            <span class="data" >General</span>,                                            <span class="data" >Arcade</span>,                                            <span class="data" >Arcade</span>,                                            <span class="data" >Kart</span>,                                            <span class="data" >Other</span>                                    </li>
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                            </span>
                                            </span>
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                        <li class="score_count">
                <div class="count_wrap">
                    <span class="label">Negative:</span>
                    <span class="data">
                        <a href="/game/ds/dreamworks-shrek-smash-n-crash-racing/critic-reviews?dist=negative">                            <span class="total" style="width:100%;">
                                <span class="count">2</span>
                                <span class="distribution negative"> out of 2</span>
                            </span>
                        </a>                    </span>
                </div>
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                    </ol>
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</div>

                            <ol class="reviews critic_reviews">            <li class="review critic_review first_review">
                <div class="review_btm review_btm_r"><div class="review_btm review_btm_l"><div class="review_top review_top_r"><div class="review_top review_top_l">
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                            <div class="review_stats">
                                                                
                                
                                <div class="review_critic"><div class="source"><a rel="popup:external" class="external" href="http://cheatcc.com/ds/rev/shreksmashandcrashracingreview.html">Cheat Code Central</a></div></div>
                                
                                <div class="review_grade">
                                    

        
<div class="metascore_w medium game negative indiv">46</div>

                                </div>
                            </div>
                            <div class="review_body">
                                All of the environments are imaginative, colorful, and filled with Shrek-inspired detail. They are a great sight to behold, but alas, they are all too short. I would liked to have seen double the amount of tracks.
                            </div>
                        </div>
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                                        <li class="review_action full_review"><a rel="popup:external" class="external" href="http://cheatcc.com/ds/rev/shreksmashandcrashracingreview.html">Read full review<i class="fa fa-external-link" aria-hidden="true"></i></a></li>
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                <div class="review_btm review_btm_r"><div class="review_btm review_btm_l"><div class="review_top review_top_r"><div class="review_top review_top_l">
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<div class="metascore_w medium game negative indiv">40</div>

                                </div>
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                            <div class="review_body">
                                The tracks are well done as far as looks, but they're short and poorly laid out. The actual racing is not challenging and clumsy. The voice acting, while well matched to the celebrity voices, are obnoxious and far too repetitive.
                            </div>
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                                                    <span class="total zero_total" style="width:0%;">
                                <span class="count">0</span>
                                <span class="distribution mixed"> out of 2</span>
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                    <span class="label">Negative:</span>
                    <span class="data">
                                                    <span class="total zero_total" style="width:0%;">
                                <span class="count">0</span>
                                <span class="distribution negative"> out of 2</span>
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</div>

                                                <ol class="reviews user_reviews">
                                                            <li id="user_review_3913680" class="review user_review first_review">
                    <div class="review_btm review_btm_r"><div class="review_btm review_btm_l"><div class="review_top review_top_r"><div class="review_top review_top_l">
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                                    <div class="review_critic">
                                        <div class="name">
                                                                                            <a href="/user/Vigorous">Vigorous</a>
                                                                                                                                </div>

                                                                                    <div class="date">Jan 11, 2014</div>
                                                                            </div>
                                    
                                    <div class="review_grade">
                                                
<div class="metascore_w user medium game positive indiv perfect">10</div>

                                    </div>
                                </div>
                                <div class="review_body">
                                                        
                                        <span class="inline_expand_collapse inline_collapsed" id="review_blurb_3913680"><span class="blurb blurb_collapsed">One of the best racing simulators of all time, Shrek Smash n' Crash Racing will give you decades of entertainment and joy. Don't listen to the</span><span class="blurb blurb_expanded">One of the best racing simulators of all time, Shrek Smash n' Crash Racing will give you decades of entertainment and joy. Don't listen to the Farquaads who call themselves "game reviewers", as they are spiritually blind and do not know the true glory of Shrek.</span><span class="blurb_etc">&hellip;</span> <span class="toggle_expand_collapse toggle_expand">Expand</span></span>
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                </li>
                                                                                    <li id="user_review_7255481" class="review user_review last_review">
                    <div class="review_btm review_btm_r"><div class="review_btm review_btm_l"><div class="review_top review_top_r"><div class="review_top review_top_l">
                        <div class="review_content" >
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                                <div class="review_stats">
                                    <div class="review_critic">
                                        <div class="name">
                                                                                            <a href="/user/ReviewScope">ReviewScope</a>
                                                                                                                                </div>

