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<div class="metascore_w medium game positive">89</div>

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<div class="metascore_w medium game positive">78</div>

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                Alan Wake Remastered
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<div class="metascore_w medium game positive">78</div>

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                Back 4 Blood
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<div class="metascore_w medium game positive">76</div>

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<div class="metascore_w medium game mixed">74</div>

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                Far Cry 6
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                                                                                                                                                                                <h3>Top
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<div class="item">
    <a href="/movie/bergman-island">

        <div class="img-wrap">
            <img src="https://static.metacritic.com/images/products/movies/7/cc7896c24cda6bc4a9dddfb261655b1f-98.jpg" alt="Bergman Island" />
                            

        
<div class="metascore_w medium movie positive">78</div>

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                    <div class="product-name">
                Bergman Island
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        <div class="mid">
                     
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    </a>
</div>

                    
<div class="item">
    <a href="/movie/the-last-duel">

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            <img src="https://static.metacritic.com/images/products/movies/1/dddc1c6c1468dd4b9297e1f7eb9b750c-98.jpg" alt="The Last Duel" />
                            

        
<div class="metascore_w medium movie positive">71</div>

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                The Last Duel
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    </a>
</div>

                    
<div class="item">
    <a href="/movie/bond-25">

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            <img src="https://static.metacritic.com/images/products/movies/5/97dd1ec47b12cd9d83b637eb2457d3e6-98.jpg" alt="No Time to Die" />
                            

        
<div class="metascore_w medium movie positive">68</div>

                    </div>

                    <div class="product-name">
                No Time to Die
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        <div class="mid">
                     
        </div>
    </a>
</div>

                    
<div class="item">
    <a href="/movie/antlers">

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            <img src="https://static.metacritic.com/images/products/movies/9/a0267a97decde34de1113e8ca05e9884-98.jpg" alt="Antlers" />
                            

        
<div class="metascore_w medium movie positive">66</div>

                    </div>

                    <div class="product-name">
                Antlers
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    </a>
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<div class="item last">
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            <img src="https://static.metacritic.com/images/products/movies/2/323ff2dca5b52157d6cee77187f9c37b-98.jpg" alt="Ghostbusters: Afterlife" />
                            

        
<div class="metascore_w medium movie positive">62</div>

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                Ghostbusters: Afterlife
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                                                    <span class="primary_feature_text" section="articles"><a href="/pictures/october-2021-tv-preview-succession-dune-csi">What to Watch in October: 22 Notable TV Shows & Streaming Movies</a></span>
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                                                                                                                                                                                <h3>Top
        Shows
     Right Now</h3>
<div class="top-five" section=top_shows>
                    
<div class="item">
    <a href="/tv/succession/season-3">

        <div class="img-wrap">
            <img src="https://static.metacritic.com/images/products/tv/7/044de697ec36e353443c787c68654fd8-98.jpg" alt="Succession: Season 3" />
                                                                                    <img src="/images/icons/mc-mustwatch-sm.svg" class="must-see-list" />
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                    <div class="product-name">
                Succession: Season 3
            </div>
        
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        </div>
    </a>
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<div class="item">
    <a href="/tv/acapulco-2021/season-1">

        <div class="img-wrap">
            <img src="https://static.metacritic.com/images/products/tv/2/40e1664aa40c0b2ee777bb3c9cba4320-98.jpg" alt="Acapulco (2021): Season 1" />
                                                                                    

        
<div class="metascore_w medium season positive">74</div>

                                                                </div>

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                                <h1>Golden Sun: Dark Dawn</h1>
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                                                        DS
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                    <span class="data" >Nov 29, 2010</span>
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                                                                                                                                                        <span class="inline_expand_collapse inline_collapsed"><span class="blurb blurb_collapsed">After going dark six years ago, 2010 will see a new dawn. Golden Sun DS updates the popular portable Golden Sun role-playing series with an impressive graphical style. This installment follows the story of the previous heroes' descendants and immerses players into the magic of its adventure</span><span class="blurb blurb_expanded">After going dark six years ago, 2010 will see a new dawn. Golden Sun DS updates the popular portable Golden Sun role-playing series with an impressive graphical style. This installment follows the story of the previous heroes' descendants and immerses players into the magic of its adventure by pushing the boundaries of intuitive touch-screen controls.</span><span class="blurb_etc">&hellip;</span> <span class="toggle_expand_collapse toggle_expand">Expand</span></span>
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                                            <li class="summary_detail product_genre"><span class="label">Genre(s): </span><span class="data" >Role-Playing</span>,                                            <span class="data" >Console-style RPG</span>,                                            <span class="data" >Console-style RPG</span>,                                            <span class="data" >Japanese-Style</span>                                    </li>
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                <span class="videoContainer_drag"><span class="fa fa-ellipsis-v"></span><span class="fa fa-ellipsis-v"></span></span>
                <span class="videoContainer_float_title">Golden Sun: Dark Dawn Official Trailer 1</span>
                <span class="videoContainer_close"><span class="fa fa-close"></span></span>
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            <div id="videoContainer">
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                                                </div>
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<script>

    /** Chartbeat Video Strategy **/
    /* This largely uses MetaC.Video for mapping, specifically MetaC.Video.videoPlayer
    * which is a reference to the UVP player object
    */

    /**
    * Constructor for the strategy. This is what gets passed to the SDK via:
    * window['_cbv_strategies'].push(VideoStrategy);
    */
    window.VideoStrategy = function() {
        // do nothing at creation
    }

    VideoStrategy._viewStartTime = Date.now();

    /**
    * Enum for the content type. One of these values should be returned from
    * the "getContentType" function.
    * @enum {string}
    */
    VideoStrategy.ContentType = {
        AD: 'ad',
        CONTENT: 'ct'
    };

    /**
     * Enum for the ad position. One of these values should be returned from
     * the "getAdPosition" function.
     * @enum {string}
     */
    VideoStrategy.AdPosition = {
        PREROLL: 'a1',
        MIDROLL: 'a2',
        POSTROLL: 'a3',
        OVERLAY: 'a4',
        SPECIAL: 'a5'
    };

    /**
    * Indicates if the video strategy is ready for pinging.
    * Typically this is called when all path and title metadata
    * is available
    * Note: Pings should only be sent after this reads true.
    * @return {boolean} The ready state of the strategy.
    */
    VideoStrategy.prototype.isReady = function() {
        return MetaC.Video.videoPlayer !== null;
    };


    /**
    * Gets the human readable video title.
    * This is returned in the i key of the ping.
    * @return {string} The video title.
    */
    VideoStrategy.prototype.getTitle = function() {
        // Grab the title off the wrapper, uvps wont know title
        // in getContentVideoData() until the video plays
        let data_wrapper = document.querySelector('#videoContainer_wrapper');
        let video_title = data_wrapper.dataset.mcvideotitle;
        return video_title;
    };


    /**
    * Gets the video path.
    * This is returned in the p key of the ping.
    * Note: this should be the playable video path if available.
    * @return {string} The video path.
    */
    VideoStrategy.prototype.getVideoPath = function() {
        // TODO not sure what that will need to be really?
        // Assuming href
        return window.location.href;
    };


    /**
    * Gets the type of video playing. Returns value from the ContentType enum.
    * This is returned in the _vt key of the ping.
    * @return {VideoStrategy.ContentType} The type of content (ad or ct).
    */
    VideoStrategy.prototype.getContentType = function() {
        return MetaC.Video.videoPlayer.getCurrentPlaybackState().isAd ? VideoStrategy.ContentType.AD : VideoStrategy.ContentType.CONTENT;
    };

    /**
     * Gets the ad position. Returns value from the AdPosition enum.
     * This is returned in the _vap key of the ping.
     * @return {YourStrategy.AdPosition|string} The ad position
     * from a1 (pre-roll), a2 (mid-roll), a3 (post-roll),
     * a4 (overlay), or a5 (special).
     */
    VideoStrategy.prototype.getAdPosition = function() {
        return "a1"; // all we have are prerolls
    };

    /**
    * Return whether the given video clip is being played from manual
    * play, autoplay, continuous play (in a playlist), or unknown.
    * @return {VideoStrategy.AutoplayType|string}
    */
    VideoStrategy.prototype.getAutoplayType = function() {
        //UNKNOWN: 'unkn',
        //MANUAL: 'man',
        //AUTOPLAY: 'auto',
        //CONTINUOUS: 'cont'

