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<div class="metascore_w medium game positive">89</div>

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<div class="metascore_w medium game positive">78</div>

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                Alan Wake Remastered
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<div class="metascore_w medium game positive">78</div>

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                Back 4 Blood
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<div class="metascore_w medium game positive">76</div>

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<div class="metascore_w medium game mixed">74</div>

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                Far Cry 6
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                                                    <span class="primary_feature_text" section="articles"><a href="/pictures/every-james-bond-film-ranked-worst-to-best">Every James Bond Movie, Ranked Worst to Best</a></span>
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                                                                                                                                                                                <h3>Top
        Movies
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<div class="top-five" section=top_movies>
                    
<div class="item">
    <a href="/movie/wheel-of-fortune-and-fantasy">

        <div class="img-wrap">
            <img src="https://static.metacritic.com/images/products/movies/6/41257047ce658a1c8786c5e86bb3bd84-98.jpg" alt="Wheel of Fortune and Fantasy" />
                            

        
<div class="metascore_w medium movie positive">82</div>

                    </div>

                    <div class="product-name">
                Wheel of Fortune and Fantasy
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        <div class="mid">
                     
        </div>
    </a>
</div>

                    
<div class="item">
    <a href="/movie/the-last-duel">

        <div class="img-wrap">
            <img src="https://static.metacritic.com/images/products/movies/1/dddc1c6c1468dd4b9297e1f7eb9b750c-98.jpg" alt="The Last Duel" />
                            

        
<div class="metascore_w medium movie positive">71</div>

                    </div>

                    <div class="product-name">
                The Last Duel
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        <div class="mid">
                     
        </div>
    </a>
</div>

                    
<div class="item">
    <a href="/movie/bond-25">

        <div class="img-wrap">
            <img src="https://static.metacritic.com/images/products/movies/5/97dd1ec47b12cd9d83b637eb2457d3e6-98.jpg" alt="No Time to Die" />
                            

        
<div class="metascore_w medium movie positive">68</div>

                    </div>

                    <div class="product-name">
                No Time to Die
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        <div class="mid">
                     
        </div>
    </a>
</div>

                    
<div class="item">
    <a href="/movie/ghostbusters-afterlife">

        <div class="img-wrap">
            <img src="https://static.metacritic.com/images/products/movies/2/323ff2dca5b52157d6cee77187f9c37b-98.jpg" alt="Ghostbusters: Afterlife" />
                            

        
<div class="metascore_w medium movie positive">62</div>

                    </div>

                    <div class="product-name">
                Ghostbusters: Afterlife
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        </div>
    </a>
</div>

                    
<div class="item last">
    <a href="/movie/halloween-kills">

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            <img src="https://static.metacritic.com/images/products/movies/7/7792ba6f37a6aa5fec16c5b73ea8484c-98.jpg" alt="Halloween Kills" />
                            

        
<div class="metascore_w medium movie mixed">47</div>

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                Halloween Kills
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                                                <li><a href="/browse/movies/score/metascore/year/filtered/piv">Best New Movies on Amazon</a></li>
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                                                <li><a href="/browse/movies/score/metascore/all/filtered/itunes">Best Movies on iTunes</a></li>
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                                                    <span class="primary_feature_text" section="articles"><a href="/pictures/october-2021-tv-preview-succession-dune-csi">What to Watch in October: 22 Notable TV Shows & Streaming Movies</a></span>
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                                                <h3><p>Best...</p></h3>
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                                        <div class="column top-five">
                                        
                                                                                                                                                            
                                                                                                                                                            
                                                                                                                                                                                <h3>Top
        Shows
     Right Now</h3>
<div class="top-five" section=top_shows>
                    
<div class="item">
    <a href="/tv/succession/season-3">

        <div class="img-wrap">
            <img src="https://static.metacritic.com/images/products/tv/7/044de697ec36e353443c787c68654fd8-98.jpg" alt="Succession: Season 3" />
                                                                                    <img src="/images/icons/mc-mustwatch-sm.svg" class="must-see-list" />
                                                                </div>

                    <div class="product-name">
                Succession: Season 3
            </div>
        
        <div class="mid">
                     
        </div>
    </a>
</div>

                    
<div class="item">
    <a href="/tv/acapulco-2021/season-1">

        <div class="img-wrap">
            <img src="https://static.metacritic.com/images/products/tv/2/40e1664aa40c0b2ee777bb3c9cba4320-98.jpg" alt="Acapulco (2021): Season 1" />
                                                                                    

        
<div class="metascore_w medium season positive">74</div>

                                                                </div>

                    <div class="product-name">
                Acapulco (2021): Season 1
            </div>
        
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                    <span class="label">Release Date:</span>
                    <span class="data" >Sep 27, 2011</span>
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<div class="metascore_w xlarge game positive"><meta itemprop="worstRating" content="0"><meta itemprop="bestRating" content="100"><span itemprop="ratingValue">76</span></div>
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                                            Generally favorable reviews
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                        <div class="score_summary yourscore_summary {'review_id': '0', 'request_url': '/jl/rate/set-rating?product_type=game&title=Solatorobo%3A+Red+the+Hunter&release_date=2011-09-27+00%3A00%3A00&ref_type_id=30&ref_id=184204'} "  >
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                                                                                                                                                        <span class="inline_expand_collapse inline_collapsed"><span class="blurb blurb_collapsed">Set out on an adventure amid floating islands and witness a world brought to life by renowned designers and animators. Battle robot enemies, build your strength and undertake quests as you journey through the Shepherd Republic and meet fascinating characters. Take control of Red as hes drawn</span><span class="blurb blurb_expanded">Set out on an adventure amid floating islands and witness a world brought to life by renowned designers and animators. Battle robot enemies, build your strength and undertake quests as you journey through the Shepherd Republic and meet fascinating characters. Take control of Red as hes drawn into an epic tale and becomes responsible for the fate of the world. Compete with friends who own Solatorobo in all-action races round circuits floating in the sky.</span><span class="blurb_etc">&hellip;</span> <span class="toggle_expand_collapse toggle_expand">Expand</span></span>
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                                            <li class="summary_detail product_genre"><span class="label">Genre(s): </span><span class="data" >Role-Playing</span>,                                            <span class="data" >Action RPG</span>,                                            <span class="data" >Action RPG</span>                                    </li>
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            <div id="videoContainer">
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<script>

    /** Chartbeat Video Strategy **/
    /* This largely uses MetaC.Video for mapping, specifically MetaC.Video.videoPlayer
    * which is a reference to the UVP player object
    */

    /**
    * Constructor for the strategy. This is what gets passed to the SDK via:
    * window['_cbv_strategies'].push(VideoStrategy);
    */
    window.VideoStrategy = function() {
        // do nothing at creation
    }

    VideoStrategy._viewStartTime = Date.now();

    /**
    * Enum for the content type. One of these values should be returned from
    * the "getContentType" function.
    * @enum {string}
    */
    VideoStrategy.ContentType = {
        AD: 'ad',
        CONTENT: 'ct'
    };

    /**
     * Enum for the ad position. One of these values should be returned from
     * the "getAdPosition" function.
     * @enum {string}
     */
    VideoStrategy.AdPosition = {
        PREROLL: 'a1',
        MIDROLL: 'a2',
        POSTROLL: 'a3',
        OVERLAY: 'a4',
        SPECIAL: 'a5'
    };

    /**
    * Indicates if the video strategy is ready for pinging.
    * Typically this is called when all path and title metadata
    * is available
    * Note: Pings should only be sent after this reads true.
    * @return {boolean} The ready state of the strategy.
    */
    VideoStrategy.prototype.isReady = function() {
        return MetaC.Video.videoPlayer !== null;
    };


    /**
    * Gets the human readable video title.
    * This is returned in the i key of the ping.
    * @return {string} The video title.
    */
    VideoStrategy.prototype.getTitle = function() {
        // Grab the title off the wrapper, uvps wont know title
        // in getContentVideoData() until the video plays
        let data_wrapper = document.querySelector('#videoContainer_wrapper');
        let video_title = data_wrapper.dataset.mcvideotitle;
        return video_title;
    };