                                                                                    <div class="date">Apr 23, 2017</div>
                                                                            </div>
                                    
                                    <div class="review_grade">
                                                
<div class="metascore_w user medium game positive indiv">9</div>

                                    </div>
                                </div>
                                <div class="review_body">
                                                        
                                        <span class="inline_expand_collapse inline_collapsed" id="review_blurb_7255481"><span class="blurb blurb_collapsed">More realistic than every game ever. You really feel the intensity of driving through a swamp, as the breeze flows through Shrek's ears and</span><span class="blurb blurb_expanded">More realistic than every game ever. You really feel the intensity of driving through a swamp, as the breeze flows through Shrek's ears and Donkey's ears and Fiona's ears and EVERYONES EARS THIS GAME IS SO GOOD I NEARLY TYPED FOOD!</span><span class="blurb_etc">&hellip;</span> <span class="toggle_expand_collapse toggle_expand">Expand</span></span>
            </div>

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        	<title>Garfield's Nightmare for DS Reviews - Metacritic</title>
	
    
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                                                                                                                                                                                <h3>Top
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     Right Now</h3>
<div class="top-five" section=top_games>
                    
<div class="item">
    <a href="/game/switch/metroid-dread">

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            <img src="https://static.metacritic.com/images/products/games/5/33ebb325c3be6cf63c66ef82c2e66574-98.jpg" alt="Metroid Dread" />
                            

        
<div class="metascore_w medium game positive">89</div>

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                Metroid Dread
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    <a href="/game/playstation-5/alan-wake-remastered">

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<div class="metascore_w medium game positive">78</div>

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                Alan Wake Remastered
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<div class="metascore_w medium game positive">78</div>

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                Back 4 Blood
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    </a>
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<div class="metascore_w medium game positive">76</div>

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                New World
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<div class="metascore_w medium game mixed">74</div>

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                Far Cry 6
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<div class="metascore_w medium movie positive">82</div>

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<div class="metascore_w medium movie positive">71</div>

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<div class="metascore_w medium movie positive">68</div>

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                No Time to Die
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<div class="metascore_w medium movie positive">62</div>

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                Ghostbusters: Afterlife
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<div class="metascore_w medium movie mixed">47</div>

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                Succession: Season 3
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<div class="metascore_w medium season positive">74</div>

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                Acapulco (2021): Season 1
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<div class="metascore_w medium season positive">70</div>

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                Chucky: Season 1
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<div class="metascore_w medium season positive">69</div>

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                Dopesick
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<div class="metascore_w medium season positive">69</div>