        // we cant do continous currently
        return (MetaC.Video.autoplayStatus) ? 'auto' : 'man';
    };


    /**
    * Gets the total duration of the video.
    * This is returned in the _vd key of the ping.
    * @return {number} The total duration time in milliseconds.
    */
    VideoStrategy.prototype.getTotalDuration = function() {
        let duration = MetaC.Video.videoPlayer.getContentVideoData().duration
        return (duration) ? duration * 1000 : null;
    };


    /**
    * Gets the current state of the video. Returns value from the VideoState enum.
    * This is returned in the _vs key of the ping.
    * @return {string} The current video state. {@link VideoStrategy.VideoState}
    */
    VideoStrategy.prototype.getState = function() {
        //UNPLAYED: 's1',
        //PLAYED: 's2',
        //STOPPED: 's3',
        //COMPLETED: 's4'

        // uvp playback states
        //`-2` = EMPTY
        //`-1` = LOADING
        //`0` = STOPPED
        //`1` = PLAYING
        //`2` = PAUSED
        //`3` = BUFFERING
        let video_state = 's1'; // assume unplayed
        if (MetaC.Video.videoPlayer.getCurrentPlaybackState){
            let player_state = MetaC.Video.videoPlayer.getCurrentPlaybackState();
            if (player_state.playBackStarted != false){
                if (player_state.playBackComplete){
                    video_state = 's4';
                } else if (player_state.playbackState === 2){ // assuming PAUSED in uvp means STOPPED to cb
                    video_state = 's3';
                } else if (player_state.playbackState === 1){ // assuming PLAYING in uvp means PLAYED to cb
                    video_state = 's2';
                }
            }
        }

        return video_state;
    };

    /**
    * Gets the thumbnail of the video.
    * This is returned in the _vtn key of the ping.
    * @return {string} The [absolute] path to the thumbnail.
    */
    VideoStrategy.prototype.getThumbnailPath = function() {
        // Grab video thumbnail off the wrapper, like title the player wont
        // know it till the video plays
        let data_wrapper = document.querySelector('#videoContainer_wrapper');
        let video_thumbnail = data_wrapper.dataset.mctrailerimg;
        return video_thumbnail;
    };


    /**
    * Gets the video player type.
    * This is returned in the _vplt key of the ping.
    * @return {string} The player type (user defined).
    */
    VideoStrategy.prototype.getPlayerType = function() {
        return uvpjs.Configuration.version;
    };

    /**
    * Gets the strategy name.
    * This represents an abbreviated (2­3 characters in length) name for your custom player strategy.
    * @return {string} The strategy name (user defined).
    */
    VideoStrategy.prototype.getStrategyName = function() {
        return "VS";
    };

    /**
    * Gets the time since start of viewing.
    * This is returned in the _vvs key of the ping.
    * @return {number} The time since viewing started in milliseconds.
    * This seems to be since page load looking at how others are handling it
    */
    VideoStrategy.prototype.getViewStartTime = function() {
        return Date.now() - VideoStrategy._viewStartTime;
    };

    /**
    * Gets the current play time of the video (where the playhead is).
    * This is returned in the _vpt key of the ping.
    * @return {number} The current play time in milliseconds.
    */
    VideoStrategy.prototype.getCurrentPlayTime = function() {
        let playback_time = MetaC.Video.videoPlayer.getCurrentPlaybackState().currentTime;
        return (playback_time > 0) ? (playback_time * 1000) : null;
    };

    /**
    * Gets the time since start of viewing for users in a play state -- regardless of current state.
    * This is returned in the _vvsp key of the ping.
    * @return {number} The time since viewing started in milliseconds.
    * uvp player .getCurrentPlaybackState().absoluteStreamTime includes ad if it
    * is a DAI ad, IMA ads will not
    */
    VideoStrategy.prototype.getViewPlayTime = function() {
        let total_playtime  = MetaC.Video.videoPlayer.getCurrentPlaybackState().absoluteStreamTime;
        return (total_playtime  > 0) ? (total_playtime  * 1000) : 0;
    };

    /**
     * Gets the time since play start for users who saw a preroll ad -- regardless of current state.
     * The timer continues after the ad completes as well.
     * This is returned in the _vasp key of the ping.
     * @return {number} The time since viewing started in milliseconds.
     */
    //VideoStrategy.prototype.getViewAdPlayTime = function() {};

    /**
    * Verifies that the given player belongs to this strategy. Used for a
    * greedy search of the matching strategy for a given element or object.
    * @param {Object} player A pointer to the player being tracked.
    * @return {boolean} If the strategy can handle this type of object.
    * 
    * The first time this is called, it will pass the player in as the uvp
    * player object, all calls after pass in the div that player is in, no
    * idea why...
    */
    VideoStrategy.verify = function(player) {
        // triple equals due to the note above
        let is_verified = player && (player.id === (window.uvpjs.domConstants.VIDEO_ID_PREFIX + "videoContainer"));
        return is_verified;
    };

</script>



<script>
                        MetaC.Video.addToPlaylist(
                    'https://mt-rv-v1.gamespot.com/vr/gsc/2010/11/169_golden_sun_psynergy_ot_ds_2000.mp4',
                    'Golden Sun: Dark Dawn Psynergy Gameplay Trailer',
                    '4161153'
                    );
                                    MetaC.Video.addToPlaylist(
                    'https://mt-rv-v1.gamespot.com/vr/gsc/2010/12/169_goldensun_djinn_ot_ds_2000.mp4',
                    'Golden Sun: Dark Dawn Djinn Trailer',
                    '4161563'
                    );
                </script>


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                <div class="module critic_user_reviews">
    <div class="critic_user_reviews_wrap">
        
        
        <div class="module reviews_module critic_reviews_module">
                    
                                                    
            <div class="head head_type_1"><div class="head_wrap"><h2 class="module_title"><a href="/game/ds/golden-sun-dark-dawn/critic-reviews">Critic Reviews</a></h2></div></div>
<div class="body">
                                <div class="score_distribution">
    <div class="distribution_wrap">
        <div class="distribution_title">Score distribution:</div>
        <ol class="score_counts hover_none">
                        <li class="score_count">
                <div class="count_wrap">
                    <span class="label">Positive:</span>
                    <span class="data">
                        <a href="/game/ds/golden-sun-dark-dawn/critic-reviews?dist=positive">                            <span class="total" style="width:100%;">
                                <span class="count">51</span>
                                <span class="distribution positive"> out of 63</span>
                            </span>
                        </a>                    </span>
                </div>
            </li>
                        <li class="score_count">
                <div class="count_wrap">
                    <span class="label">Mixed:</span>
                    <span class="data">
                        <a href="/game/ds/golden-sun-dark-dawn/critic-reviews?dist=neutral">                            <span class="total" style="width:24%;">
                                <span class="count">12</span>
                                <span class="distribution mixed"> out of 63</span>
                            </span>
                        </a>                    </span>
                </div>
            </li>
                        <li class="score_count">
                <div class="count_wrap">
                    <span class="label">Negative:</span>
                    <span class="data">
                                                    <span class="total zero_total" style="width:0%;">
                                <span class="count">0</span>
                                <span class="distribution negative"> out of 63</span>
                            </span>
                                            </span>
                </div>
            </li>
                    </ol>
		    </div>
</div>

                            <ol class="reviews critic_reviews">            <li class="review critic_review first_review">
                <div class="review_btm review_btm_r"><div class="review_btm review_btm_l"><div class="review_top review_top_r"><div class="review_top review_top_l">
                    <div class="review_content">
                        <div class="review_section">
                            <div class="review_stats">
                                                                
                                
                                <div class="review_critic"><div class="source"><a rel="popup:external" class="external" href="http://www.nintendojo.com/reviews/golden-sun-dark-dawn-review">Nintendojo</a></div><div class="date">Jan  5, 2011</div></div>
                                
                                <div class="review_grade">
                                    

        
<div class="metascore_w medium game positive indiv perfect">100</div>

                                </div>
                            </div>
                            <div class="review_body">
                                The sequel takes everything loved about the original games and updates it for new hardware.
                            </div>
                        </div>
                                                    <div class="review_section review_actions">
                                                                                                            