    /**
    * Gets the video path.
    * This is returned in the p key of the ping.
    * Note: this should be the playable video path if available.
    * @return {string} The video path.
    */
    VideoStrategy.prototype.getVideoPath = function() {
        // TODO not sure what that will need to be really?
        // Assuming href
        return window.location.href;
    };


    /**
    * Gets the type of video playing. Returns value from the ContentType enum.
    * This is returned in the _vt key of the ping.
    * @return {VideoStrategy.ContentType} The type of content (ad or ct).
    */
    VideoStrategy.prototype.getContentType = function() {
        return MetaC.Video.videoPlayer.getCurrentPlaybackState().isAd ? VideoStrategy.ContentType.AD : VideoStrategy.ContentType.CONTENT;
    };

    /**
     * Gets the ad position. Returns value from the AdPosition enum.
     * This is returned in the _vap key of the ping.
     * @return {YourStrategy.AdPosition|string} The ad position
     * from a1 (pre-roll), a2 (mid-roll), a3 (post-roll),
     * a4 (overlay), or a5 (special).
     */
    VideoStrategy.prototype.getAdPosition = function() {
        return "a1"; // all we have are prerolls
    };

    /**
    * Return whether the given video clip is being played from manual
    * play, autoplay, continuous play (in a playlist), or unknown.
    * @return {VideoStrategy.AutoplayType|string}
    */
    VideoStrategy.prototype.getAutoplayType = function() {
        //UNKNOWN: 'unkn',
        //MANUAL: 'man',
        //AUTOPLAY: 'auto',
        //CONTINUOUS: 'cont'

        // we cant do continous currently
        return (MetaC.Video.autoplayStatus) ? 'auto' : 'man';
    };


    /**
    * Gets the total duration of the video.
    * This is returned in the _vd key of the ping.
    * @return {number} The total duration time in milliseconds.
    */
    VideoStrategy.prototype.getTotalDuration = function() {
        let duration = MetaC.Video.videoPlayer.getContentVideoData().duration
        return (duration) ? duration * 1000 : null;
    };


    /**
    * Gets the current state of the video. Returns value from the VideoState enum.
    * This is returned in the _vs key of the ping.
    * @return {string} The current video state. {@link VideoStrategy.VideoState}
    */
    VideoStrategy.prototype.getState = function() {
        //UNPLAYED: 's1',
        //PLAYED: 's2',
        //STOPPED: 's3',
        //COMPLETED: 's4'

        // uvp playback states
        //`-2` = EMPTY
        //`-1` = LOADING
        //`0` = STOPPED
        //`1` = PLAYING
        //`2` = PAUSED
        //`3` = BUFFERING
        let video_state = 's1'; // assume unplayed
        if (MetaC.Video.videoPlayer.getCurrentPlaybackState){
            let player_state = MetaC.Video.videoPlayer.getCurrentPlaybackState();
            if (player_state.playBackStarted != false){
                if (player_state.playBackComplete){
                    video_state = 's4';
                } else if (player_state.playbackState === 2){ // assuming PAUSED in uvp means STOPPED to cb
                    video_state = 's3';
                } else if (player_state.playbackState === 1){ // assuming PLAYING in uvp means PLAYED to cb
                    video_state = 's2';
                }
            }
        }

        return video_state;
    };

    /**
    * Gets the thumbnail of the video.
    * This is returned in the _vtn key of the ping.
    * @return {string} The [absolute] path to the thumbnail.
    */
    VideoStrategy.prototype.getThumbnailPath = function() {
        // Grab video thumbnail off the wrapper, like title the player wont
        // know it till the video plays
        let data_wrapper = document.querySelector('#videoContainer_wrapper');
        let video_thumbnail = data_wrapper.dataset.mctrailerimg;
        return video_thumbnail;
    };


    /**
    * Gets the video player type.
    * This is returned in the _vplt key of the ping.
    * @return {string} The player type (user defined).
    */
    VideoStrategy.prototype.getPlayerType = function() {
        return uvpjs.Configuration.version;
    };

    /**
    * Gets the strategy name.
    * This represents an abbreviated (2­3 characters in length) name for your custom player strategy.
    * @return {string} The strategy name (user defined).
    */
    VideoStrategy.prototype.getStrategyName = function() {
        return "VS";
    };

    /**
    * Gets the time since start of viewing.
    * This is returned in the _vvs key of the ping.
    * @return {number} The time since viewing started in milliseconds.
    * This seems to be since page load looking at how others are handling it
    */
    VideoStrategy.prototype.getViewStartTime = function() {
        return Date.now() - VideoStrategy._viewStartTime;
    };

    /**
    * Gets the current play time of the video (where the playhead is).
    * This is returned in the _vpt key of the ping.
    * @return {number} The current play time in milliseconds.
    */
    VideoStrategy.prototype.getCurrentPlayTime = function() {
        let playback_time = MetaC.Video.videoPlayer.getCurrentPlaybackState().currentTime;
        return (playback_time > 0) ? (playback_time * 1000) : null;
    };

    /**
    * Gets the time since start of viewing for users in a play state -- regardless of current state.
    * This is returned in the _vvsp key of the ping.
    * @return {number} The time since viewing started in milliseconds.
    * uvp player .getCurrentPlaybackState().absoluteStreamTime includes ad if it
    * is a DAI ad, IMA ads will not
    */
    VideoStrategy.prototype.getViewPlayTime = function() {
        let total_playtime  = MetaC.Video.videoPlayer.getCurrentPlaybackState().absoluteStreamTime;
        return (total_playtime  > 0) ? (total_playtime  * 1000) : 0;
    };

    /**
     * Gets the time since play start for users who saw a preroll ad -- regardless of current state.
     * The timer continues after the ad completes as well.
     * This is returned in the _vasp key of the ping.
     * @return {number} The time since viewing started in milliseconds.
     */
    //VideoStrategy.prototype.getViewAdPlayTime = function() {};

    /**
    * Verifies that the given player belongs to this strategy. Used for a
    * greedy search of the matching strategy for a given element or object.
    * @param {Object} player A pointer to the player being tracked.
    * @return {boolean} If the strategy can handle this type of object.
    * 
    * The first time this is called, it will pass the player in as the uvp
    * player object, all calls after pass in the div that player is in, no
    * idea why...
    */
    VideoStrategy.verify = function(player) {
        // triple equals due to the note above
        let is_verified = player && (player.id === (window.uvpjs.domConstants.VIDEO_ID_PREFIX + "videoContainer"));
        return is_verified;
    };

</script>



<script>
    </script>


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                <div class="module critic_user_reviews">
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        <div class="module reviews_module critic_reviews_module">
                    
                                                    
            <div class="head head_type_1"><div class="head_wrap"><h2 class="module_title"><a href="/game/ds/solatorobo-red-the-hunter/critic-reviews">Critic Reviews</a></h2></div></div>
<div class="body">
                                <div class="score_distribution">
    <div class="distribution_wrap">
        <div class="distribution_title">Score distribution:</div>
        <ol class="score_counts hover_none">
                        <li class="score_count">
                <div class="count_wrap">
                    <span class="label">Positive:</span>
                    <span class="data">
                        <a href="/game/ds/solatorobo-red-the-hunter/critic-reviews?dist=positive">                            <span class="total" style="width:100%;">
                                <span class="count">27</span>
                                <span class="distribution positive"> out of 40</span>
                            </span>
                        </a>                    </span>
                </div>
            </li>
                        <li class="score_count">
                <div class="count_wrap">
                    <span class="label">Mixed:</span>
                    <span class="data">
                        <a href="/game/ds/solatorobo-red-the-hunter/critic-reviews?dist=neutral">                            <span class="total" style="width:41%;">
                                <span class="count">11</span>
                                <span class="distribution mixed"> out of 40</span>
                            </span>
                        </a>                    </span>
                </div>
            </li>
                        <li class="score_count">
                <div class="count_wrap">
                    <span class="label">Negative:</span>
                    <span class="data">
                        <a href="/game/ds/solatorobo-red-the-hunter/critic-reviews?dist=negative">                            <span class="total" style="width:7%;">
                                <span class="count">2</span>
                                <span class="distribution negative"> out of 40</span>
                            </span>
                        </a>                    </span>
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                    </ol>
		    </div>
</div>