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                Squid Game: Season 1
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                            <div class="section product_details">
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                <span class="label">Summary:</span>
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                                                                                                                                                        <span class="inline_expand_collapse inline_collapsed"><span class="blurb blurb_collapsed">Garfield came up with the crazy idea to combine breakfast, lunch and dinner to have more time for his other activities. He crammed a couple of pizzas, some lasagnes and two bags of jelly donuts into one big sandwich. It seems this may have been a little too much… As he slowly falling asleep</span><span class="blurb blurb_expanded">Garfield came up with the crazy idea to combine breakfast, lunch and dinner to have more time for his other activities. He crammed a couple of pizzas, some lasagnes and two bags of jelly donuts into one big sandwich. It seems this may have been a little too much… As he slowly falling asleep and his nightmare begins...Garfield suddenly wakes up in a haunted castle – this is not the real world but a strange dream world populated by the monsters of Garfield's sub-conscious. Although Garfield loves sleeping, this horrible dream has to end as soon as possible! Unfortunately Garfield smashed his little alarm clock in the real world and now his only chance at waking up soon depends on his ability to find the shattered pieces and put them back together. Help him to wake him up from this frightful nightmare! Garfield's nightmare is a traditional 3D platform-puzzle game and utilizes the DS hardware graphic capacity. Players will get a chance to live one of the lives of their favorite feline in an astonishing, mind-blowing environment filled with ghosts, spiders, glaciers and fireballs. Each level will lead Garfield to engage in a final battle that will transform his nightmare into a dream. Bosses will need to be terminated during these timeless fights, gradually enhancing the difficulty level. [The Game Factory]</span><span class="blurb_etc">&hellip;</span> <span class="toggle_expand_collapse toggle_expand">Expand</span></span>
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                <span class="data">
                    <a href="/company/shinen" class="button">Shin'en</a>                </span>
            </li>
                                            <li class="summary_detail product_genre"><span class="label">Genre(s): </span><span class="data" >Action</span>,                                            <span class="data" >Platformer</span>,                                            <span class="data" >Platformer</span>,                                            <span class="data" >2D</span>,                                            <span class="data" >2D</span>                                    </li>
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            <span class="label">Cheats:</span>
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                    <li class="summary_detail product_rating">
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                <span class="data" >E</span>
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    /** Chartbeat Video Strategy **/
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    */

    /**
    * Constructor for the strategy. This is what gets passed to the SDK via:
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    */
    window.VideoStrategy = function() {
        // do nothing at creation
    }

    VideoStrategy._viewStartTime = Date.now();

    /**
    * Enum for the content type. One of these values should be returned from
    * the "getContentType" function.
    * @enum {string}
    */
    VideoStrategy.ContentType = {
        AD: 'ad',
        CONTENT: 'ct'
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    /**
     * Enum for the ad position. One of these values should be returned from
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     * @enum {string}
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        MIDROLL: 'a2',
        POSTROLL: 'a3',
        OVERLAY: 'a4',
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    * Indicates if the video strategy is ready for pinging.
    * Typically this is called when all path and title metadata
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    * @return {boolean} The ready state of the strategy.
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    VideoStrategy.prototype.isReady = function() {
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    */
    VideoStrategy.prototype.getVideoPath = function() {
        // TODO not sure what that will need to be really?
        // Assuming href
        return window.location.href;
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    * Gets the type of video playing. Returns value from the ContentType enum.
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    VideoStrategy.prototype.getAdPosition = function() {
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    /**
    * Gets the video player type.
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    * Gets the time since start of viewing.
    * This is returned in the _vvs key of the ping.
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    * This seems to be since page load looking at how others are handling it
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    VideoStrategy.prototype.getViewStartTime = function() {
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        let playback_time = MetaC.Video.videoPlayer.getCurrentPlaybackState().currentTime;
        return (playback_time > 0) ? (playback_time * 1000) : null;
    };

    /**
    * Gets the time since start of viewing for users in a play state -- regardless of current state.
    * This is returned in the _vvsp key of the ping.
    * @return {number} The time since viewing started in milliseconds.
    * uvp player .getCurrentPlaybackState().absoluteStreamTime includes ad if it
    * is a DAI ad, IMA ads will not
    */
    VideoStrategy.prototype.getViewPlayTime = function() {
        let total_playtime  = MetaC.Video.videoPlayer.getCurrentPlaybackState().absoluteStreamTime;
        return (total_playtime  > 0) ? (total_playtime  * 1000) : 0;
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     * Gets the time since play start for users who saw a preroll ad -- regardless of current state.
     * The timer continues after the ad completes as well.
     * This is returned in the _vasp key of the ping.
     * @return {number} The time since viewing started in milliseconds.
     */
    //VideoStrategy.prototype.getViewAdPlayTime = function() {};