                                                                                                                                                                                <ul class="review_actions">
                                        <li class="review_action author_reviews"><a href="/publication/nintendojo?filter=games">All this publication's reviews</a></li>
                                        <li class="review_action full_review"><a rel="popup:external" class="external" href="http://www.nintendojo.com/reviews/golden-sun-dark-dawn-review">Read full review<i class="fa fa-external-link" aria-hidden="true"></i></a></li>
                                    </ul>
                                                            </div>
                                            </div>
                </div></div></div></div>
            </li>
                                                        <li class="review critic_review">
                <div class="review_btm review_btm_r"><div class="review_btm review_btm_l"><div class="review_top review_top_r"><div class="review_top review_top_l">
                    <div class="review_content">
                        <div class="review_section">
                            <div class="review_stats">
                                                                
                                
                                <div class="review_critic"><div class="source"><a rel="popup:external" class="external" href="http://multiplayer.it/recensioni/83319-golden-sun-lalba-oscura-un-sole-splendente.html">Multiplayer.it</a></div><div class="date">Jan 31, 2011</div></div>
                                
                                <div class="review_grade">
                                    

        
<div class="metascore_w medium game positive indiv">86</div>

                                </div>
                            </div>
                            <div class="review_body">
                                Golden Sun: Dark Dawn is an excellent JRPG. Surprisingly, gameplay is extremely close to previous installments in the franchise and it's quite baffling Camelot did not dare to do more with this third episode. Despite this flaw in originality, Golden Sun: Dark Dawn is a well done and refined lengthy adventure but it does not win over Dragon Quest IX: Sentinels of the Starry Sky as the DS game of the year.
                            </div>
                        </div>
                                                    <div class="review_section review_actions">
                                                                                                            
                                                                                                                                                                                <ul class="review_actions">
                                        <li class="review_action author_reviews"><a href="/publication/multiplayerit?filter=games">All this publication's reviews</a></li>
                                        <li class="review_action full_review"><a rel="popup:external" class="external" href="http://multiplayer.it/recensioni/83319-golden-sun-lalba-oscura-un-sole-splendente.html">Read full review<i class="fa fa-external-link" aria-hidden="true"></i></a></li>
                                    </ul>
                                                            </div>
                                            </div>
                </div></div></div></div>
            </li>
                                                        <li class="review critic_review">
                <div class="review_btm review_btm_r"><div class="review_btm review_btm_l"><div class="review_top review_top_r"><div class="review_top review_top_l">
                    <div class="review_content">
                        <div class="review_section">
                            <div class="review_stats">
                                                                
                                
                                <div class="review_critic"><div class="source"><a rel="popup:external" class="external" href="http://www.3djuegos.com/juegos/analisis/5922/0/golden-sun-oscuro-amanecer/">3DJuegos</a></div><div class="date">Dec 21, 2010</div></div>
                                
                                <div class="review_grade">
                                    

        
<div class="metascore_w medium game positive indiv">84</div>

                                </div>
                            </div>
                            <div class="review_body">
                                Camelot doesn't risk and create a game not so memorable as its predecessors but still very suitable for fans of the Golden Sun series.
                            </div>
                        </div>
                                                    <div class="review_section review_actions">
                                                                                                            
                                                                                                                                                                                <ul class="review_actions">
                                        <li class="review_action author_reviews"><a href="/publication/3djuegos?filter=games">All this publication's reviews</a></li>
                                        <li class="review_action full_review"><a rel="popup:external" class="external" href="http://www.3djuegos.com/juegos/analisis/5922/0/golden-sun-oscuro-amanecer/">Read full review<i class="fa fa-external-link" aria-hidden="true"></i></a></li>
                                    </ul>
                                                            </div>
                                            </div>
                </div></div></div></div>
            </li>
                                                        <li class="review critic_review">
                <div class="review_btm review_btm_r"><div class="review_btm review_btm_l"><div class="review_top review_top_r"><div class="review_top review_top_l">
                    <div class="review_content">
                        <div class="review_section">
                            <div class="review_stats">
                                                                
                                
                                <div class="review_critic"><div class="source"><a rel="popup:external" class="external" href="http://www.rpgamer.com/games/gsun/goldensun3/reviews/goldensun3strev1.html">RPGamer</a></div><div class="date">Dec 13, 2010</div></div>
                                
                                <div class="review_grade">
                                    

        
<div class="metascore_w medium game positive indiv">80</div>

                                </div>
                            </div>
                            <div class="review_body">
                                All things considered, Dark Dawn is still the game series fans have been waiting seven years for. 
                            </div>
                        </div>
                                                    <div class="review_section review_actions">
                                                                                                            
                                                                                                                                                                                <ul class="review_actions">
                                        <li class="review_action author_reviews"><a href="/publication/rpgamer?filter=games">All this publication's reviews</a></li>
                                        <li class="review_action full_review"><a rel="popup:external" class="external" href="http://www.rpgamer.com/games/gsun/goldensun3/reviews/goldensun3strev1.html">Read full review<i class="fa fa-external-link" aria-hidden="true"></i></a></li>
                                    </ul>
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                                            </div>
                </div></div></div></div>
            </li>
                                                        <li class="review critic_review">
                <div class="review_btm review_btm_r"><div class="review_btm review_btm_l"><div class="review_top review_top_r"><div class="review_top review_top_l">
                    <div class="review_content">
                        <div class="review_section">
                            <div class="review_stats">
                                                                
                                
                                <div class="review_critic"><div class="source"><a rel="popup:external" class="external" href="http://www.meristation.com/v3/des_analisis.php?pic=DS&idj=cw4a2561093c02a&id=cw4cff8d7f19638">Meristation</a></div><div class="date">Dec 21, 2010</div></div>
                                
                                <div class="review_grade">
                                    

        
<div class="metascore_w medium game positive indiv">80</div>

                                </div>
                            </div>
                            <div class="review_body">
                                One of the best japanese RPGs that we've played this season, probably the most complete Golden Sun so far - we expected something more from its script, not just the plain and simple story that we've suffered several times, but still, it's a must-have no doubt.
                            </div>
                        </div>
                                                    <div class="review_section review_actions">
                                                                                                            
                                                                                                                                                                                <ul class="review_actions">
                                        <li class="review_action author_reviews"><a href="/publication/meristation?filter=games">All this publication's reviews</a></li>
                                        <li class="review_action full_review"><a rel="popup:external" class="external" href="http://www.meristation.com/v3/des_analisis.php?pic=DS&idj=cw4a2561093c02a&id=cw4cff8d7f19638">Read full review<i class="fa fa-external-link" aria-hidden="true"></i></a></li>
                                    </ul>
                                                            </div>
                                            </div>
                </div></div></div></div>
            </li>
                                                        <li class="review critic_review">
                <div class="review_btm review_btm_r"><div class="review_btm review_btm_l"><div class="review_top review_top_r"><div class="review_top review_top_l">
                    <div class="review_content">
                        <div class="review_section">
                            <div class="review_stats">
                                                                
                                
                                <div class="review_critic"><div class="source"><a rel="popup:external" class="external" href="http://www.gameinformer.com/games/golden_sun_dark_dawn/b/nintendo_ds/archive/2010/12/06/return-to-a-lost-age-of-boring-storytelling-and-enjoyable-puzzle-solving.aspx">Game Informer</a></div><div class="date">Dec 13, 2010</div></div>
                                
                                <div class="review_grade">
                                    

        
<div class="metascore_w medium game positive indiv">75</div>

                                </div>
                            </div>
                            <div class="review_body">
                                If you're searching for a first-class RPG with great writing and complex combat, Golden Sun: Dark Dawn shouldn't even be on your radar. But if you can handle an unhealthy dose of JRPG stereotypes and don't mind breezing through encounters, some fun is waiting to be unearthed here. 
                            </div>
                        </div>
                                                    <div class="review_section review_actions">
                                                                                                            
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                                        <li class="review_action author_reviews"><a href="/publication/game-informer?filter=games">All this publication's reviews</a></li>
                                        <li class="review_action full_review"><a rel="popup:external" class="external" href="http://www.gameinformer.com/games/golden_sun_dark_dawn/b/nintendo_ds/archive/2010/12/06/return-to-a-lost-age-of-boring-storytelling-and-enjoyable-puzzle-solving.aspx">Read full review<i class="fa fa-external-link" aria-hidden="true"></i></a></li>
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            </li>
                                                        <li class="review critic_review last_review">
                <div class="review_btm review_btm_r"><div class="review_btm review_btm_l"><div class="review_top review_top_r"><div class="review_top review_top_l">
                    <div class="review_content">
                        <div class="review_section">
                            <div class="review_stats">
                                                                
