176 lines
6.7 KiB
Rust
176 lines
6.7 KiB
Rust
//! These strategies require you to provide some information on your application, and they will in turn locate the configuration/data/cache directory specifically for your application.
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use std::ffi::OsStr;
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use std::path::Path;
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use std::path::PathBuf;
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use crate::HomeDirError;
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/// The arguments to the creator method of an [`AppStrategy`](trait.AppStrategy.html).
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#[derive(Debug, Clone, PartialEq, Eq, PartialOrd, Ord, Hash, Default)]
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pub struct AppStrategyArgs {
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/// The top level domain of the application, e.g. `com`, `org`, or `io.github`.
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pub top_level_domain: String,
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/// The name of the author of the application.
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pub author: String,
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/// The application’s name. This should be capitalised if appropriate.
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pub app_name: String,
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}
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impl AppStrategyArgs {
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/// Constructs a bunde identifier from an `AppStrategyArgs`.
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///
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/// ```
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/// use etcetera::app_strategy::AppStrategyArgs;
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///
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/// let strategy_args = AppStrategyArgs {
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/// top_level_domain: "org".to_string(),
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/// author: "Acme Corp".to_string(),
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/// app_name: "Frobnicator Plus".to_string(),
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/// };
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///
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/// assert_eq!(strategy_args.bundle_id(), "org.acme-corp.Frobnicator-Plus".to_string());
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/// ```
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pub fn bundle_id(&self) -> String {
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let author = self.author.to_lowercase().replace(' ', "-");
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let app_name = self.app_name.replace(' ', "-");
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let mut parts = vec![
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self.top_level_domain.as_str(),
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author.as_str(),
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app_name.as_str(),
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];
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parts.retain(|part| !part.is_empty());
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parts.join(".")
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}
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/// Returns a ‘unixy’ version of the application’s name, akin to what would usually be used as a binary name.
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///
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/// ```
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/// use etcetera::app_strategy::AppStrategyArgs;
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///
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/// let strategy_args = AppStrategyArgs {
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/// top_level_domain: "org".to_string(),
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/// author: "Acme Corp".to_string(),
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/// app_name: "Frobnicator Plus".to_string(),
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/// };
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///
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/// assert_eq!(strategy_args.unixy_name(), "frobnicator-plus".to_string());
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/// ```
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pub fn unixy_name(&self) -> String {
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self.app_name.to_lowercase().replace(' ', "-")
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}
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}
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macro_rules! in_dir_method {
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($self: ident, $path_extra: expr, $dir_method_name: ident) => {{
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let mut path = $self.$dir_method_name();
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path.push(Path::new(&$path_extra));
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path
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}};
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(opt: $self: ident, $path_extra: expr, $dir_method_name: ident) => {{
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let mut path = $self.$dir_method_name()?;
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path.push(Path::new(&$path_extra));
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Some(path)
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}};
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}
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/// Allows applications to retrieve the paths of configuration, data, and cache directories specifically for them.
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pub trait AppStrategy {
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/// Gets the home directory of the current user.
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fn home_dir(&self) -> &Path;
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/// Gets the configuration directory for your application.
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fn config_dir(&self) -> PathBuf;
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/// Gets the data directory for your application.
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fn data_dir(&self) -> PathBuf;
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/// Gets the cache directory for your application.
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fn cache_dir(&self) -> PathBuf;
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/// Gets the state directory for your application.
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/// Currently, only the [`Xdg`](struct.Xdg.html) & [`Unix`](struct.Unix.html) strategies support
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/// this.
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fn state_dir(&self) -> Option<PathBuf>;
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/// Gets the runtime directory for your application.
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/// Currently, only the [`Xdg`](struct.Xdg.html) & [`Unix`](struct.Unix.html) strategies support
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/// this.
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///
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/// Note: The [XDG Base Directory Specification](spec) places additional requirements on this
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/// directory related to ownership, permissions, and persistence. This library does not check
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/// these requirements.
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///
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/// [spec]: https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html
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fn runtime_dir(&self) -> Option<PathBuf>;
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/// Constructs a path inside your application’s configuration directory to which a path of your choice has been appended.
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fn in_config_dir<P: AsRef<OsStr>>(&self, path: P) -> PathBuf {
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in_dir_method!(self, path, config_dir)
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}
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/// Constructs a path inside your application’s data directory to which a path of your choice has been appended.
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fn in_data_dir<P: AsRef<OsStr>>(&self, path: P) -> PathBuf {
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in_dir_method!(self, path, data_dir)
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}
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/// Constructs a path inside your application’s cache directory to which a path of your choice has been appended.
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fn in_cache_dir<P: AsRef<OsStr>>(&self, path: P) -> PathBuf {
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in_dir_method!(self, path, cache_dir)
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}
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/// Constructs a path inside your application’s state directory to which a path of your choice has been appended.
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///
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/// Currently, this is only implemented for the [`Xdg`](struct.Xdg.html) strategy.
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fn in_state_dir<P: AsRef<OsStr>>(&self, path: P) -> Option<PathBuf> {
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in_dir_method!(opt: self, path, state_dir)
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}
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/// Constructs a path inside your application’s runtime directory to which a path of your choice has been appended.
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/// Currently, only the [`Xdg`](struct.Xdg.html) & [`Unix`](struct.Unix.html) strategies support
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/// this.
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///
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/// See the note in [`runtime_dir`](#method.runtime_dir) for more information.
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fn in_runtime_dir<P: AsRef<OsStr>>(&self, path: P) -> Option<PathBuf> {
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in_dir_method!(opt: self, path, runtime_dir)
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}
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}
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macro_rules! create_strategies {
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($native: ty, $app: ty) => {
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/// Returns the current OS’s native [`AppStrategy`](trait.AppStrategy.html).
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/// This uses the [`Windows`](struct.Windows.html) strategy on Windows, [`Apple`](struct.Apple.html) on macOS & iOS, and [`Xdg`](struct.Xdg.html) everywhere else.
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/// This is the convention used by most GUI applications.
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pub fn choose_native_strategy(args: AppStrategyArgs) -> Result<$native, HomeDirError> {
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<$native>::new(args)
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}
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/// Returns the current OS’s default [`AppStrategy`](trait.AppStrategy.html).
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/// This uses the [`Windows`](struct.Windows.html) strategy on Windows, and [`Xdg`](struct.Xdg.html) everywhere else.
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/// This is the convention used by most CLI applications.
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pub fn choose_app_strategy(args: AppStrategyArgs) -> Result<$app, HomeDirError> {
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<$app>::new(args)
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}
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};
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}
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cfg_if::cfg_if! {
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if #[cfg(target_os = "windows")] {
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create_strategies!(Windows, Windows);
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} else if #[cfg(any(target_os = "macos", target_os = "ios"))] {
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create_strategies!(Apple, Xdg);
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} else {
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create_strategies!(Xdg, Xdg);
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}
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}
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mod apple;
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mod unix;
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mod windows;
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mod xdg;
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pub use apple::Apple;
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pub use unix::Unix;
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pub use windows::Windows;
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pub use xdg::Xdg;
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