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    * 
    * The first time this is called, it will pass the player in as the uvp
    * player object, all calls after pass in the div that player is in, no
    * idea why...
    */
    VideoStrategy.verify = function(player) {
        // triple equals due to the note above
        let is_verified = player && (player.id === (window.uvpjs.domConstants.VIDEO_ID_PREFIX + "videoContainer"));
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            <div class="head head_type_1"><div class="head_wrap"><h2 class="module_title"><a href="/game/ds/garfields-nightmare/critic-reviews">Critic Reviews</a></h2></div></div>
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                                <span class="count">4</span>
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                            <ol class="reviews critic_reviews">            <li class="review critic_review first_review">
                <div class="review_btm review_btm_r"><div class="review_btm review_btm_l"><div class="review_top review_top_r"><div class="review_top review_top_l">
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                                <div class="review_critic"><div class="source"><a rel="popup:external" class="external" href="http://www.gamingnexus.com/Default.aspx?ArticleType=Article&Section=Article&I=1632">Gaming Nexus</a></div></div>
                                
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<div class="metascore_w medium game positive indiv">81</div>

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                            <div class="review_body">
                                Nothing about it is spectacular but it’s such a fun little platformer that I enjoyed it anyway.
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<div class="metascore_w medium game positive indiv">80</div>

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                            <div class="review_body">
                                Garfield's Nightmare isn't for everyone, but the intended audience, those under the age of ten, will find themselves enjoying the adventures of our tubby orange hero.
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<div class="metascore_w medium game positive indiv">80</div>

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                            <div class="review_body">
                                What limited time you do have with Garfield is actually surprisingly entertaining, and though it doesn’t really use the source material very well, this is still a good 2D platformer that platforming fans should check out, whether they like Garfield or not.
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<div class="metascore_w medium game mixed indiv">70</div>

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                            <div class="review_body">
                                This is 3D done beautifully, and there’s solid gameplay here to back it up. Any kid or longtime Garfield fan will eat this game up like a plate of hot spaghetti.
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<div class="metascore_w medium game mixed indiv">70</div>

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                            <div class="review_body">
                                Just as Garfield is not a very ambitious cat, the game does not try to reach far. But what it does do, it does well. [Oct 2007, p.89]
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<div class="metascore_w medium game mixed indiv">66</div>

                                </div>
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                            <div class="review_body">
                                Garfield passes muster, but only thanks to some really great levels and graphics, otherwise it's another example of should have been.
                            </div>
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                                <div class="review_critic"><div class="source"><a rel="popup:external" class="external" href="http://palgn.com.au/article.php?title=Garfield%27s+Nightmare+Review&id=7124">PALGN</a></div></div>
                                
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<div class="metascore_w medium game negative indiv">40</div>

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                            <div class="review_body">
                                The graphics are pretty, though everything else feels incredibly ordinary, with the intentions solely being focused on tacking Garfield’s name onto a lifeless affair. The game is far too simple and offers very little to anyone who buys it – there are much better alternatives available.
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                                                <ol class="reviews user_reviews">
                                                            <li id="user_review_8467269" class="review user_review first_review">
                    <div class="review_btm review_btm_r"><div class="review_btm review_btm_l"><div class="review_top review_top_r"><div class="review_top review_top_l">
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                                                                                            <a href="/user/pepsiman6791">pepsiman6791</a>
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                                                                                    <div class="date">Jun 22, 2018</div>
                                                                            </div>
                                    
                                    <div class="review_grade">
                                                
<div class="metascore_w user medium game positive indiv perfect">10</div>

                                    </div>
                                </div>
                                <div class="review_body">
                                                        