                                
                                <div class="review_critic"><div class="source"><a rel="popup:external" class="external" href="http://www.escapistmagazine.com/articles/view/editorials/reviews/8397-Review-Golden-Sun-Dark-Dawn">The Escapist</a></div><div class="date">Dec 21, 2010</div></div>
                                
                                <div class="review_grade">
                                    

        
<div class="metascore_w medium game mixed indiv">60</div>

                                </div>
                            </div>
                            <div class="review_body">
                                Golden Sun: Dark Dawn has plenty of great spells, enjoyable environmental puzzles, and enemies whose heads desperately need caving in. The magical djinn are its only remarkable feature, but unfortunately turn the combat into child's play. Dark Dawn is a perfectly serviceable JRPG, and fans of the two previous Golden Sun titles will undoubtedly enjoy it. But it could be far, far better.
                            </div>
                        </div>
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                        <p class="see_all"><a href="/game/ds/golden-sun-dark-dawn/critic-reviews">See all 63 Critic Reviews</a></p>
                    
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            <div class="module reviews_module user_reviews_module">
    <div class="head head_type_1"><div class="head_wrap"><h2 class="module_title"><a href="/game/ds/golden-sun-dark-dawn/user-reviews">User Reviews</a></h2></div></div>
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        <div class="body">
                                            <div class="score_distribution">
    <div class="distribution_wrap">
        <div class="distribution_title">Score distribution:</div>
        <ol class="score_counts hover_none">
                        <li class="score_count">
                <div class="count_wrap">
                    <span class="label">Positive:</span>
                    <span class="data">
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                                                            <li id="user_review_11966952" class="review user_review first_review">
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                                                                                            <a href="/user/Nathan53">Nathan53</a>
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                                                                                    <div class="date">Jun 23, 2020</div>
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<div class="metascore_w user medium game positive indiv perfect">10</div>

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                                        <span>One of the best games on the DS system and definitely a golden entry of the series, I highly recommend playing.</span>
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                                                                                    <li id="user_review_4535461" class="review user_review">
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                                                                                            <a href="/user/SaintGabriel77">SaintGabriel77</a>
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                                                                                    <div class="date">Sep 24, 2014</div>
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<div class="metascore_w user medium game positive indiv perfect">10</div>

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                                        <span class="inline_expand_collapse inline_collapsed" id="review_blurb_4535461"><span class="blurb blurb_collapsed">This was the first Golden Sun game I played, and although I was a bit lost at first, I still loved it. I even went back and played the first</span><span class="blurb blurb_expanded">This was the first Golden Sun game I played, and although I was a bit lost at first, I still loved it. I even went back and played the first two, then played through this one again. Definitely my favorite video game series, and I hope Camelot makes another.</span><span class="blurb_etc">&hellip;</span> <span class="toggle_expand_collapse toggle_expand">Expand</span></span>
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                                                                                        <li id="user_review_2814739" class="review user_review">
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                                                                                            <a href="/user/RyanA">RyanA</a>
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                                                                                    <div class="date">Dec  7, 2012</div>
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<div class="metascore_w user medium game positive indiv">9</div>

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                                        <span class="inline_expand_collapse inline_collapsed" id="review_blurb_2814739"><span class="blurb blurb_collapsed"></span><span class="blurb blurb_expanded">I have never played any of the other golden sun games, so I don't know if I'm being short-changed or not, but I LOVED this game, with 2 very minor flaws : Blocky graphics and the fact that the game is much too forgiving. I may not have beaten this game completely, but I fought a boss (Mountain Roc) and I thought for sure I was going to die, when I realized, I can summon, OMG. This game is way too forgiving in this sense, compared to Pokemon, which I died numerous times, which made me work hard to get a high enough level to try the gym battle again or whatever it was (Red in Heart Gold/Soul Silver would be one of these people). Overall, 8.8/10</span><span class="blurb_etc">&hellip;</span> <span class="toggle_expand_collapse toggle_expand">Expand</span></span>
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                                                                                    <li id="user_review_1472836" class="review user_review">
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                                                                                            <a href="/user/gaiages">gaiages</a>
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                                                                                    <div class="date">Jan 27, 2011</div>
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<div class="metascore_w user medium game positive indiv">8</div>

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                                        <span class="inline_expand_collapse inline_collapsed" id="review_blurb_1472836"><span class="blurb blurb_collapsed">A word of warning:  If you didn't like the first two Golden Sun games, stay away from Dark Dawn.  The third entry in the much-beloved series</span><span class="blurb blurb_expanded">A word of warning:  If you didn't like the first two Golden Sun games, stay away from Dark Dawn.  The third entry in the much-beloved series changes little but the graphics, so it's not likely you're going to enjoy this DS iteration.<br/><br/>But then again, most of those that will be picking this one up are the fans that have waited quite a few years for the game... and for them, this will not disappoint.  It contains everything you've loved about the Golden Sun games, with a nice graphical upgrade and a new world to explore.  You still transverse dungeons solving puzzles, collect Djinn to become stronger, and fight through now-considered-archaic turn-based battles.  Overall, fans will enjoy every minute of this 25-hour adventure, while the enjoyment for others will stem from their like of role-playing games.</span><span class="blurb_etc">&hellip;</span> <span class="toggle_expand_collapse toggle_expand">Expand</span></span>
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                                                                                    <li id="user_review_7404395" class="review user_review">
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                                                                                            <a href="/user/artificeprime">artificeprime</a>
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                                                                                    <div class="date">Jul 15, 2017</div>
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<div class="metascore_w user medium game positive indiv">8</div>

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                                        <span class="inline_expand_collapse inline_collapsed" id="review_blurb_7404395"><span class="blurb blurb_collapsed">While it isn't quite as good as the first two Golden Sun games, it is still excellent and faithfully continues the story. My biggest complaint</span><span class="blurb blurb_expanded">While it isn't quite as good as the first two Golden Sun games, it is still excellent and faithfully continues the story. My biggest complaint with Golden Sun: Dark Dawn is that it wasn't long enough. I ended this game wanting desperately to experience more of the story. Yet while that can be seen as a negative it is also a positive because I enjoyed the game so much that I wanted more.. While there are some weak areas this is still a far better game experience than most other RPGs offer. The world building, story and puzzles are all exceptional. It's just a shame that this really feels like another chapter in a story that we will likely never see the rest of. The Golden Sun franchise is in my opinion one of the most overlooked game series of all time. If it came out at a different time on a different platform it would be on the same level as the best of Final Fantasy and the Legend of Zelda. It's one of the closest games I can think of to Chrono Trigger but it has its own identity. Nintendo committed a terrible sin by failing to invest more energy into developing this franchise further.
<br/>
<br/>One of  the best aspects of Golden Sun is the way it blends its magic system into the gameplay outside of combat. Most RPGs, tend to limit the use of magic to combat, which really makes no sense. Golden Sun does an excellent job of giving magic a practical use. Magic isn't just a weapon, it's a tool. This makes learning new spells so much more satisfying because you can use them to progress through the world and solve problems. The puzzles are connected to the abilities of your characters and that makes gaining new skills more rewarding. Dark Dawn has some of the best puzzles in the series and has some pretty cool new Psynergy abilities as well. Combat is very similar to the first two games and while I liked that combat alright, it could have done with some upgrades considering this came out nearly 10 years after. They really should have added more diversity to the combat. The summonings are still awesome though and there are more in this game than the other two.
<br/>
<br/>The story and story telling in Golden Sun: Dark Dawn remain quite strong. it does a pretty good job of picking up a few decades after the first two games and one of the things I really liked is how the story gradually revealed what had become of the characters from the past games. There are a lot of mysteries and the game does a good job of slowly revealing answers in a satisfying way. Once again my biggest complaint is that the story is incomplete. While I really like the story, there are just way too many loose ends. This felt like a handful of chapters in a big novel. It's not that the content is bad, it just wasn't enough of the story.
<br/>
<br/>The characters in Dark Dawn are decent but I was a bit disappointed that most of them seem like clones of the characters from the first two games. While the cast does get a bit more diverse later in the game, the three main protagonists are far too similar to the one in the original Golden Sun. The villains are also far less interesting clones of the villains from the first game. On the plus side though, the game does a great job of evolving the characters and showing interesting new sides to them as the story progresses. One thing that the game does very well is connecting the characters of this game to the events of the past. Alex also returns in this game and is once again a great character with complex and hidden motives. Unfortunately we never really get to learn the specifics of what his motives really are. What I like so much more about Golden Sun over many other RPGs is that the world feels bigger than the heroes and villains. Alchemy and the ancient world are complex and the characters are just trying to understand and direct that power towards a meaningful purpose.
<br/>
<br/>To me, the World is the real star of the Golden Sun Series. Unlike so many RPGs were the environments just seem like they are basic backgrounds or only exist as obstacles, every location in Weyard tells a story. Temples aren't just barriers, they are factories or machines that once served a purpose. Every place you go teaches you something about the history of the world and how it works. One of my favorite locations in this game was a mountain town where you have to solve a puzzle to activate a machine that creates dense clouds that serve as a transportation device. The process of making it work tells a story about the ancient civilization of the past. Each location serves a practical purpose in the world and story, so when you solve the problems in those areas it has a meaningful impact. There are dozens of creative ideas. Most RPGs suffer from locations that might look cool but don't really serve a logical purpose within the context of the story. Dark Dawn makes every location meaningful and interactive.
<br/>
<br/>Despite some shortcomings,  loved this game and recommend it to any fan of classic JRPGs.
<br/>
<br/>I give it 82%</span><span class="blurb_etc">&hellip;</span> <span class="toggle_expand_collapse toggle_expand">Expand</span></span>
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                                                                                    <li id="user_review_9082605" class="review user_review">
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                                                                                            <a href="/user/etheron">etheron</a>
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                                                                                    <div class="date">Jan 15, 2019</div>
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<div class="metascore_w user medium game mixed indiv">7</div>

