# Bit-Slice Rendering This implementation prints the contents of a `&BitSlice` in one of binary, octal, or hexadecimal. It is important to note that this does *not* render the raw underlying memory! They render the semantically-ordered contents of the bit-slice as numerals. This distinction matters if you use type parameters that differ from those presumed by your debugger (which is usually ``). The output separates the `T` elements as individual list items, and renders each element as a base- 2, 8, or 16 numeric string. When walking an element, the bits traversed by the bit-slice are considered to be stored in most-significant-bit-first ordering. This means that index `[0]` is the high bit of the left-most digit, and index `[n]` is the low bit of the right-most digit, in a given printed word. In order to render according to expectations of the Arabic numeral system, an element being transcribed is chunked into digits from the least-significant end of its rendered form. This is most noticeable in octal, which will always have a smaller ceiling on the left-most digit in a printed word, while the right-most digit in that word is able to use the full `0 ..= 7` numeral range. ## Examples ```rust # #[cfg(feature = "std")] { use bitvec::prelude::*; let data = [ 0b000000_10u8, // digits print LTR 0b10_001_101, // significance is computed RTL 0b01_000000, ]; let bits = &data.view_bits::()[6 .. 18]; assert_eq!(format!("{:b}", bits), "[10, 10001101, 01]"); assert_eq!(format!("{:o}", bits), "[2, 215, 1]"); assert_eq!(format!("{:X}", bits), "[2, 8D, 1]"); # } ``` The `{:#}` format modifier causes the standard `0b`, `0o`, or `0x` prefix to be applied to each printed word. The other format specifiers are not interpreted by this implementation, and apply to the entire rendered text, not to individual words.