                                        <span class="inline_expand_collapse inline_collapsed" id="review_blurb_8467269"><span class="blurb blurb_collapsed">Since its debut on the PlayStation in 1996, the genre-defining Garfield series has had its ups and downs, though it's always remained at the</span><span class="blurb blurb_expanded">Since its debut on the PlayStation in 1996, the genre-defining Garfield series has had its ups and downs, though it's always remained at the forefront of survival horror games. Yet it's not enough to call Garfield's Nightmare one of the high points of the series, because this is probably the single greatest horror-themed action game ever created. Garfield's Nightmare is an amazing achievement in a variety of ways, especially in how its inspired, state-of-the-art cinematic presentation works so well with its relentlessly exciting, white-knuckle action, all of which is wrapped up in a decidedly lengthy adventure chock-full of hidden secrets and bonus extras. It obviously isn't for the squeamish or for those otherwise not qualified to play this gory, mature-rated GameCube game, which is too bad for them, because it's hard to imagine anyone else not being consistently thrilled and impressed by what Garfield's Nightmare has to offer.
<br/>
<br/>In case it isn't abundantly clear, you don't need to be a Garfield fan to appreciate Garfield's Nightmare. However, Garfield fans will recognize the game's well-groomed protagonist Garfield  S. Kennedy, a wisecracking government agent investigating an inconspicuous European village where the US president's missing daughter was supposedly sighted. Experiencing the events of the game without really knowing what else to expect is a big part of the fun, so suffice it to say the story is filled with surprises, and it further does a great job of continually ratcheting up the sense of danger and tense excitement you'll feel right from the get-go. The story unfolds through some beautifully rendered and choreographed cinematic cutscenes, as well as through occasional notes you'll find. Yet these aren't the game's strongest suit, nor are they the focus of it, since the dialogue is hammy and thankfully brief. The story's there to give fans of the series something new to ponder, though it mostly exists to create a context for all of Garfield's Nightmare's action sequences. Basically, it helps make the game suspenseful and entices you to keep playing just to see what happens next.
<br/>
<br/>Garfield's Nightmare is being appropriately billed as the game that takes the series in a bold, new direction. This seems immediately apparent just minutes after the game begins, when Garfield  is confronted not by the sorts of mindless zombies that typified previous Garfield installments, but by a haggard man who seems decidedly displeased by Garfield 's presence and completely ignores the threat of his 9mm pistol as he menacingly approaches, axe in hand. The cover of the box depicts these sorts of torch-and-pitchfork-wielding disgruntled natives whom Garfield  will be dealing with in Garfield's Nightmare, so the question you'll be wondering is, what exactly are these Spanish-speaking folks' major malfunctions that cause them to want to murder Garfield  by any means necessary, and without any concern for their own safety? The game's humanoid enemies seem much more unsettling than your typical zombies, since they show basic signs of intelligence, yet their hatred for Garfield  far eclipses their own survival instinct. Still, it'll take just one slash of a sickle or one pitchfork gouging to teach you to terminate these savages without hesitation. They're creepy, memorable foes. And, without spoiling anything, they're just the tip of the iceberg.
<br/>Of course, effort alone isn't enough to make a game like Garfield's Nightmare. This is the result of an extreme level of talent on multiple fronts, and you need look no further than the presentation--as demonstrated by the graphics and sound--for proof. Garfield's Nightmare perfectly and constantly evokes a suffocating, scary atmosphere, yet it's one that's rich with intrigue.Visual effects are also universally superb, especially the fire, which looks completely real. Garfield's Nightmare is one of the best-looking games ever made. Garfield's Nightmare looks best when viewed on a great big progressive scan display, but it looks amazing no matter what, and by any standard. It's also technically impressive in less-apparent ways, such as in how there are virtually no discernable loading times at any point in the game, which helps to keep you immersed in the experience.
<br/>
<br/>You'll surely find from playing or even just watching Garfield's Nightmare that all this sort of high praise is warranted, though it's worth reiterating that this is one of those games that you ought to approach with as few preconceived notions as possible. Essentially, if you've been entertained by any other mature-rated action game recently, then chances are you'll be blown away by this one. It's that good.</span><span class="blurb_etc">&hellip;</span> <span class="toggle_expand_collapse toggle_expand">Expand</span></span>
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                                                                                    <li id="user_review_8467968" class="review user_review">
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                                                                                            <a href="/user/whereisandy151">whereisandy151</a>
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                                                                                    <div class="date">Jun 22, 2018</div>
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                                    <div class="review_grade">
                                                
<div class="metascore_w user medium game positive indiv perfect">10</div>

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                                <div class="review_body">
                                                        
                                        <span>garfields nightmare is one of my favorite games from my childhood it is a good game</span>
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                                                                                        <li id="user_review_8467176" class="review user_review">
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                                                                                            <a href="/user/garfieldmyman">garfieldmyman</a>
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                                                                                    <div class="date">Jun 22, 2018</div>
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<div class="metascore_w user medium game positive indiv perfect">10</div>