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                                        <span class="inline_expand_collapse inline_collapsed" id="review_blurb_9082605"><span class="blurb blurb_collapsed">El juego es estilo clasico, muy bueno en general, pero despues de unas varias horas (mas o menos unas 25 o 30) es un poco repetitivo y se hace</span><span class="blurb blurb_expanded">El juego es estilo clasico, muy bueno en general, pero despues de unas varias horas (mas o menos unas 25 o 30) es un poco repetitivo y se hace pesado seguir. Me costo mucho lograr terminarlo, no por la dificultad sino porque pierde mucho el enganche que tiene al principio.
<br/>
<br/>El sistema de los djinn esta bastante bueno aunque a veces es un poco abrumador, y es facil perder una gran cantidad de ellos.
<br/>
<br/>Pequenos sistemas y mecanicas hacen relucir lo completo que es el juego y el esfuerzo que le pusieron a su desarrollo.</span><span class="blurb_etc">&hellip;</span> <span class="toggle_expand_collapse toggle_expand">Expand</span></span>
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                                                                                    <li id="user_review_13669614" class="review user_review last_review">
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                                                                                            <a href="/user/Nikitosss95">Nikitosss95</a>
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                                                                                    <div class="date">Feb 13, 2021</div>
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<div class="metascore_w user medium game mixed indiv">5</div>

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                                        <span class="inline_expand_collapse inline_collapsed" id="review_blurb_13669614"><span class="blurb blurb_collapsed">I wish that GS3 DD wasn’t easier than its predecessors... I like the graphics and the music, however the plot has some flaws and the</span><span class="blurb blurb_expanded">I wish that GS3 DD wasn’t easier than its predecessors... I like the graphics and the music, however the plot has some flaws and the difficulty of the campaign and battles is set too low IMO, I’m one of those hardcore GS1&TLA fans who were pretty disappointed after playing this game</span><span class="blurb_etc">&hellip;</span> <span class="toggle_expand_collapse toggle_expand">Expand</span></span>
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                                                                                                                                                                                <h3>Top
        Games
     Right Now</h3>
<div class="top-five" section=top_games>
                    
<div class="item">
    <a href="/game/switch/metroid-dread">

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            <img src="https://static.metacritic.com/images/products/games/5/33ebb325c3be6cf63c66ef82c2e66574-98.jpg" alt="Metroid Dread" />
                            

        
<div class="metascore_w medium game positive">89</div>

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                Metroid Dread
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<div class="metascore_w medium game positive">78</div>

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                Alan Wake Remastered
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<div class="metascore_w medium game positive">77</div>

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                Back 4 Blood
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    </a>
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<div class="metascore_w medium game positive">76</div>

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                New World
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<div class="metascore_w medium game mixed">74</div>

                    </div>

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                Far Cry 6
            </div>
        
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    </a>
</div>

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                                                <li class="heading">Best...</li>
                                                <li><a href="/browse/games/score/metascore/90day/ps4/filtered" section="PS4;New Games">New Games</a></li>
                                                <li><a href="/browse/games/score/metascore/year/ps4/filtered" section="PS4;Games This Year">Games This Year</a></li>
                                                <li><a href="/browse/games/score/metascore/all/ps4/filtered" section="PS4;Games of All Time">Games of All Time</a></li>
                                                <li><a href="/browse/games/genre/metascore/action/ps4" section="PS4;Games by Genre">Games by Genre</a></li>
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                                                <li><a href="/browse/games/release-date/new-releases/ps5/date" section="PS5;New Release">New Games</a></li>
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                                                <li><a href="/browse/games/score/metascore/year/ps5/filtered" section="PS5;Games This Year">Games This Year</a></li>
                                                <li><a href="/browse/games/score/metascore/all/ps5/filtered" section="PS5;Games of All Time">Games of All Time</a></li>
                                                <li><a href="/browse/games/genre/metascore/action/ps5" section="PS5;Games by Genre">Games by Genre </a></li>
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                                                <li class="back"><label for="game_xone_close">&lt;&lt; Back to All Platforms</label></li>
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                                                                                                                                                                                <h3>Top
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<div class="item">
    <a href="/movie/bergman-island">

        <div class="img-wrap">
            <img src="https://static.metacritic.com/images/products/movies/7/cc7896c24cda6bc4a9dddfb261655b1f-98.jpg" alt="Bergman Island" />
                            

        
<div class="metascore_w medium movie positive">78</div>

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                Bergman Island
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        </div>
    </a>
</div>

                    
<div class="item">
    <a href="/movie/the-last-duel">

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            <img src="https://static.metacritic.com/images/products/movies/1/dddc1c6c1468dd4b9297e1f7eb9b750c-98.jpg" alt="The Last Duel" />
                            

        
<div class="metascore_w medium movie positive">71</div>

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                The Last Duel
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        </div>
    </a>
</div>

                    
<div class="item">
    <a href="/movie/bond-25">

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            <img src="https://static.metacritic.com/images/products/movies/5/97dd1ec47b12cd9d83b637eb2457d3e6-98.jpg" alt="No Time to Die" />
                            

        
<div class="metascore_w medium movie positive">68</div>

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                    <div class="product-name">
                No Time to Die
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        <div class="mid">
                     
        </div>
    </a>
</div>

                    
<div class="item">
    <a href="/movie/antlers">

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            <img src="https://static.metacritic.com/images/products/movies/9/a0267a97decde34de1113e8ca05e9884-98.jpg" alt="Antlers" />
                            

        
<div class="metascore_w medium movie positive">66</div>

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                    <div class="product-name">
                Antlers
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    </a>
</div>

                    
<div class="item last">
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            <img src="https://static.metacritic.com/images/products/movies/2/323ff2dca5b52157d6cee77187f9c37b-98.jpg" alt="Ghostbusters: Afterlife" />
                            

        
<div class="metascore_w medium movie positive">62</div>

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                Ghostbusters: Afterlife
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                                                                                                                                                                                <h3>Top
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<div class="top-five" section=top_shows>
                    
<div class="item">
    <a href="/tv/succession/season-3">

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            <img src="https://static.metacritic.com/images/products/tv/7/044de697ec36e353443c787c68654fd8-98.jpg" alt="Succession: Season 3" />
                                                                                    <img src="/images/icons/mc-mustwatch-sm.svg" class="must-see-list" />
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                    <div class="product-name">
                Succession: Season 3
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    </a>
</div>

                    
<div class="item">
    <a href="/tv/acapulco-2021/season-1">

        <div class="img-wrap">
            <img src="https://static.metacritic.com/images/products/tv/2/40e1664aa40c0b2ee777bb3c9cba4320-98.jpg" alt="Acapulco (2021): Season 1" />
                                                                                    