                            <ol class="reviews critic_reviews">            <li class="review critic_review first_review">
                <div class="review_btm review_btm_r"><div class="review_btm review_btm_l"><div class="review_top review_top_r"><div class="review_top review_top_l">
                    <div class="review_content">
                        <div class="review_section">
                            <div class="review_stats">
                                                                
                                
                                <div class="review_critic"><div class="source"><a rel="popup:external" class="external" href="http://www.nintendojo.com/reviews/solatorobo-red-the-hunter-review">Nintendojo</a></div><div class="date">Dec 15, 2011</div></div>
                                
                                <div class="review_grade">
                                    

        
<div class="metascore_w medium game positive indiv perfect">100</div>

                                </div>
                            </div>
                            <div class="review_body">
                                A great swan song for the DS. Its production values are stellar, the game plays very well, and is chock-full of some sweet content. Plus, it's literally as close to MegaMan Legends 3 that any 3DS owners are likely to get in terms of play, style, and overall feeling.
                            </div>
                        </div>
                                                    <div class="review_section review_actions">
                                                                                                            
                                                                                                                                                                                <ul class="review_actions">
                                        <li class="review_action author_reviews"><a href="/publication/nintendojo?filter=games">All this publication's reviews</a></li>
                                        <li class="review_action full_review"><a rel="popup:external" class="external" href="http://www.nintendojo.com/reviews/solatorobo-red-the-hunter-review">Read full review<i class="fa fa-external-link" aria-hidden="true"></i></a></li>
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                </div></div></div></div>
            </li>
                                                        <li class="review critic_review">
                <div class="review_btm review_btm_r"><div class="review_btm review_btm_l"><div class="review_top review_top_r"><div class="review_top review_top_l">
                    <div class="review_content">
                        <div class="review_section">
                            <div class="review_stats">
                                                                
                                
                                <div class="review_critic"><div class="source"><a rel="popup:external" class="external" href="http://www.vandal.net/analisis/nds/solatorobo-red-the-hunter/14264">Vandal</a></div><div class="date">Jul  8, 2011</div></div>
                                
                                <div class="review_grade">
                                    

        
<div class="metascore_w medium game positive indiv">88</div>

                                </div>
                            </div>
                            <div class="review_body">
                                A great roleplaying action game, with a very well told and structured story, and lots of additional missions which guarantee a lot of hours of play.
                            </div>
                        </div>
                                                    <div class="review_section review_actions">
                                                                                                            
                                                                                                                                                                                <ul class="review_actions">
                                        <li class="review_action author_reviews"><a href="/publication/vandal?filter=games">All this publication's reviews</a></li>
                                        <li class="review_action full_review"><a rel="popup:external" class="external" href="http://www.vandal.net/analisis/nds/solatorobo-red-the-hunter/14264">Read full review<i class="fa fa-external-link" aria-hidden="true"></i></a></li>
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                </div></div></div></div>
            </li>
                                                        <li class="review critic_review">
                <div class="review_btm review_btm_r"><div class="review_btm review_btm_l"><div class="review_top review_top_r"><div class="review_top review_top_l">
                    <div class="review_content">
                        <div class="review_section">
                            <div class="review_stats">
                                                                
                                
                                <div class="review_critic"><div class="source"><a rel="popup:external" class="external" href="http://www.computerandvideogames.com/310749/reviews/solatorobo-red-the-hunter-review/">Nintendo Gamer</a></div><div class="date">Jul  6, 2011</div></div>
                                
                                <div class="review_grade">
                                    

        
<div class="metascore_w medium game positive indiv">81</div>

                                </div>
                            </div>
                            <div class="review_body">
                                A rugged, handsome and confident adventure that while not the deepest or most original game, still wears its heart on its sleeve for all to see. [July 2011, p.62]
                            </div>
                        </div>
                                                    <div class="review_section review_actions">
                                                                                                            
                                                                                                                                                                                <ul class="review_actions">
                                        <li class="review_action author_reviews"><a href="/publication/nintendo-gamer?filter=games">All this publication's reviews</a></li>
                                        <li class="review_action full_review"><a rel="popup:external" class="external" href="http://www.computerandvideogames.com/310749/reviews/solatorobo-red-the-hunter-review/">Read full review<i class="fa fa-external-link" aria-hidden="true"></i></a></li>
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                                            </div>
                </div></div></div></div>
            </li>
                                                        <li class="review critic_review">
                <div class="review_btm review_btm_r"><div class="review_btm review_btm_l"><div class="review_top review_top_r"><div class="review_top review_top_l">
                    <div class="review_content">
                        <div class="review_section">
                            <div class="review_stats">
                                                                
                                
                                <div class="review_critic"><div class="source"><a rel="popup:external" class="external" href="http://www.gameblog.fr/test_1004_solatorobo-red-the-hunter-ds">Gameblog.fr</a></div><div class="date">Jul  6, 2011</div></div>
                                
                                <div class="review_grade">
                                    

        
<div class="metascore_w medium game positive indiv">80</div>

                                </div>
                            </div>
                            <div class="review_body">
                                To celebrate its 15th birthday, CyberConnect2 went all-out in order to father a spiritual follow-up to its original game Tail Concerto, full of love and passion. Pretty, with a world that shares some common traits with the work of H. Miyazaki, and an accessible yet satisfying action gameplay and nice characters, it's a perfect game to offer to younger gamers... if you can't bear to play a talking dog yourself.
                            </div>
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                                        <li class="review_action author_reviews"><a href="/publication/gameblogfr?filter=games">All this publication's reviews</a></li>
                                        <li class="review_action full_review"><a rel="popup:external" class="external" href="http://www.gameblog.fr/test_1004_solatorobo-red-the-hunter-ds">Read full review<i class="fa fa-external-link" aria-hidden="true"></i></a></li>
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            </li>
                                                        <li class="review critic_review">
                <div class="review_btm review_btm_r"><div class="review_btm review_btm_l"><div class="review_top review_top_r"><div class="review_top review_top_l">
                    <div class="review_content">
                        <div class="review_section">
                            <div class="review_stats">
                                                                
                                
                                <div class="review_critic"><div class="source"><a rel="popup:external" class="external" href="http://www.gameinformer.com/games/solatorobo_red_the_hunter/b/nintendo_ds/archive/2011/10/11/a-vibrant-fantasy-of-dogs.aspx">Game Informer</a></div><div class="date">Oct 11, 2011</div></div>
                                
                                <div class="review_grade">
                                    

        
<div class="metascore_w medium game positive indiv">75</div>

                                </div>
                            </div>
                            <div class="review_body">
                                I can't marshal too much frustration at Solatotobo, even if I'm bothered by its overly simplistic mechanics. It's a fun introductory action/RPG, but experienced players should consider a more sophisticated title. That is, unless you love your game heroes to be covered in fur.
                            </div>
                        </div>
                                                    <div class="review_section review_actions">
                                                                                                            
                                                                                                                                                                                <ul class="review_actions">
                                        <li class="review_action author_reviews"><a href="/publication/game-informer?filter=games">All this publication's reviews</a></li>
                                        <li class="review_action full_review"><a rel="popup:external" class="external" href="http://www.gameinformer.com/games/solatorobo_red_the_hunter/b/nintendo_ds/archive/2011/10/11/a-vibrant-fantasy-of-dogs.aspx">Read full review<i class="fa fa-external-link" aria-hidden="true"></i></a></li>
                                    </ul>
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                </div></div></div></div>
            </li>
                                                        <li class="review critic_review">
                <div class="review_btm review_btm_r"><div class="review_btm review_btm_l"><div class="review_top review_top_r"><div class="review_top review_top_l">
                    <div class="review_content">
                        <div class="review_section">
                            <div class="review_stats">
                                                                