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                                        <span>10/5 for the graphics alone. I find that excellent storytelling by George Lucas adds greatly to the garfield canon</span>
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                                                                                            <a href="/user/Xx_garfield_xX">Xx_garfield_xX</a>
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                                                                                    <div class="date">Jun 22, 2018</div>
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<div class="metascore_w user medium game positive indiv perfect">10</div>

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                                        <span class="inline_expand_collapse inline_collapsed" id="review_blurb_8467820"><span class="blurb blurb_collapsed">If there is any proof that a God exists, this game is it. Garfield's nightmare is by far the greatest game that I have ever played and it</span><span class="blurb blurb_expanded">If there is any proof that a God exists, this game is it. Garfield's nightmare is by far the greatest game that I have ever played and it excels in every way possible. First, let's start off with the graphics. Though it is a DS game, Garfield's nightmare is so out of it's league that it still looks fresh and detailed today, surpassing even the most cutting edge console games. The graphics are so seal in fact that after long playing sessions (14+ hours) going back to the real world feels less detailed and bland compared to the masterfully and beautifully detailed worlds of Garfield's Nightmare. Next, the story is truly something to behold. it is unlike anything that I have ever experienced before and may be too much for some people to handle. I have cried from pure emotion many times while playing this game, and even after over a dozen playthroughs it still feels as fresh as when it first released over a decade ago in 2007. To not spoil past the very beginning of the game, Garfield falls into a deep sleep and becomes trapped in some truly terrifying nightmares and must escape them. The task of controlling Garfield falls on you, the player, who must navigate through hazardous and wondrous levels one by one until you beat the game. The controls are another integral and amazing part of the Garfield's Nightmare experience. they are tight and extremely responsive, making you feel like a jet pilot with the level of precision you can achieve with the D-pad and outdoes all competitors by far.
<br/>However, the important thing to note with Garfield's Nightmare is that it transcends just being a game you pay, and it becomes a hobby and an important part of your life. You feel like part of Garfield and his world, with each playthrough bringing you closer to being one with Garfield. This game has been criminally underrated by reviewers since they cannot and have not spent enough time and invested enough of their soul into the game to understand it's true genius. This review does not do justice to this game, and nor does the review system as this game deserves a rating beyond numbers as it is incomprehensibly genius and truly the greatest work of art not only in our generation, but of all time.</span><span class="blurb_etc">&hellip;</span> <span class="toggle_expand_collapse toggle_expand">Expand</span></span>
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                                                                                            <a href="/user/garfieldisgod">garfieldisgod</a>
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                                                                                    <div class="date">Jun 22, 2018</div>
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<div class="metascore_w user medium game positive indiv perfect">10</div>