        
<div class="metascore_w medium season positive">74</div>

                                                                </div>

                    <div class="product-name">
                Acapulco (2021): Season 1
            </div>
        
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    </a>
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<div class="item">
    <a href="/tv/chucky/season-1">

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            <img src="https://static.metacritic.com/images/products/tv/6/1ba0d7a72379d1854774edeceaa3a9c3-98.jpg" alt="Chucky: Season 1" />
                                                                                    

        
<div class="metascore_w medium season positive">70</div>

                                                                </div>

                    <div class="product-name">
                Chucky: Season 1
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        </div>
    </a>
</div>

                    
<div class="item">
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            <img src="https://static.metacritic.com/images/products/tv/2/0168fb7aa88ce6b4ab7a5df5980364c8-98.jpg" alt="Squid Game: Season 1" />
                                                                                    

        
<div class="metascore_w medium season positive">69</div>

                                                                </div>

                    <div class="product-name">
                Squid Game: Season 1
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    </a>
</div>

                    
<div class="item last">
    <a href="/tv/dopesick/season-1">

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            <img src="https://static.metacritic.com/images/products/tv/2/b2f1a33541bee884297ba566c87d92db-98.jpg" alt="Dopesick" />
                                                                                    

        
<div class="metascore_w medium season positive">69</div>

                                                                </div>

                    <div class="product-name">
                Dopesick
            </div>
        
        <div class="mid">
                     
        </div>
    </a>
</div>

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                                                                                                                                                        <span class="inline_expand_collapse inline_collapsed"><span class="blurb blurb_collapsed">Geometry Wars: Galaxies delivers an all new mission-based campaign where players blast-off on action-paced quests across the galaxy, defending solar systems one by one, defeating waves of alien enemies on new and classic Battle Grids. The controls have been optimized for Nintendo systems,</span><span class="blurb blurb_expanded">Geometry Wars: Galaxies delivers an all new mission-based campaign where players blast-off on action-paced quests across the galaxy, defending solar systems one by one, defeating waves of alien enemies on new and classic Battle Grids. The controls have been optimized for Nintendo systems, allowing gamers to use the Wii Remote and Nunchuk controller or DS touch screen to execute hotshot moves as never before. For the first time ever, the Geometry Wars videogame lets players battle via hot seat, co-op, simultaneous and versus in multiplayer mode. Those that own both the Nintendo DS and Wii can link the game together using Wi-Fi to unlock bonus content. Elite players can challenge the universe by posting high scores on the Wii's online leader board. Geometry Wars: Galaxies videogame also includes the full version of "Geometry Wars: Retro Evolved". [Sierra Entertainment]</span><span class="blurb_etc">&hellip;</span> <span class="toggle_expand_collapse toggle_expand">Expand</span></span>
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                                            <li class="summary_detail product_genre"><span class="label">Genre(s): </span><span class="data" >Action</span>,                                            <span class="data" >Shooter</span>,                                            <span class="data" >Shooter</span>,                                            <span class="data" >Static</span>,                                            <span class="data" >Third-Person</span>,                                            <span class="data" >Static</span>,                                            <span class="data" >Shoot-'Em-Up</span>,                                            <span class="data" >Sci-Fi</span>,                                            <span class="data" >Top-Down</span>                                    </li>
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        return video_title;
    };


    /**
    * Gets the video path.
    * This is returned in the p key of the ping.
    * Note: this should be the playable video path if available.
    * @return {string} The video path.
    */
    VideoStrategy.prototype.getVideoPath = function() {
        // TODO not sure what that will need to be really?
        // Assuming href
        return window.location.href;
    };


    /**
    * Gets the type of video playing. Returns value from the ContentType enum.
    * This is returned in the _vt key of the ping.
    * @return {VideoStrategy.ContentType} The type of content (ad or ct).
    */
    VideoStrategy.prototype.getContentType = function() {
        return MetaC.Video.videoPlayer.getCurrentPlaybackState().isAd ? VideoStrategy.ContentType.AD : VideoStrategy.ContentType.CONTENT;
    };

    /**
     * Gets the ad position. Returns value from the AdPosition enum.
     * This is returned in the _vap key of the ping.
     * @return {YourStrategy.AdPosition|string} The ad position
     * from a1 (pre-roll), a2 (mid-roll), a3 (post-roll),
     * a4 (overlay), or a5 (special).
     */
    VideoStrategy.prototype.getAdPosition = function() {
        return "a1"; // all we have are prerolls
    };

    /**
    * Return whether the given video clip is being played from manual
    * play, autoplay, continuous play (in a playlist), or unknown.
    * @return {VideoStrategy.AutoplayType|string}
    */
    VideoStrategy.prototype.getAutoplayType = function() {
        //UNKNOWN: 'unkn',
        //MANUAL: 'man',
        //AUTOPLAY: 'auto',
        //CONTINUOUS: 'cont'

        // we cant do continous currently
        return (MetaC.Video.autoplayStatus) ? 'auto' : 'man';
    };


    /**
    * Gets the total duration of the video.
    * This is returned in the _vd key of the ping.
    * @return {number} The total duration time in milliseconds.
    */
    VideoStrategy.prototype.getTotalDuration = function() {
        let duration = MetaC.Video.videoPlayer.getContentVideoData().duration
        return (duration) ? duration * 1000 : null;
    };


    /**
    * Gets the current state of the video. Returns value from the VideoState enum.
    * This is returned in the _vs key of the ping.
    * @return {string} The current video state. {@link VideoStrategy.VideoState}
    */
    VideoStrategy.prototype.getState = function() {
        //UNPLAYED: 's1',
        //PLAYED: 's2',
        //STOPPED: 's3',
        //COMPLETED: 's4'

        // uvp playback states
        //`-2` = EMPTY
        //`-1` = LOADING
        //`0` = STOPPED
        //`1` = PLAYING
        //`2` = PAUSED
        //`3` = BUFFERING
        let video_state = 's1'; // assume unplayed
        if (MetaC.Video.videoPlayer.getCurrentPlaybackState){
            let player_state = MetaC.Video.videoPlayer.getCurrentPlaybackState();
            if (player_state.playBackStarted != false){
                if (player_state.playBackComplete){
                    video_state = 's4';
                } else if (player_state.playbackState === 2){ // assuming PAUSED in uvp means STOPPED to cb
                    video_state = 's3';
                } else if (player_state.playbackState === 1){ // assuming PLAYING in uvp means PLAYED to cb
                    video_state = 's2';
                }
            }
        }

        return video_state;
    };

    /**
    * Gets the thumbnail of the video.
    * This is returned in the _vtn key of the ping.
    * @return {string} The [absolute] path to the thumbnail.
    */
    VideoStrategy.prototype.getThumbnailPath = function() {
        // Grab video thumbnail off the wrapper, like title the player wont
        // know it till the video plays
        let data_wrapper = document.querySelector('#videoContainer_wrapper');
        let video_thumbnail = data_wrapper.dataset.mctrailerimg;
        return video_thumbnail;
    };


    /**
    * Gets the video player type.
    * This is returned in the _vplt key of the ping.
    * @return {string} The player type (user defined).
    */
    VideoStrategy.prototype.getPlayerType = function() {
        return uvpjs.Configuration.version;
    };

    /**
    * Gets the strategy name.
    * This represents an abbreviated (2­3 characters in length) name for your custom player strategy.
    * @return {string} The strategy name (user defined).
    */
    VideoStrategy.prototype.getStrategyName = function() {
        return "VS";
    };

    /**
    * Gets the time since start of viewing.
    * This is returned in the _vvs key of the ping.
    * @return {number} The time since viewing started in milliseconds.
    * This seems to be since page load looking at how others are handling it
    */
    VideoStrategy.prototype.getViewStartTime = function() {
        return Date.now() - VideoStrategy._viewStartTime;
    };

    /**
    * Gets the current play time of the video (where the playhead is).
    * This is returned in the _vpt key of the ping.
    * @return {number} The current play time in milliseconds.
    */
    VideoStrategy.prototype.getCurrentPlayTime = function() {
        let playback_time = MetaC.Video.videoPlayer.getCurrentPlaybackState().currentTime;
        return (playback_time > 0) ? (playback_time * 1000) : null;
    };