                                
                                <div class="review_critic"><div class="source"><a rel="popup:external" class="external" href="http://www.next-gen.biz/reviews/solatorobo-red-hunter-review">Edge Magazine</a></div><div class="date">Jul 27, 2011</div></div>
                                
                                <div class="review_grade">
                                    

        
<div class="metascore_w medium game mixed indiv">70</div>

                                </div>
                            </div>
                            <div class="review_body">
                                Solatorobo's short attention span is occasionally &#8232;its undoing – good ideas and mechanics are dropped &#8232;as readily as bad – and the button-mashing combat &#8232;can occasionally fatigue, but this is an adventure both &#8232;epic and bite-sized, with the kind of charm that &#8232;makes its weaknesses easy to forget, and hard &#8232;not to forgive.
                            </div>
                        </div>
                                                    <div class="review_section review_actions">
                                                                                                            
                                                                                                                                                                                <ul class="review_actions">
                                        <li class="review_action author_reviews"><a href="/publication/edge-magazine?filter=games">All this publication's reviews</a></li>
                                        <li class="review_action full_review"><a rel="popup:external" class="external" href="http://www.next-gen.biz/reviews/solatorobo-red-hunter-review">Read full review<i class="fa fa-external-link" aria-hidden="true"></i></a></li>
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                </div></div></div></div>
            </li>
                                                        <li class="review critic_review last_review">
                <div class="review_btm review_btm_r"><div class="review_btm review_btm_l"><div class="review_top review_top_r"><div class="review_top review_top_l">
                    <div class="review_content">
                        <div class="review_section">
                            <div class="review_stats">
                                                                
                                
                                <div class="review_critic"><div class="source"><a rel="popup:external" class="external" href="http://www.gamecritics.com/tera-kirk/solatorobo-red-the-hunter-review">GameCritics</a></div><div class="date">Jan 23, 2012</div></div>
                                
                                <div class="review_grade">
                                    

        
<div class="metascore_w medium game negative indiv">30</div>

                                </div>
                            </div>
                            <div class="review_body">
                                There were interesting ideas-and a very pretty opening video-but everything about Solatorobo felt…flat.
                            </div>
                        </div>
                                                    <div class="review_section review_actions">
                                                                                                            
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                                        <li class="review_action author_reviews"><a href="/publication/gamecritics?filter=games">All this publication's reviews</a></li>
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            </li>
                                        </ol>
                        </div>

    
    
                        <p class="see_all"><a href="/game/ds/solatorobo-red-the-hunter/critic-reviews">See all 40 Critic Reviews</a></p>
                    
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            <div class="module reviews_module user_reviews_module">
    <div class="head head_type_1"><div class="head_wrap"><h2 class="module_title"><a href="/game/ds/solatorobo-red-the-hunter/user-reviews">User Reviews</a></h2></div></div>
            <div class="write_review"><a class="write_review" href="/game/ds/solatorobo-red-the-hunter/user-reviews"><span>Write a Review</span></a></div>
        <div class="body">
                                            <div class="score_distribution">
    <div class="distribution_wrap">
        <div class="distribution_title">Score distribution:</div>
        <ol class="score_counts hover_none">
                        <li class="score_count">
                <div class="count_wrap">
                    <span class="label">Positive:</span>
                    <span class="data">
                        <a href="/game/ds/solatorobo-red-the-hunter/user-reviews?dist=positive">                            <span class="total" style="width:100%;">
                                <span class="count">2</span>
                                <span class="distribution positive"> out of 2</span>
                            </span>
                        </a>                    </span>
                </div>
            </li>
                        <li class="score_count">
                <div class="count_wrap">
                    <span class="label">Mixed:</span>
                    <span class="data">
                                                    <span class="total zero_total" style="width:0%;">
                                <span class="count">0</span>
                                <span class="distribution mixed"> out of 2</span>
                            </span>
                                            </span>
                </div>
            </li>
                        <li class="score_count">
                <div class="count_wrap">
                    <span class="label">Negative:</span>
                    <span class="data">
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                                                                                            <a href="/user/BraceHare">BraceHare</a>
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                                                                                    <div class="date">Jul 12, 2012</div>
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<div class="metascore_w user medium game positive indiv">9</div>

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                                        <span class="inline_expand_collapse inline_collapsed" id="review_blurb_2517116"><span class="blurb blurb_collapsed"></span><span class="blurb blurb_expanded">Really shines in creating a vibrant and engrossing world.  The characters themselves are pretty standard archetypes for the genre, furry status notwithstanding, but done reasonably well; they always seem like they're acting in accordance with their own motivations and the world they live in, instead of doing things because other similar characters from other works would have, so in that respect despite being unoriginal they are still very solid characters.
<br/>
<br/>As for the story, I really loved the 11th hour reveal defining the origins of the world.  A lot of people I know hated it; it is indeed largely "superfluous"; however, it is a clever twist which adds to the weight of the game's messages (and it does have several, although they are pretty minimal and conventional and easy to miss).  It also explains much, perhaps some of it not actually needing explaining.  As I said at the beginning of this review though, the main strength of the game is its world, and the reveal at the end is an extension of that.
<br/>
<br/>As for gameplay: the mechanics are developed and smooth, but the difficulty curve is nonexistent, and the game holds your hand in many ways that can get annoying over time.  This game is very much not recommended if you're solely or mostly interested in complex, engaging gameplay.  It falls closer to interactive story than it does to game in many senses, so if that's not your bag, then go ahead and skip it, but you will be missing out on getting to explore a very unique and interesting world.
<br/>
<br/>A minor nitpick goes to the bizarre flourishes of homophobia and transphobia displayed by the protagonist and partly the game itself, including a gay man who is constantly making Red uncomfortable by flirting with him, and a main character who dresses and looks male while being biologically female.  This second item is particularly bizarre because it comes as a big reveal complete with Red chastising her for "deceiving" him, but is then suddenly and completely dropped from the story, with the character in question starting to wear female stereotypical clothing.  It almost feels like, in an otherwise ruthlessly consistent and well developed game world, there was a brainstorming session where some upper level boss went "wouldn't it be hilarious if...?", and it just sort of got shoehorned into the game.
<br/>
<br/>I deeply enjoyed it and would recommend it to anyone with a serious interest in any of the main underlying aesthetics/genres (steampunk, furry, mecha, etc) as well as anyone interested in experiencing a unique world.  I tend to enjoy games more for their world than anything else though, and your mileage may vary.  Kind of wish there was merchandise available for the game stateside, I would totally buy a wall scroll.</span><span class="blurb_etc">&hellip;</span> <span class="toggle_expand_collapse toggle_expand">Expand</span></span>
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                                                                                            <a href="/user/SanctuaryCat">SanctuaryCat</a>
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                                                                                    <div class="date">Jan  9, 2015</div>
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<div class="metascore_w user medium game positive indiv">8</div>

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                                        <span class="inline_expand_collapse inline_collapsed" id="review_blurb_4893519"><span class="blurb blurb_collapsed">Solotorobo is a fantastically original Action RPG. You play as red, an anthropomorphic dog who rides a mech-like robot. The game revolves</span><span class="blurb blurb_expanded">Solotorobo is a fantastically original Action RPG. You play as red, an anthropomorphic dog who rides a mech-like robot. The game revolves around the robots main function: lifting. You lift enemies and throw them in the air, and then juggle them til they die. You can catch projectiles and use them against the enemies. It is admittedly a  limited set of skills, but what it lacks in action it certainly makes up for in charm. It has a lovely art style, great story, fun side quests and even a Mario Kart style racing minigame. There's lots to collect from music to photos and the customisation of you robot via a tetris style grid is fun to try to optimise at each stage of the game. A lovely addition to any DS collection.</span><span class="blurb_etc">&hellip;</span> <span class="toggle_expand_collapse toggle_expand">Expand</span></span>
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        	<title>Knights in the Nightmare for DS Reviews - Metacritic</title>
	