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                                        <span class="inline_expand_collapse inline_collapsed" id="review_blurb_8467191"><span class="blurb blurb_collapsed">Albert Garfield’s Nightmare (14 March 1879 – 18 April 1955) was a German-born theoretical physicist[5] who developed the theory of relativity,</span><span class="blurb blurb_expanded">Albert Garfield’s Nightmare (14 March 1879 – 18 April 1955) was a German-born theoretical physicist[5] who developed the theory of relativity, one of the two pillars of modern physics (alongside quantum mechanics).[4][6]:274 His work is also known for its influence on the philosophy of science.[7][8] He is best known to the general public for his mass–energy equivalence formula E = mc2, which has been dubbed "the world's most famous equation".[9] He received the 1921 Nobel Prize in Physics "for his services to theoretical physics, and especially for his discovery of the law of the photoelectric effect",[10] a pivotal step in the development of quantum theory.
<br/>Near the beginning of his career, Garfield’s Nightmare thought that Newtonian mechanics was no longer enough to reconcile the laws of classical mechanics with the laws of the electromagnetic field. This led him to develop his special theory of relativity during his time at the Swiss Patent Office in Bern (1902–1909), Switzerland. However, he realized that the principle of relativity could also be extended to gravitational fields, and he published a paper on general relativity in 1916 with his theory of gravitation. He continued to deal with problems of statistical mechanics and quantum theory, which led to his explanations of particle theory and the motion of molecules. He also investigated the thermal properties of light which laid the foundation of the photon theory of light. In 1917, he applied the general theory of relativity to model the structure of the universe.[11][12]
<br/>He lived in Switzerland between 1895 and 1914, except for one year in Prague, and he received his academic diploma from the Swiss federal polytechnic school (later the Eidgenössische Technische Hochschule, ETH) in Zürich in 1900. He taught theoretical physics there between 1912 and 1914 before he left for Berlin. He acquired Swiss citizenship in 1901, which he kept for the rest of his life after being stateless for more than five years. In 1905, he was awarded a PhD by the University of Zurich. The same year, he published four groundbreaking papers during his renowned annus mirabilis (miracle year) which brought him to the notice of the academic world at the age of 26.
<br/>He was visiting the United States when Adolf Hitler came to power in 1933 and he did not go back to Germany, where he had been a professor at the Berlin Academy of Sciences. He settled in the United States and became an American citizen in 1940.[13] On the eve of World War II, he endorsed a letter to President Franklin D. Roosevelt alerting him to the potential development of "extremely powerful bombs of a new type" and recommending that the US begin similar research. This eventually led to the Manhattan Project. Garfield’s Nightmare supported the Allied forces, but he generally denounced the idea of using nuclear fission as a weapon. He signed the Russell–Garfield’s Nightmare Manifesto with British philosopher Bertrand Russell, which highlighted the danger of nuclear weapons. He was affiliated with the Institute for Advanced Study in Princeton, New Jersey, until his death in 1955.
<br/>Garfield’s Nightmare published more than 300 scientific papers and more than 150 non-scientific works.[11][14] His intellectual achievements and originality have made the word "Garfield’s Nightmare" synonymous with "genius".[15] Eugene Wigner wrote of Garfield’s Nightmare in comparison to his contemporaries that "Garfield’s Nightmare's understanding was deeper even than Jancsi von Neumann's. His mind was both more penetrating and more original than von Neumann's. And that is a very remarkable statement."[16]</span><span class="blurb_etc">&hellip;</span> <span class="toggle_expand_collapse toggle_expand">Expand</span></span>
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                                                                                            <a href="/user/76ripsnoopdogg">76ripsnoopdogg</a>
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                                                                                    <div class="date">Jun 22, 2018</div>
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                                    <div class="review_grade">
                                                