    /**
    * Gets the time since start of viewing for users in a play state -- regardless of current state.
    * This is returned in the _vvsp key of the ping.
    * @return {number} The time since viewing started in milliseconds.
    * uvp player .getCurrentPlaybackState().absoluteStreamTime includes ad if it
    * is a DAI ad, IMA ads will not
    */
    VideoStrategy.prototype.getViewPlayTime = function() {
        let total_playtime  = MetaC.Video.videoPlayer.getCurrentPlaybackState().absoluteStreamTime;
        return (total_playtime  > 0) ? (total_playtime  * 1000) : 0;
    };

    /**
     * Gets the time since play start for users who saw a preroll ad -- regardless of current state.
     * The timer continues after the ad completes as well.
     * This is returned in the _vasp key of the ping.
     * @return {number} The time since viewing started in milliseconds.
     */
    //VideoStrategy.prototype.getViewAdPlayTime = function() {};

    /**
    * Verifies that the given player belongs to this strategy. Used for a
    * greedy search of the matching strategy for a given element or object.
    * @param {Object} player A pointer to the player being tracked.
    * @return {boolean} If the strategy can handle this type of object.
    * 
    * The first time this is called, it will pass the player in as the uvp
    * player object, all calls after pass in the div that player is in, no
    * idea why...
    */
    VideoStrategy.verify = function(player) {
        // triple equals due to the note above
        let is_verified = player && (player.id === (window.uvpjs.domConstants.VIDEO_ID_PREFIX + "videoContainer"));
        return is_verified;
    };

</script>



<script>
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            <div class="head head_type_1"><div class="head_wrap"><h2 class="module_title"><a href="/game/ds/geometry-wars-galaxies/critic-reviews">Critic Reviews</a></h2></div></div>
<div class="body">
                                <div class="score_distribution">
    <div class="distribution_wrap">
        <div class="distribution_title">Score distribution:</div>
        <ol class="score_counts hover_none">
                        <li class="score_count">
                <div class="count_wrap">
                    <span class="label">Positive:</span>
                    <span class="data">
                        <a href="/game/ds/geometry-wars-galaxies/critic-reviews?dist=positive">                            <span class="total" style="width:100%;">
                                <span class="count">27</span>
                                <span class="distribution positive"> out of 36</span>
                            </span>
                        </a>                    </span>
                </div>
            </li>
                        <li class="score_count">
                <div class="count_wrap">
                    <span class="label">Mixed:</span>
                    <span class="data">
                        <a href="/game/ds/geometry-wars-galaxies/critic-reviews?dist=neutral">                            <span class="total" style="width:33%;">
                                <span class="count">9</span>
                                <span class="distribution mixed"> out of 36</span>
                            </span>
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                </div>
            </li>
                        <li class="score_count">
                <div class="count_wrap">
                    <span class="label">Negative:</span>
                    <span class="data">
                                                    <span class="total zero_total" style="width:0%;">
                                <span class="count">0</span>
                                <span class="distribution negative"> out of 36</span>
                            </span>
                                            </span>
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                    </ol>
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</div>

                            <ol class="reviews critic_reviews">            <li class="review critic_review first_review">
                <div class="review_btm review_btm_r"><div class="review_btm review_btm_l"><div class="review_top review_top_r"><div class="review_top review_top_l">
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                                <div class="review_critic"><div class="source"><a rel="popup:external" class="external" href="http://www.gamepro.com/nintendo/ds/games/reviews/152528.shtml">GamePro</a></div></div>
                                
                                <div class="review_grade">
                                    

        
<div class="metascore_w medium game positive indiv perfect">100</div>

                                </div>
                            </div>
                            <div class="review_body">
                                You will play at every possible free moment, because Geometry Wars: Galaxies for DS is more awesome than you ever imagined it could be.
                            </div>
                        </div>
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<div class="metascore_w medium game positive indiv">85</div>

                                </div>
                            </div>
                            <div class="review_body">
                                The DS doesn't exactly have an overabundance of fast-paced shooters, so Galaxies is a refreshing change of pace. Visually, it's well suited to the device, and it offers plenty of gameplay to make it a worthy choice for shooter fans.
                            </div>
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                <div class="review_btm review_btm_r"><div class="review_btm review_btm_l"><div class="review_top review_top_r"><div class="review_top review_top_l">
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                                <div class="review_critic"><div class="source"><a rel="popup:external" class="external" href="http://www.gaming-age.com/cgi-bin/reviews/review.pl?sys=nds&game=geometrywars_galaxies">Gaming Age</a></div></div>
                                
                                <div class="review_grade">
                                    

        
<div class="metascore_w medium game positive indiv">83</div>

                                </div>
                            </div>
                            <div class="review_body">
                                It's admirable that the DS managed to pull off a solid Geometry Wars experience with dozens of levels and enemies to blow away, and isn't that what's important?
                            </div>
                        </div>
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                <div class="review_btm review_btm_r"><div class="review_btm review_btm_l"><div class="review_top review_top_r"><div class="review_top review_top_l">
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<div class="metascore_w medium game positive indiv">80</div>

                                </div>
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                            <div class="review_body">
                                The DS version is also a bit more forgiving than the Wii version, so even passing fans of these kinds of games will find a lot to like here without feeling overwhelmed, making this one an even easier recommendation. This is the best shooter on the DS so far.
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<div class="metascore_w medium game positive indiv">78</div>

                                </div>
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                                The only two issues are the control scheme is not as good and many gamers might not be able to justify the higher price.
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<div class="metascore_w medium game positive indiv">75</div>

                                </div>
                            </div>
                            <div class="review_body">
                                If you are a Geometry Wars fan or are simply after a shooter then you cannot go wrong with Galaxies. The game is ideal for the Nintendo DS and the controls are fantastic.
                            </div>
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                                                        <li class="review critic_review last_review">
                <div class="review_btm review_btm_r"><div class="review_btm review_btm_l"><div class="review_top review_top_r"><div class="review_top review_top_l">
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                                <div class="review_critic"><div class="source">Pelit (Finland)</div></div>
                                
                                <div class="review_grade">
                                    

        
<div class="metascore_w medium game mixed indiv">68</div>

                                </div>
                            </div>
                            <div class="review_body">
                                Finally, decent use for a classic controller. There is really nothing new, but everything works smoothly just like a train's toilet. Galaxies is also the most deepest and richest Geometry Wars experience made so far. [Mar 2008]
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                        <p class="see_all"><a href="/game/ds/geometry-wars-galaxies/critic-reviews">See all 36 Critic Reviews</a></p>
                    
    </div>
            <div class="module reviews_module user_reviews_module">
    <div class="head head_type_1"><div class="head_wrap"><h2 class="module_title"><a href="/game/ds/geometry-wars-galaxies/user-reviews">User Reviews</a></h2></div></div>
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        <div class="distribution_title">Score distribution:</div>
        <ol class="score_counts hover_none">
                        <li class="score_count">
                <div class="count_wrap">
                    <span class="label">Positive:</span>
                    <span class="data">
                        <a href="/game/ds/geometry-wars-galaxies/user-reviews?dist=positive">                            <span class="total" style="width:100%;">
                                <span class="count">11</span>
                                <span class="distribution positive"> out of 12</span>
                            </span>
                        </a>                    </span>
                </div>
            </li>
                        <li class="score_count">
                <div class="count_wrap">
                    <span class="label">Mixed:</span>
                    <span class="data">
                        <a href="/game/ds/geometry-wars-galaxies/user-reviews?dist=neutral">                            <span class="total" style="width:9%;">
                                <span class="count">1</span>
                                <span class="distribution mixed"> out of 12</span>
                            </span>
                        </a>                    </span>
                </div>
            </li>
                        <li class="score_count">
                <div class="count_wrap">
                    <span class="label">Negative:</span>
                    <span class="data">
                                                    <span class="total zero_total" style="width:0%;">
                                <span class="count">0</span>
                                <span class="distribution negative"> out of 12</span>
                            </span>
                                            </span>
                </div>
            </li>
                    </ol>
		    </div>
</div>

                                                <ol class="reviews user_reviews">
                                                            <li id="user_review_744347" class="review user_review first_review">
                    <div class="review_btm review_btm_r"><div class="review_btm review_btm_l"><div class="review_top review_top_r"><div class="review_top review_top_l">
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                            <div class="review_section">
                                <div class="review_stats">
                                    <div class="review_critic">
                                        <div class="name">
                                                                                            <span>[anonymous]</span>
                                                                                                                                </div>