    
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<div class="metascore_w medium game positive">89</div>

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<div class="metascore_w medium game positive">78</div>

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<div class="metascore_w medium game positive">78</div>

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<div class="metascore_w medium game positive">76</div>

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<div class="metascore_w medium game mixed">74</div>

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                                                                                                                                                                                <h3>Top
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    <a href="/movie/wheel-of-fortune-and-fantasy">

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<div class="metascore_w medium movie positive">82</div>

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                Wheel of Fortune and Fantasy
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<div class="metascore_w medium movie positive">71</div>

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                The Last Duel
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<div class="metascore_w medium movie positive">68</div>

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                No Time to Die
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            <img src="https://static.metacritic.com/images/products/movies/2/323ff2dca5b52157d6cee77187f9c37b-98.jpg" alt="Ghostbusters: Afterlife" />
                            

        
<div class="metascore_w medium movie positive">62</div>

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                Ghostbusters: Afterlife
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<div class="metascore_w medium movie mixed">47</div>

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                                                        DS
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                    <span class="data" >Jun  3, 2009</span>
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                                                                                                                                                        <span class="inline_expand_collapse inline_collapsed"><span class="blurb blurb_collapsed">Somewhere between heaven and the underworld -- in the center of a quiet lake -- stood an ancient castle known as Aventheim.  One night, without warning, denizens of the netherworld emerged and slaughtered the kingdom; nary a soul was left alive. Within an abandoned, long-forgotten church</span><span class="blurb blurb_expanded">Somewhere between heaven and the underworld -- in the center of a quiet lake -- stood an ancient castle known as Aventheim.  One night, without warning, denizens of the netherworld emerged and slaughtered the kingdom; nary a soul was left alive. Within an abandoned, long-forgotten church deep in the woods, a wisp is set free.  Bereft of memory, it is drawn toward the monster-infested castle and re-awakens the souls of the vanquished knights, leading them back towards the fallen stronghold to confront the very forces of evil that took their lives. An experience unlike any before it -- Incorporating strategy RPG, real-time strategy, and shooter elements, you've never experienced a game like this.  Control a Wisp with your stylus and activate the souls of deceased knights to aid you in destroying foes on the map.  Enemies fire bullets in multiple directions, making it vital for players to master the unique touch controls. Over 100 playable characters -- Find and recruit the ghosts of seven different classes of knights from your kingdom, and learn of their pasts, hopes, dreams, and untimely deaths.  Sacrifice their souls to one another to balance their skills and create your ultimate party. A tale from two perspectives -- This twice-told legend entangles you in a dark and brooding tale that is simultaneously examined through events both past and present.  Complete the adventure to unlock the ability to play through the game with a new narrative twist, placing the antagonist in the starring role. [Atlus USA]</span><span class="blurb_etc">&hellip;</span> <span class="toggle_expand_collapse toggle_expand">Expand</span></span>
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                                            <li class="summary_detail product_genre"><span class="label">Genre(s): </span><span class="data" >Strategy</span>,                                            <span class="data" >Real-Time</span>,                                            <span class="data" >Fantasy</span>,                                            <span class="data" >General</span>,                                            <span class="data" >Fantasy</span>                                    </li>
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    <div id="mcVideoPlayer" class="video_and_autoplay">
        <div id="videoContainer_wrapper"
            data-mctrailerid="4160333"
            data-mctrailerurl="/game/ds/knights-in-the-nightmare/trailers/4160333"
            data-mcvideourl="https://mt-rv-v1.gamespot.com/vr/gsc/2010/10/169_knightsinthenightmare_teaser_ot_multi_2000.mp4"
            data-mcvideotitle="Knights in the Nightmare Teaser Trailer"
            data-mcwarning=""
            data-mcrating="0"
            data-mcplaylist="1"                            data-mctrailerimg="https://gamespot.com/a/uploads/screen_small/mig/1/7/1/5/2101715-169_knightsinthenightmare_teaser_ot_multi_101510_2000.jpg"
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                <span class="videoContainer_drag"><span class="fa fa-ellipsis-v"></span><span class="fa fa-ellipsis-v"></span></span>
                <span class="videoContainer_float_title">Knights in the Nightmare Teaser Trailer</span>
                <span class="videoContainer_close"><span class="fa fa-close"></span></span>
            </div>
            
            <div id="videoContainer">
            </div>

                                                </div>
    </div>
    
    </div>


<script>

    /** Chartbeat Video Strategy **/
    /* This largely uses MetaC.Video for mapping, specifically MetaC.Video.videoPlayer
    * which is a reference to the UVP player object
    */

    /**
    * Constructor for the strategy. This is what gets passed to the SDK via:
    * window['_cbv_strategies'].push(VideoStrategy);
    */
    window.VideoStrategy = function() {
        // do nothing at creation
    }

    VideoStrategy._viewStartTime = Date.now();

    /**
    * Enum for the content type. One of these values should be returned from
    * the "getContentType" function.
    * @enum {string}
    */
    VideoStrategy.ContentType = {
        AD: 'ad',
        CONTENT: 'ct'
    };

    /**
     * Enum for the ad position. One of these values should be returned from
     * the "getAdPosition" function.
     * @enum {string}
     */
    VideoStrategy.AdPosition = {
        PREROLL: 'a1',
        MIDROLL: 'a2',
        POSTROLL: 'a3',
        OVERLAY: 'a4',
        SPECIAL: 'a5'
    };

    /**
    * Indicates if the video strategy is ready for pinging.
    * Typically this is called when all path and title metadata
    * is available
    * Note: Pings should only be sent after this reads true.
    * @return {boolean} The ready state of the strategy.
    */
    VideoStrategy.prototype.isReady = function() {
        return MetaC.Video.videoPlayer !== null;
    };


    /**
    * Gets the human readable video title.
    * This is returned in the i key of the ping.
    * @return {string} The video title.
    */
    VideoStrategy.prototype.getTitle = function() {
        // Grab the title off the wrapper, uvps wont know title
        // in getContentVideoData() until the video plays
        let data_wrapper = document.querySelector('#videoContainer_wrapper');
        let video_title = data_wrapper.dataset.mcvideotitle;
        return video_title;
    };


    /**
    * Gets the video path.
    * This is returned in the p key of the ping.
    * Note: this should be the playable video path if available.
    * @return {string} The video path.
    */
    VideoStrategy.prototype.getVideoPath = function() {
        // TODO not sure what that will need to be really?
        // Assuming href
        return window.location.href;
    };


    /**
    * Gets the type of video playing. Returns value from the ContentType enum.
    * This is returned in the _vt key of the ping.
    * @return {VideoStrategy.ContentType} The type of content (ad or ct).
    */
    VideoStrategy.prototype.getContentType = function() {
        return MetaC.Video.videoPlayer.getCurrentPlaybackState().isAd ? VideoStrategy.ContentType.AD : VideoStrategy.ContentType.CONTENT;
    };

    /**
     * Gets the ad position. Returns value from the AdPosition enum.
     * This is returned in the _vap key of the ping.
     * @return {YourStrategy.AdPosition|string} The ad position
     * from a1 (pre-roll), a2 (mid-roll), a3 (post-roll),
     * a4 (overlay), or a5 (special).
     */
    VideoStrategy.prototype.getAdPosition = function() {
        return "a1"; // all we have are prerolls
    };

    /**
    * Return whether the given video clip is being played from manual
    * play, autoplay, continuous play (in a playlist), or unknown.
    * @return {VideoStrategy.AutoplayType|string}
    */
    VideoStrategy.prototype.getAutoplayType = function() {
        //UNKNOWN: 'unkn',
        //MANUAL: 'man',
        //AUTOPLAY: 'auto',
        //CONTINUOUS: 'cont'

        // we cant do continous currently
        return (MetaC.Video.autoplayStatus) ? 'auto' : 'man';
    };