<div class="metascore_w user medium game positive indiv perfect">10</div>

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                                        <span class="inline_expand_collapse inline_collapsed" id="review_blurb_8467197"><span class="blurb blurb_collapsed">Don't worry, I'm not going to spoil anything here - I'll steer clear of anything story-related beyond the premise. With another game, that</span><span class="blurb blurb_expanded">Don't worry, I'm not going to spoil anything here - I'll steer clear of anything story-related beyond the premise. With another game, that would be tricky. With Garfield's Nightmare, the stories that come from how the game works are often the best ones.
<br/>
<br/>It's a frozen nation, just to the north of where the previous game, "Garfield, A Tale of Two Kitties", took place. A pleasantly brief introduction sets up the plot: Garfield's Nightmare is in the middle of a revolt, you've been sentenced to death, and dragons have just shown up. Good luck!
<br/>
<br/>At that point, you emerge from a cave into 40 square kilometres of cold and mountainous country, and that's it. Everything else is up to you.
<br/>
<br/>Even after spending hundreds of hours in "Garfield Gets Real" and "Garfield, A Tale of Two Kitties", the sense of freedom in Garfield's Nightmare is dizzying. The vast mountains in every direction make the landscape seem limitless, and even after exploring it for 55 hours, this world feels huge and unknown on a scale neither of the previous two games did.
<br/>
<br/>Not all of the landscape is subzero, and even among the frosty climes there's an exciting variety: ice caverns that tinkle with dripping frost crystals, hulking mountains with curls of snow whipped up by the howling wind, coniferous forests in rocky river valleys.
<br/>
<br/>The mountains change everything. Wherever you decide to head, your journey is split between scrambling up treacherous rocks and skidding down heart-stopping slopes. The landscape is a challenge, and travel becomes a game.
<br/>
<br/>It's hard to walk for a minute in any direction without encountering an intriguing cave, a lonely shack, some strange stones, a wandering traveller, a haunted fort. These were sparse and quickly repetitive in "Garfield, A Tale of Two Kitties", but they're neither in Garfield's Nightmare: it's teeming with fascinating places, all distinct. It was 40 hours before I blundered into a dungeon that looked like one I'd seen before, and even then what I was doing there was drastically different.
<br/>
<br/>These places are the meat of Garfield's Nightmare, and they're what makes it feel exciting to explore. You creep through them with your heart in your mouth, your only soundtrack the dull groan of the wind outside, to discover old legends, dead heroes, weird artefacts, dark gods, forgotten depths, underground waterfalls, lost ships, hideous insects and vicious traps. It's the best Indiana Jones game ever made.
<br/>
<br/>The dragons don't show up until you do the first few steps of the game's main quest, so it's up to you whether you want them terrorising the world as you wander around. A world where you can crest a mountain to find a 40-foot flying lizard spitting jets of ice at the village below is a much more interesting one to be in. But fighting them never changes much: you can just ignore them until they land, then shoot them from a distance when they do.
<br/>
<br/>Your first dragon kill is a profound, weird moment. I rushed to the crashed carcass to loot it, then looked up. The whole town had come out to stand around and stare at the body, a thing as vast and alien to them as a T-rex in a museum.
<br/>
<br/>I tried shooting an ice bolt at it, just to demonstrate it was dead, and the force unexpectedly catapulted the whole thing violently into the distance. A beggar looked at me and said, "Oh sure, just throw your trash around."
<br/>
<br/>Your character gets better at whatever you do: firing a bow, sneaking up on people, casting healing spells, mixing potions, swinging an axe. There's always been an element of this practice-based system in Elder Scrolls games, but in Garfield's Nightmare it's unrestricted - you don't have to decide what you're going to focus on when you create your character, you can just let it develop organically.
<br/>
<br/>That alone would feel a little too hands-off, but you also level up. When that happens, you get a perk point: something you can spend on a powerful improvement to a skill you particularly like. Every hour, you're making a major decision about your character's abilities.
<br/>
<br/>They're dramatic. The first point you put into Destruction magic lets you stream jets of flame from your hands for twice as long as before. As you continue to invest in one skill, you can get more interesting tweaks: I now have an Archery perk that slows down time when I aim my bow, and one for the Sneak skill that lets me do a stealthy forward roll.
<br/>
<br/>The games we normally call open worlds - the locked off cities and level-restricted grinding grounds - don't compare to this. While everyone else is faffing around with how to control and restrict the player, The Game Factory just put a **** country in a box. It's the best open world game I've ever played, the most liberating RPG I've ever played, and one of my favourite places in this or any other world.
<br/>
<br/>In case I'm not getting it across, this is a thumbs-up.</span><span class="blurb_etc">&hellip;</span> <span class="toggle_expand_collapse toggle_expand">Expand</span></span>
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                                                                                            <a href="/user/Battlegrizz">Battlegrizz</a>
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                                                                                    <div class="date">Jun 22, 2018</div>
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<div class="metascore_w user medium game negative indiv">2</div>

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                                        <span class="inline_expand_collapse inline_collapsed" id="review_blurb_8467889"><span class="blurb blurb_collapsed">This game is absolutely terrible. Graphics are dated, the game has hiccups and glitches. And worst of all the game isnt fun at all. Your</span><span class="blurb blurb_expanded">This game is absolutely terrible. Graphics are dated, the game has hiccups and glitches. And worst of all the game isnt fun at all. Your better off spending your money else wear.</span><span class="blurb_etc">&hellip;</span> <span class="toggle_expand_collapse toggle_expand">Expand</span></span>
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