                                                                                    <div class="date">Jan 21, 2010</div>
                                                                            </div>
                                    
                                    <div class="review_grade">
                                                
<div class="metascore_w user medium game positive indiv perfect">10</div>

                                    </div>
                                </div>
                                <div class="review_body">
                                                        
                                        <span class="inline_expand_collapse inline_collapsed" id="review_blurb_744347"><span class="blurb blurb_collapsed"> Third best handheald game I&#039;ve ever played (the first and second being The World Ends with You and Contra 4). Plenty of levels, perfect</span><span class="blurb blurb_expanded"> Third best handheald game I&#039;ve ever played (the first and second being The World Ends with You and Contra 4). Plenty of levels, perfect controles, and shiney graphics. It&#039;s kind of silly that you have to link to the Wii to unlock a set of levels, but other than some slowdown (and it&#039;s that "OH GOD I&#039;M DOING GOOD" slowdown), that&#039;s the only flaw.</span><span class="blurb_etc">&hellip;</span> <span class="toggle_expand_collapse toggle_expand">Expand</span></span>
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                                                                                    <li id="user_review_407094" class="review user_review">
                    <div class="review_btm review_btm_r"><div class="review_btm review_btm_l"><div class="review_top review_top_r"><div class="review_top review_top_l">
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                                    <div class="review_critic">
                                        <div class="name">
                                                                                            <span>DJT</span>
                                                                                                                                </div>

                                                                                    <div class="date">Dec 12, 2007</div>
                                                                            </div>
                                    
                                    <div class="review_grade">
                                                
<div class="metascore_w user medium game positive indiv perfect">10</div>

                                    </div>
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                                        <span class="inline_expand_collapse inline_collapsed" id="review_blurb_407094"><span class="blurb blurb_collapsed"> This game is a perfect 10! No, it&#039;s not what it is on the consoles. But for DS players, this game offers hours of replay, addictive</span><span class="blurb blurb_expanded"> This game is a perfect 10! No, it&#039;s not what it is on the consoles. But for DS players, this game offers hours of replay, addictive action, and downright awesome multiplayer options. An instant classic that&#039;ll keep you coming back till your thumbs cramp up!</span><span class="blurb_etc">&hellip;</span> <span class="toggle_expand_collapse toggle_expand">Expand</span></span>
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                                                                                            <span>Dan1990</span>
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                                                                                    <div class="date">Jan 19, 2008</div>
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<div class="metascore_w user medium game positive indiv perfect">10</div>

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                                        <span class="inline_expand_collapse inline_collapsed" id="review_blurb_408584"><span class="blurb blurb_collapsed"> If you grew up in the mall arcade loving games like Asteroids, Tempest, and Omega Race, like I did, this is THE game for you! It&#039;s the</span><span class="blurb blurb_expanded"> If you grew up in the mall arcade loving games like Asteroids, Tempest, and Omega Race, like I did, this is THE game for you! It&#039;s the first time I&#039;ve ever had to fight the urge to pump quarters into the game slot on my DS. Unlike almost every other game I&#039;ve played, it&#039;s everything I want (non-stop action) and nothing I don&#039;t (boring filler between fights). The touchscreen controls are perfect for this game. PERFECT! I can&#039;t imagine the Wii version being anything but LESS precise. And the slight slowdown on the DS when things get really hot is actually more like the game showing you a little mercy (very little). I&#039;m glad for it. No corners cut here--the single-card multiplayer modes alone ( there are THREE!) will keep you and a buddy playing for hours. Go buy it RIGHT NOW. It&#039;s a BLAST!</span><span class="blurb_etc">&hellip;</span> <span class="toggle_expand_collapse toggle_expand">Expand</span></span>
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                                                                                    <li id="user_review_407150" class="review user_review">
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                                                                                            <span>TonyG.</span>
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                                                                                    <div class="date">Dec 13, 2007</div>
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<div class="metascore_w user medium game positive indiv">9</div>

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                                        <span class="inline_expand_collapse inline_collapsed" id="review_blurb_407150"><span class="blurb blurb_collapsed"> Did not expect this to be so great!!! completely addictive and fun. Had it for like 5 days now and it has not left my ds. Not really much</span><span class="blurb blurb_expanded"> Did not expect this to be so great!!! completely addictive and fun. Had it for like 5 days now and it has not left my ds. Not really much like its consloe version, but awsome in it&#039;s own right. by far the best shooter on the ds.</span><span class="blurb_etc">&hellip;</span> <span class="toggle_expand_collapse toggle_expand">Expand</span></span>
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                                                                                    <li id="user_review_409063" class="review user_review">
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                                                                                            <span>DarrenZ.</span>
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                                                                                    <div class="date">Feb  1, 2008</div>
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<div class="metascore_w user medium game positive indiv">9</div>

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                                        <span class="inline_expand_collapse inline_collapsed" id="review_blurb_409063"><span class="blurb blurb_collapsed"> Geometry Wars Galaxies is an extremely fun and addictive game. It hearkens back to the days of classic arcade shooters like Centipede and</span><span class="blurb blurb_expanded"> Geometry Wars Galaxies is an extremely fun and addictive game. It hearkens back to the days of classic arcade shooters like Centipede and Asteroids with its bright graphics and relentless action. Yes, it&#039;s effectively a shallow time waster, but it is what it is and it excels at what it does. The DS control scheme works extremely well, using the D-pad to control ship movement and stylus and touchscreen to fire. I do have two niggling criticism, however: 1) The screen can sometimes get a bit too busy with all the sprites and particle effects flying every which way which can lead to you suddenly dying because you crashed into an unseen enemy; 2) Related to the above, there are some occasional framerate slowdowns when the action heats up which seems to affect the precision of movement and firing slightly. While annoying, these are not game breakers by any means. Bottom line: if you&#039;re in the market for a simple, fun, great looking shooter then you really can&#039;t go wrong with Geometry Wars Galaxies.</span><span class="blurb_etc">&hellip;</span> <span class="toggle_expand_collapse toggle_expand">Expand</span></span>
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                                                                                    <li id="user_review_407277" class="review user_review">
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                                                                                            <span>PatrickD.</span>
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                                                                                    <div class="date">Dec 17, 2007</div>
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<div class="metascore_w user medium game positive indiv">9</div>

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                                        <span class="inline_expand_collapse inline_collapsed" id="review_blurb_407277"><span class="blurb blurb_collapsed"> The game is simple, but deep and you&#039;ll waste, I mean, spend hours trying to unlock everything. When you start playing, you lose track</span><span class="blurb blurb_expanded"> The game is simple, but deep and you&#039;ll waste, I mean, spend hours trying to unlock everything. When you start playing, you lose track of time then it&#039;s dinner time already. The only problem I had was that the controls were kind of cramped and hurt my hands. Other than that I recommend everyone getting this title.</span><span class="blurb_etc">&hellip;</span> <span class="toggle_expand_collapse toggle_expand">Expand</span></span>
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                                                                                    <li id="user_review_2312202" class="review user_review last_review">
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                                                                                            <a href="/user/MrMallard">MrMallard</a>
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                                                                                    <div class="date">Apr 24, 2012</div>
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<div class="metascore_w user medium game mixed indiv">7</div>

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                                        <span class="inline_expand_collapse inline_collapsed" id="review_blurb_2312202"><span class="blurb blurb_collapsed">The music was good, if not a tad grating after awhile. The visuals are amazing, even if they're scaled down from the Xbox and Wii versions;</span><span class="blurb blurb_expanded">The music was good, if not a tad grating after awhile. The visuals are amazing, even if they're scaled down from the Xbox and Wii versions; EVERYTHING GLOWS. A bit of a flaw to me would be the very last world: you have to sync your DS to the Wii version to unlock it. So you basically have to buy the same game twice if you want to 100% the game, if your friends don't have it. Still, with all the worlds on show, you'll definitely have fun trying to get all the gold medals - some of those levels are real **** The gameplay was pretty tight, and you could make the controls however you wanted: Do you want to steer the ship with the stylus, or shoot with it? It's UP TO YOU. Overall, this is an amazing arcade-like shooter in your back pocket. Buy at any cost.</span><span class="blurb_etc">&hellip;</span> <span class="toggle_expand_collapse toggle_expand">Expand</span></span>
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