    /**
    * Gets the total duration of the video.
    * This is returned in the _vd key of the ping.
    * @return {number} The total duration time in milliseconds.
    */
    VideoStrategy.prototype.getTotalDuration = function() {
        let duration = MetaC.Video.videoPlayer.getContentVideoData().duration
        return (duration) ? duration * 1000 : null;
    };


    /**
    * Gets the current state of the video. Returns value from the VideoState enum.
    * This is returned in the _vs key of the ping.
    * @return {string} The current video state. {@link VideoStrategy.VideoState}
    */
    VideoStrategy.prototype.getState = function() {
        //UNPLAYED: 's1',
        //PLAYED: 's2',
        //STOPPED: 's3',
        //COMPLETED: 's4'

        // uvp playback states
        //`-2` = EMPTY
        //`-1` = LOADING
        //`0` = STOPPED
        //`1` = PLAYING
        //`2` = PAUSED
        //`3` = BUFFERING
        let video_state = 's1'; // assume unplayed
        if (MetaC.Video.videoPlayer.getCurrentPlaybackState){
            let player_state = MetaC.Video.videoPlayer.getCurrentPlaybackState();
            if (player_state.playBackStarted != false){
                if (player_state.playBackComplete){
                    video_state = 's4';
                } else if (player_state.playbackState === 2){ // assuming PAUSED in uvp means STOPPED to cb
                    video_state = 's3';
                } else if (player_state.playbackState === 1){ // assuming PLAYING in uvp means PLAYED to cb
                    video_state = 's2';
                }
            }
        }

        return video_state;
    };

    /**
    * Gets the thumbnail of the video.
    * This is returned in the _vtn key of the ping.
    * @return {string} The [absolute] path to the thumbnail.
    */
    VideoStrategy.prototype.getThumbnailPath = function() {
        // Grab video thumbnail off the wrapper, like title the player wont
        // know it till the video plays
        let data_wrapper = document.querySelector('#videoContainer_wrapper');
        let video_thumbnail = data_wrapper.dataset.mctrailerimg;
        return video_thumbnail;
    };


    /**
    * Gets the video player type.
    * This is returned in the _vplt key of the ping.
    * @return {string} The player type (user defined).
    */
    VideoStrategy.prototype.getPlayerType = function() {
        return uvpjs.Configuration.version;
    };

    /**
    * Gets the strategy name.
    * This represents an abbreviated (2­3 characters in length) name for your custom player strategy.
    * @return {string} The strategy name (user defined).
    */
    VideoStrategy.prototype.getStrategyName = function() {
        return "VS";
    };

    /**
    * Gets the time since start of viewing.
    * This is returned in the _vvs key of the ping.
    * @return {number} The time since viewing started in milliseconds.
    * This seems to be since page load looking at how others are handling it
    */
    VideoStrategy.prototype.getViewStartTime = function() {
        return Date.now() - VideoStrategy._viewStartTime;
    };

    /**
    * Gets the current play time of the video (where the playhead is).
    * This is returned in the _vpt key of the ping.
    * @return {number} The current play time in milliseconds.
    */
    VideoStrategy.prototype.getCurrentPlayTime = function() {
        let playback_time = MetaC.Video.videoPlayer.getCurrentPlaybackState().currentTime;
        return (playback_time > 0) ? (playback_time * 1000) : null;
    };

    /**
    * Gets the time since start of viewing for users in a play state -- regardless of current state.
    * This is returned in the _vvsp key of the ping.
    * @return {number} The time since viewing started in milliseconds.
    * uvp player .getCurrentPlaybackState().absoluteStreamTime includes ad if it
    * is a DAI ad, IMA ads will not
    */
    VideoStrategy.prototype.getViewPlayTime = function() {
        let total_playtime  = MetaC.Video.videoPlayer.getCurrentPlaybackState().absoluteStreamTime;
        return (total_playtime  > 0) ? (total_playtime  * 1000) : 0;
    };

    /**
     * Gets the time since play start for users who saw a preroll ad -- regardless of current state.
     * The timer continues after the ad completes as well.
     * This is returned in the _vasp key of the ping.
     * @return {number} The time since viewing started in milliseconds.
     */
    //VideoStrategy.prototype.getViewAdPlayTime = function() {};

    /**
    * Verifies that the given player belongs to this strategy. Used for a
    * greedy search of the matching strategy for a given element or object.
    * @param {Object} player A pointer to the player being tracked.
    * @return {boolean} If the strategy can handle this type of object.
    * 
    * The first time this is called, it will pass the player in as the uvp
    * player object, all calls after pass in the div that player is in, no
    * idea why...
    */
    VideoStrategy.verify = function(player) {
        // triple equals due to the note above
        let is_verified = player && (player.id === (window.uvpjs.domConstants.VIDEO_ID_PREFIX + "videoContainer"));
        return is_verified;
    };

</script>



<script>
                        MetaC.Video.addToPlaylist(
                    'https://mt-rv-v1.gamespot.com/vr/gsc/2010/10/169_knightsinthenightmare_ot_psp_2000.mp4',
                    'Knights in the Nightmare Official Trailer',
                    '4160335'
                    );
                </script>


                </div>
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        <div class="left" style="width:640px">
                            
                <div class="module critic_user_reviews">
    <div class="critic_user_reviews_wrap">
        
        
        <div class="module reviews_module critic_reviews_module">
                    
                                                    
            <div class="head head_type_1"><div class="head_wrap"><h2 class="module_title"><a href="/game/ds/knights-in-the-nightmare/critic-reviews">Critic Reviews</a></h2></div></div>
<div class="body">
                                <div class="score_distribution">
    <div class="distribution_wrap">
        <div class="distribution_title">Score distribution:</div>
        <ol class="score_counts hover_none">
                        <li class="score_count">
                <div class="count_wrap">
                    <span class="label">Positive:</span>
                    <span class="data">
                        <a href="/game/ds/knights-in-the-nightmare/critic-reviews?dist=positive">                            <span class="total" style="width:100%;">
                                <span class="count">17</span>
                                <span class="distribution positive"> out of 25</span>
                            </span>
                        </a>                    </span>
                </div>
            </li>
                        <li class="score_count">
                <div class="count_wrap">
                    <span class="label">Mixed:</span>
                    <span class="data">
                        <a href="/game/ds/knights-in-the-nightmare/critic-reviews?dist=neutral">                            <span class="total" style="width:41%;">
                                <span class="count">7</span>
                                <span class="distribution mixed"> out of 25</span>
                            </span>
                        </a>                    </span>
                </div>
            </li>
                        <li class="score_count">
                <div class="count_wrap">
                    <span class="label">Negative:</span>
                    <span class="data">
                        <a href="/game/ds/knights-in-the-nightmare/critic-reviews?dist=negative">                            <span class="total" style="width:6%;">
                                <span class="count">1</span>
                                <span class="distribution negative"> out of 25</span>
                            </span>
                        </a>                    </span>
                </div>
            </li>
                    </ol>
		    </div>
</div>

                            <ol class="reviews critic_reviews">            <li class="review critic_review first_review">
                <div class="review_btm review_btm_r"><div class="review_btm review_btm_l"><div class="review_top review_top_r"><div class="review_top review_top_l">
                    <div class="review_content">
                        <div class="review_section">
                            <div class="review_stats">
                                                                
                                
                                <div class="review_critic"><div class="source"><a rel="popup:external" class="external" href="http://cheatcc.com/ds/rev/knightsinthenightmarereview.html">Cheat Code Central</a></div></div>
                                
                                <div class="review_grade">
                                    

        
<div class="metascore_w medium game positive indiv">92</div>

                                </div>
                            </div>
                            <div class="review_body">
                                There's just so much content here and so much complexity that once you get a handle on how the game works, it's going to be difficult to stop playing.
                            </div>
                        </div>
                                                    <div class="review_section review_actions">
                                                                                                            
                                                                                                                                                                                <ul class="review_actions">
                                        <li class="review_action author_reviews"><a href="/publication/cheat-code-central?filter=games">All this publication's reviews</a></li>
                                        <li class="review_action full_review"><a rel="popup:external" class="external" href="http://cheatcc.com/ds/rev/knightsinthenightmarereview.html">Read full review<i class="fa fa-external-link" aria-hidden="true"></i></a></li>
                                    </ul>
                                                            </div>
                                            </div>
                </div></div></div></div>
            </li>
                                                        <li class="review critic_review">
                <div class="review_btm review_btm_r"><div class="review_btm review_btm_l"><div class="review_top review_top_r"><div class="review_top review_top_l">
                    <div class="review_content">
                        <div class="review_section">
                            <div class="review_stats">
                                                                
                                
                                <div class="review_critic"><div class="source"><a rel="popup:external" class="external" href="http://www.worthplaying.com/article.php?sid=63501">Worth Playing</a></div></div>
                                
                                <div class="review_grade">
                                    

        
<div class="metascore_w medium game positive indiv">90</div>

                                </div>
                            </div>
                            <div class="review_body">
                                Aside from the fact that the game has a fairly steep learning curve early on, there isn't a lot to complain about when it comes to Knights in the Nightmare.
                            </div>
                        </div>
                                                    <div class="review_section review_actions">
                                                                                                            
                                                                                                                                                                                <ul class="review_actions">
                                        <li class="review_action author_reviews"><a href="/publication/worth-playing?filter=games">All this publication's reviews</a></li>
                                        <li class="review_action full_review"><a rel="popup:external" class="external" href="http://www.worthplaying.com/article.php?sid=63501">Read full review<i class="fa fa-external-link" aria-hidden="true"></i></a></li>
                                    </ul>
                                                            </div>
                                            </div>
                </div></div></div></div>
            </li>
                                                        <li class="review critic_review">
                <div class="review_btm review_btm_r"><div class="review_btm review_btm_l"><div class="review_top review_top_r"><div class="review_top review_top_l">
                    <div class="review_content">
                        <div class="review_section">
                            <div class="review_stats">
                                                                
                                
                                <div class="review_critic"><div class="source"><a rel="popup:external" class="external" href="http://blog.gamer20.com/2009/06/review-knights-in-the-nightmare-ds/">Gamer 2.0</a></div></div>
                                
                                <div class="review_grade">
                                    

        
<div class="metascore_w medium game positive indiv">87</div>

                                </div>
                            </div>
                            <div class="review_body">
                                Knights in the Nightmare isn’t a game that everybody will love simply because it’s one of the most complex games ever to be released.  There is no game to really compare it to, except for maybe Ikaruga, and that’s not even an RPG.
                            </div>
                        </div>
                                                    <div class="review_section review_actions">
                                                                                                            
                                                                                                                                                                                <ul class="review_actions">
                                        <li class="review_action author_reviews"><a href="/publication/gamer-20?filter=games">All this publication's reviews</a></li>
                                        <li class="review_action full_review"><a rel="popup:external" class="external" href="http://blog.gamer20.com/2009/06/review-knights-in-the-nightmare-ds/">Read full review<i class="fa fa-external-link" aria-hidden="true"></i></a></li>
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                                            </div>
                </div></div></div></div>
            </li>
                                                        <li class="review critic_review">
                <div class="review_btm review_btm_r"><div class="review_btm review_btm_l"><div class="review_top review_top_r"><div class="review_top review_top_l">
                    <div class="review_content">
                        <div class="review_section">
                            <div class="review_stats">
                                                                
                                
                                <div class="review_critic"><div class="source"><a rel="popup:external" class="external" href="http://www.nintendoworldreport.com/reviewArt.cfm?artid=19055">NintendoWorldReport</a></div></div>
                                
                                <div class="review_grade">
                                    

        
<div class="metascore_w medium game positive indiv">80</div>

                                </div>
                            </div>
                            <div class="review_body">
                                Knights in the Nightmare, while complicated, is an excellent game worthy of players' time and effort.
                            </div>
                        </div>
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            </li>
                                                        <li class="review critic_review">
                <div class="review_btm review_btm_r"><div class="review_btm review_btm_l"><div class="review_top review_top_r"><div class="review_top review_top_l">
                    <div class="review_content">
                        <div class="review_section">
                            <div class="review_stats">
                                                                
                                
                                <div class="review_critic"><div class="source"><a rel="popup:external" class="external" href="http://ds.nintendolife.com/reviews/2009/06/knights_in_the_nightmare_ds">Nintendo Life</a></div></div>
                                
                                <div class="review_grade">
                                    

        
<div class="metascore_w medium game positive indiv">80</div>

                                </div>
                            </div>
                            <div class="review_body">
                                Those of you willing to take the challenge will find a beautiful, genre-bending game with near-endless amounts of strategy, customisation and content. Truly, Knights In The Nightmare is a game worthy of the title "hardcore".
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<div class="metascore_w medium game mixed indiv">70</div>

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                                An intriguing excursion into uncharted territory. [June 2009, p.93]
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<div class="metascore_w medium game negative indiv">42</div>

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                                It fails in the most fundamental aspect: the gameplay. It’s generally dull. Despite a high initial learning curve – usually the sign of a game with depth and complexity – Knights in the Nightmare is shallow and simple.
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                                                            <li id="user_review_744789" class="review user_review first_review">
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                                                                                            <span>BrynJ.</span>
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                                                                                    <div class="date">Jan 27, 2010</div>
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<div class="metascore_w user medium game positive indiv perfect">10</div>

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                                        <span class="inline_expand_collapse inline_collapsed" id="review_blurb_744789"><span class="blurb blurb_collapsed"> A complex, difficult, innovative strategy game that maximizes the potential of the DS hardware. The visuals, audio, and gameplay are more</span><span class="blurb blurb_expanded"> A complex, difficult, innovative strategy game that maximizes the potential of the DS hardware. The visuals, audio, and gameplay are more polished than most games. Give it some time, maybe read a FAQ towards the beginning of the game to figure out what you need to do, and don&#039;t project your ideas of what a strategy game should be onto this game.</span><span class="blurb_etc">&hellip;</span> <span class="toggle_expand_collapse toggle_expand">Expand</span></span>
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                                                                                    <li id="user_review_425762" class="review user_review">
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                                                                                            <span>CarmeM</span>
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                                                                                    <div class="date">Jun 28, 2009</div>
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<div class="metascore_w user medium game positive indiv perfect">10</div>

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                                        <span class="inline_expand_collapse inline_collapsed" id="review_blurb_425762"><span class="blurb blurb_collapsed"> Knights in the Nightmare is an amazing game. I was iffy about buying it, and wondered if it was worth it in the first few hours of gameplay.</span><span class="blurb blurb_expanded"> Knights in the Nightmare is an amazing game. I was iffy about buying it, and wondered if it was worth it in the first few hours of gameplay. It took a bit of time getting used to it, the games complexity is astonishing, but that hour spent in the tutorials is well worth it. The game is lacking in the plot category in the beginning of the game, but it intensifies as you go along. I&#039;m a plot FANATIC, I need a good plot in a game to make it good. Knights in the Nightmare gives you two views of the plot. It has a current plot before a battle, and a flashback after a battle. The flashback has more to do with character backrounds. Little bits of information that give each character soul. Knights in the Nightmare gives you many options as well. You could complete any level a MILLION ways, each play through can be different. The variety and quality of the game is great. The mixture of genres is smooth, almost creating a genre all by itself. The graphics are fantastic as well in my opinion. Many if not all the characters are hand drawn. This was not cut and paste. There are SO MANY CHARACTERS. I mean A LOT. I was surprised how many, and each is unique in it&#039;s own way. Knights in the Nightmare is by far my favorite DS title. It is a must buy for hardcore gamers. Lighter players may find it too confusing, or just plain old boring due to all the preparations needed to go into the battle. But I love it, LOVE it. A 10/10 in my books.</span><span class="blurb_etc">&hellip;</span> <span class="toggle_expand_collapse toggle_expand">Expand</span></span>
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                                                                                        <li id="user_review_744662" class="review user_review">
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                                                                                            <span>TrevorG.</span>
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                                                                                    <div class="date">Jan 26, 2010</div>
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<div class="metascore_w user medium game positive indiv perfect">10</div>

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                                        <span class="inline_expand_collapse inline_collapsed" id="review_blurb_744662"><span class="blurb blurb_collapsed"> So I picked up this game when it first came out because it looked absolutely amazing. And then I let it sit for months because I just</span><span class="blurb blurb_expanded"> So I picked up this game when it first came out because it looked absolutely amazing. And then I let it sit for months because I just didn&#039;t want to take the time for the tutorials(I heard it took an hour or so). I kept playing games I could just pick up and play. Then one day decided I would just start doing the tutorials.... they really fly by... not very long at all. And it was totally worth it! The story is interesting and has a nice progression. It let&#039;s you know just a piece of the puzzle at a time. The settings are very immersive... especially for a hand-held game. And the battles are a lot of fun. If you like strategy games like Age of Empires on the DS and you like RPG&#039;s than this game should be up your alley. While it&#039;s true you don&#039;t get too attached to all your characters.... you do get pretty attached too the knights you&#039;ve been fighting with for a while. Especially after upgrading them(and you get a little glimpse into what they were like when they were alive).... but the story isn&#039;t about your knights ... it&#039;s about the wisp and his connection to everything that is going on. It&#039;s really a intimate look into the kingdom of Aventheim... both it&#039;s past and present. The art style is really unique and very well done. There&#039;s just so many good things to say about this game. Probably my favorite game on the DS.</span><span class="blurb_etc">&hellip;</span> <span class="toggle_expand_collapse toggle_expand">Expand</span></span>
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                                                                                    <li id="user_review_424847" class="review user_review">
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                                                                                            <span>AM</span>
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                                                                                    <div class="date">Jun  5, 2009</div>
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<div class="metascore_w user medium game positive indiv">9</div>

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                                        <span class="inline_expand_collapse inline_collapsed" id="review_blurb_424847"><span class="blurb blurb_collapsed"> Don&#039;t be intimated by this genre defying masterpiece. The graphics are gorgeous and the sound amazing with typical Atlus/Sting high</span><span class="blurb blurb_expanded"> Don&#039;t be intimated by this genre defying masterpiece. The graphics are gorgeous and the sound amazing with typical Atlus/Sting high quality storyline and characters. The game looks confusing but is actually quite simple. The interactive "first steps" tutorial is a must and reading the other tutorial and tips sections are worth it. As for game play, A lot of the stuff on the screen is just info overload and you don&#039;t have to pay attention to it other than it looks real pretty. As a first time player the hardest thing to get used to is the pacing and that you really have a lot more time than it seems. Don&#039;t panic! The most important thing is to get used to looking at the top screen and not the bottom one so much. The bottom is there for reference, but the top is all the visual cues so you need to get comfortable syncing your hand movements on the bottom with the dodging and skill activation on the top. Skill activation also takes some getting used to as it won&#039;t happen if you do it too fast. You need to get the wisp cursor on the weapon, make sure it becomes floating, and then drag it over your character to activate the attack, then drag the wisp in the direction you want to attack. The last part is most important as the characters will rotate and you&#039;ll be able to hit more targets all at once. Collecting gems and medium material after attacks provides you the means to upgrade weapons. Weapons can also be fused together to make them more durable and powerful and clean up your inventory. You beat enemies to fill up a tic-tac-toe grid to progress to the next level. In between battles you have a slot machine reel that must be timed correctly to make sure you keep fighting the same enemy and kill them within a certain number of turns. This is a unique mechanic and makes you plan which row you want to fill based on the enemies and order of the grid and reels. It&#039;s a little complicated but you get used to it after a few tries. The ability to level up your characters by replaying a scenario is good as you don&#039;t necessarily have to try and advance the story if you characters are week and in need of grinding. I wish you could save more often as you can only do it between levels, but you can always put the system to sleep. I really like this game a lot and it&#039;s super deep with a lot of varied strategy. The tic-tac-toe reels are a quirky but cool addition to the strategy - bullet dodge mechanic. If you take the time to learn about the game you&#039;ll be well rewarded with awesome visuals, music, and an engaging storyline. This game may be tough to find, but it&#039;s going to be a rare instant classic!</span><span class="blurb_etc">&hellip;</span> <span class="toggle_expand_collapse toggle_expand">Expand</span></span>
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                                                                                    <li id="user_review_425034" class="review user_review">
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                                                                                            <span>JayS.</span>
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                                                                                    <div class="date">Jun 10, 2009</div>
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<div class="metascore_w user medium game positive indiv">9</div>

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                                        <span class="inline_expand_collapse inline_collapsed" id="review_blurb_425034"><span class="blurb blurb_collapsed"> I&#039;ll try not to include things in my review that have already been mentioned in some of the linked reviews... here goes: So far</span><span class="blurb blurb_expanded"> I&#039;ll try not to include things in my review that have already been mentioned in some of the linked reviews... here goes: So far I&#039;ve found this game to be different and enjoyable, but there is one major flaw, in my opinion: This is a portable strategy game, but you can&#039;t save mid-battle. I know i can close the lid, but what if I need to power down? I don&#039;t want to have to replay these long levels over. Also, people keep calling this an SRPG-RTS-Shmup hybrid. It&#039;s not. It&#039;s definitely bullet hell, cuz you have a lot of top-down 2D mayhem going on, but it&#039;s not a shmup- the wisp can&#039;t fire back. It&#039;s in real-time. but it&#039;s nothing like an RTS. At all. It might help if you didn&#039;t come into this game thinking that. I mean most of your units can&#039;t even move, so that RTS comparison is really strange. As far as turn-based strategy goes... well the "turns" a weird. They&#039;re very long and there are a LOT of them. I haven&#039;t been playing for long, so I&#039;ve decided to just "go with the flow" and not disrupt the game&#039;s user rating (9 at the time i reviewed it), but I have a feeling that I&#039;m not going to dig this game as much as the other reviewer. Definitely a game you want to try before you buy, no matter how much you like SRPGs. My last couple of games were FF Tactics A2, FFIV, Luminous Arc 2, Disgaea DS, and I&#039;m currently playing Valkyrie Profile - Covenant of the Plume, but this game feels less strategic than any of those games. More confusing and probably more challenging, but less strategic (if that makes any sense).</span><span class="blurb_etc">&hellip;</span> <span class="toggle_expand_collapse toggle_expand">Expand</span></span>
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                                                                                    <li id="user_review_425768" class="review user_review">
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                                                                                            <span>Brandon</span>
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                                                                                    <div class="date">Jun 28, 2009</div>
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<div class="metascore_w user medium game positive indiv">8</div>

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                                        <span class="inline_expand_collapse inline_collapsed" id="review_blurb_425768"><span class="blurb blurb_collapsed"> This game is really interesting but the story is a little hard to pick up, and the easy is too easy and the medium is just tedious. It has</span><span class="blurb blurb_expanded"> This game is really interesting but the story is a little hard to pick up, and the easy is too easy and the medium is just tedious. It has rough edges but it certainly provides a good amount of entertainment value.</span><span class="blurb_etc">&hellip;</span> <span class="toggle_expand_collapse toggle_expand">Expand</span></span>
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                                                                                    <li id="user_review_424883" class="review user_review last_review">
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                                                                                            <span>JM</span>
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                                                                                    <div class="date">Jun  6, 2009</div>
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<div class="metascore_w user medium game negative indiv">4</div>

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                                        <span class="inline_expand_collapse inline_collapsed" id="review_blurb_424883"><span class="blurb blurb_collapsed"> There isn&#039;t much I like about this game. I think the battle system is boring. After a few battles I felt absolutely no reason to</span><span class="blurb blurb_expanded"> There isn&#039;t much I like about this game. I think the battle system is boring. After a few battles I felt absolutely no reason to continue playing this game.</span><span class="blurb_etc">&hellip;</span> <span class="toggle_expand_collapse toggle_expand">Expand</span></span>
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